Google Cast SDK iOS - Labels language doesn't respect device Lanaguage - google-cast

I integrate the Google Cast SDK iOS sender app into my iOS application.
All the labels that the SDK shows are always in English. But I need those which the SDK shows to be in another language. The Android SDK applied the device language but the iOS SDK doesn't do so.
For example :
"cancel" or "stop casting" in first image
"Touch to cast media to your TV" in the second image.
Could you please tell me how I can change language to all cast SDK iOS label?

Related

Installed SDK but no wearable templates show up

I'm following the instructions at https://developer.tizen.org/development/getting-started/web-application/creating-your-first-tizen-application#wearapp to use the Tizen SDK to create a wearable "hello, world" app. However the wearable project templates do not appear.
I have done the full SDK installation with all extensions twice. I still cannot get the wearable templates to appear as shown on that "getting started" page.
How does one properly install the SDK including wearable templates?
I found out on the Tizen SDK forum that the 2.4 version of the SDK does not (yet?) support wearables -- it's mobile only. It's confusing because Samsung's page shows 2.4 wearable profiles, but they are not available. I installed the 2.3.1 version of the SDK and I do see wearable profiles.

How to work with android studio along side with Unity 3D

I 'm just getting started with Unity 3D and I 'm going through android games development learning and I wonder how to setup Unity to work with android studio ?
For the majority of your tasks, you will not be working in Android Studio. You will be working directly in Unity. The only reason you would need to work in Android Studio would be to create native plug-ins for additional functionality that is not provided in the Unity Engine.
A detailed description of the requirements to build for Android are available in the Unity3D documentation. An abbreviated description:
When you are ready to test on your device, you will build for Android: File>Build Settings, and select Android from the list
You will need to have the Android SDK installed, and have at least one API Level installed using the Android SDK Manager (minimum).
In Edit>Project Settings>Player Settings, open Other Settings. Choose the Minimum API Level for your game. This API level must be installed using the Android SDK Manager
Finally, When you've finished building, you will have a .APK file.
You can copy to your Android device, and install with a file manager. -OR-
You can install it on an Android Emulator.
I hope this helps in some way!

Xamarin how it is getting the Native Look and Feel?

I am new to Xamarin. I have few confusion here.
Question:
How does Xamarin get the Native Look and Feel of the UI Components?.
Does Xamarin Provide their own Widgets [ like button, Layouts, ..].
Here is my understanding Correct me if I am wrong?.
1) Develop the UI [ button, layout...] by native SDK. For example iOS use Xcode. for Android ?.
2) Consider the button, when the button is pressed, the the code which is going to get executed
is common across the platform.
3) So, Since UI are directly from their respective SDK, we get the Native Look and Feel.
Kindly correct me where I misunderstood?.
I think you are way off.
Xamarin provides C# and the .Net (Mono) runtime on iOS and Android. At the same time they expose the native APIs on each platform to C#. So they built a way for C# to call into Objective-C and Java (and vice versa).
This means you develop native UIs on each platform, and can share backend business logic between platforms. A Xamarin app can share somewhere between 50-75% of its code across platforms. There is no general sharing of the UI across platforms, since this would abstract away the native APIs.
To break it down:
Android
Use Xamarin Studio or Visual Studio to develop your C# backend code
Use Xamarin's Android designer to layout native Android XML layouts
iOS
Use Xamarin Studio or Visual Studio* to develop your C# backend code
Use XCode on a Mac to layout storyboard or XIB files for native iOS UI layout
Both options you can create your UI from code as well, but the native APIs will be different on each platform.
*A mac is needed to compile for iOS

Nokia SDK 2.0 Emulator Won't Accept Inputs from Keyboard

I am developing app for Nokia first time. I have downloaded Nokia SDK 2.0 for Java (for s40 series). Soft keypad opens fine, but when I am trying to give input from my PC keyboard, emulator is not accepting any key.
Can anyone tell me from where I need to change the setting? Thanks.
Unfortunately the beta SDK does not allow key inputs from PC keyboard i have just confirmed. Currently nokia is working on solution. So best solution is to test on device.
Confirmation link is here
If Nokia SDK 2.0(Beta) is not working then test your application by on device debugging.

how to Download different mobile phone simulators?

I have created an application.It works correctly in default simulator of WTK (Sun java wirless toolkit).But it does not correctly in my phone (Which i used for testing purpose).So my friend suggest me to download the different phone simulators from web & test it there.
But i deos not know any site is used for downloading freely mobile phone simulators.Suggest me some sites,or any other source.
you can download the Emulator from following sites,
Sprint SDK
Sony Ericsson SDK
Samsung SDK
Motorola SDK
Nokia SDK
And you can also test your application on Nokia RDA devices. see this site.
Nokia RDA devices
They usually come with the phone SDK. For example you have phone simulators in Android SDK and iPhone SDK.
Simply append "SDK" to the phone name on google to find the websites (e.g. Android SDK).

Resources