is there any better way to play Mp3 than mciSendString?
mciSendString sucks, and hard to use in muilti-thread, eg.hard to get the current PlayingState
I'd suggest DirectShow or Windows Media Foundation, since both have flexible APIs for file based playback (you won't have to deal with reading the file and understanding the format, looking up codecs etc.) and still expose playback control. See these articles:
DirectShow and IGraphBuilder (very simple and straightforward) - How To Play a File
How to Play Media Files with Media Foundation
Link to example from the first link
Related
I'm using Azure Media Services and I need to encode input audio files to mp3 output files. I've used Standart Encoder for encoding video files, but it seems Standart Encoder can't produce mp3 (I understand that it can encode audio with AAC and produce mp4 file with the audio but unfortunately I need exactly mp3).
So I'm trying to use Media Encoder Premium Workflow. In the documentation, I see that I need to use Workflow Designer tool but can't understand where I can get it. Could you please point me out where I can find it? Or maybe you can suggest other solution for getting mp3 after processing audio using Azure Media Services?
I see that you have considered Azure Functions. Since that does not appear to address your needs, please contact us via mepd#microsoft.com
We'll provide you the instructions on how to download the Workflow Designer, and use it.
I am looking to support playing DRM into custom player which is built using NDK C++ library as plugin which decodes, converts and then perform some image processing before final presentation. In this scenario, what is the best way to support DRM (I will use NDK's Crypto and DRM interfaces) given that documentation hints at only supporting MPEG-DASH format, which is not natively supported.
Clarify if any of my assumptions are incorrect or there are simple libraries (like libdash) which can solve the problem. Extreme solution in ExoPlayer but current infrastructure is built using C++ and NDK interface to leverage hardware decoders, which excludes that as an option.
If your image processing requires access to the raw image then unfortunately you won't (or you shouldn't!) be able to do this as encrypted video is designed to play via a secure media path which does not allow access to the raw video.
I want to develop an online video website and I think it's good to use DirectShow to implement some functionalities of video processing on that site. So my question is that can DirectShow be used on web application like the video website I just mentioned?
Yes, using ActiveX in Internet Explorer. But that's ugly and deprecated way.
HTML5 have access to webcams, so, are you sure that DirectShow is required?
In Blogger I am trying to recreate the audio feature used in this web site http://www.talkenglish.com/lessondetails.aspx?ALID=2001 where you click on text and hear the audio (an mp3 file) instantly. When I embed identical code into a Blogger page and click it, it wants to play the mp3 file by kick starting Windows Media Player. I don't want a solution like SoundCloud that creates visible player controls. Can anyone suggest a solution. I am hoping to use it to create an online amateur speech therapy package to support some voluntary work I do in this area.
Thanks
That site is using a file called audioplayer.js. To be honest, I am not exactly sure if that's custom built or not. You can look at the source for that here. You have a bunch of options to get the functionality you're looking for. A couple are below.
You can use SoundManager2 which is a very robust JS Sound plugin.
You can also use HTML5's built in <audio> element. You can read more about that here
I have an app that I have written using Xamarin forms. I wanted to know if there is any media
class I could use to record audio as well as stream audio from a server. All articles I have found on the web are platform specific so far.
thanks in advance
There currently isn't any audio support in Xamarin.Forms. You will need to write platform specific code for handling the audio and use the XF DependencyService (or something similar) to call it from your shared code.