SVG View Box not working on iPhone - svg

I have been working on a simple one page site and as the user scrolls the logo expands. This works well on the desktop but when I check it on IOS it doesn't work - it does work on android. Any thoughts out there? You can see it here.
http://dev.floe.se

Related

Unity3D WebGL doesn´t show the game

I have tried several forums without any results. I am pretty desperate, so I made a game and built it in WebGL, then I tried to run it locally (on both firefox and chrome) and also put it on a website specially developed for unity web gl games and in both cases it showed only loading with Unity logo and after that nothing happened. The screen stayed the same color as the splash screen. I tried it on different computers with the same results, I tried to change many options in the Chrome and I also made a completely new plain project and it's always the same. Thank you very much for any help.
This is the screenshot how it looks like: https://imgur.com/a/uNXFo
The game itself: http://www.sharemygame.com/share/a2937ca1-2827-4595-b939-28d02d7cc6b8

Getting emulated mobile view of a temporarily changed html page

I am using a chrome extension to temporarily change layout of a Google search webpage. I am changing heading and description of the Advertisements displayed. This part works fine.
Next, I need to take screenshot of desktop, tablet and mobile views. getting desktop view is pretty straight. However, for tab/mobile view if I uses any of mobile emulator, or dev console, they refresh the html page before providing the mobile/tab emulation. This results in loosing the html page changes that were done by the chrome extension.
Is there are way to use mobile emulation without reloading/refreshing the page, so that the changes done in html are intact even in tables/mobile views.
I got the answer !
In Dev console, we have the option device toggle(Ctrl+Shift+M)
This way, temporary DOM changes done in desktop view were intact in mobile view as well.

after successful porting app is not taking touches/taps on cocos2d buttons

After i had successfully ported the app. the app is running fine and taking touches on native ios nibs files where used for dialogs. But it is not taking touches on menu items.
let me explain this. It has some different view of axis. like tap on somewhere on screen will open some other menu which was not tapped. it seems it is taking touches but opening the desired menus but the location of buttons are not proper..
I had similar. In my case I had implementation of touchesBegan,touchesMoved and touchesEnd in View class with calling super. On iOS it works fine and messages going directly to controller. With apportable SDK it does not work. Maybe you have the same situation.

iOS 5.1 UIWebView crash the iOS simulator after loading a PDF file

I'm developing an universal application with two view controllers, a Master View Controller (a UITableViewController) and a Detail View Controller (with a UIWebView). When the user selects an item (each item is an object with a URL property) in the table, the app sets the detailItem property in the DetailViewController. I customized the setDetailItem to detect when the detailItem is set and open the related URL in the DetailViewController's web view.
The user selects another item and the web view loads the other related URL.
It works fine with items containing URLs targeting HTML files. When the URL targets a PDF file, the web view loads it normally but, when the user selects another item, the app crashes.
On the iPhone simulator it crashes if the user returns to the MasterViewController by pressing the back button in the navigation bar. On the iPad simulator, I'm using a UISplitViewController and it crashes when the user selects any other item in the MasterViewController's table view.
Even setting Xcode to display all exceptions it doesn't show any output. Only crashes in the main.m.
Curiously, if I deploy the app on the device and use it, it works fine, but if I run on the device debugging from Xcode it also crashes.
Any idea on how to fix it or is it just a bug in the simulator?
We have the same problem when displaying a PDF in a UIWebview: the simulator crashes, it works fine on devices, though. So it really looks like it could be a bug in the simulator.
BTW: we are using ARC: are you as well?

WP7 Emulator Browser not displaying anything

I use the webbrowser control to display a webpage from an application, but it just displayed a white screen. I tried Internet Explorer and it did not display anything either.
Any ideas how to fix this problem.
Thanks a lot in advance.
Windows Phone Emulator requires a DirectX 10 or above capable graphics card with a WDDM 1.1 driver. I assume that you got an error message on first start of the emulator that your graphic adapter isn't capable for all functions the emulator is using and that this may impact XNA games and sometimes silverlight like this one:
If your graphic adapter does not fully support DirectX 10 or doesn't has a WDDM 1.1 driver you will only see a white screen instead of the rendered webpage. This also affects all controls using MultiScaleImage, including the webbrowser control. As far as I know there is no solution for this at the moment.
To check if the emulator is running the required GPU emulation take a look at the arrow to open the application list and if it points to the right or left. If it points to the left, NO GPU is available - if it points to the right (as on the hardware phone itself) the GPU is available and rendering should work as expected.
See also this page in the msdn.
You haven't said if you're testing a local/private page or one on the web.
Also test other pages on the web. Can you view anything or just your own page.
If you can't see pages on the public web then you have a networking issue
If you can see public pages but not locally hosted ones then you probably have a different networking issue. If you're on an actual device or the emulator will likely greatly affect this.
The other things it may are:
you're trying to view a page that is to compilcated to be displayed (if there is such a thing - test with a very simple static page first)
the page uses useragent detecction and doesn't recognise the user agent and so is serving nothing
the page has complex javascript which runs before the page is rendered and the javascript is failing and so the page is never displayed.

Resources