I currently using Xcode 9 Beta 5 on High Sierra Beta 6 to updated my Apps for Swift 4 and iOS 11...
But after I launch an App on Simulator or Device launchd_sim eats up all CPU.
It only goes down when I quit Xcode and restart it...
Anyone solution for this?
As Beta-Stadium on both (High Sierra and Xcode 9) is finished, I could be a good Idea to test on productivity Environment and close this ticket, if the problem is solved. Otherwise you could open a new ticket on stable Release of the Software.
Related
I have a Mac running Catalina with Xcode 12. This month, my iPhone upgraded to iOS 14.6, which requires Xcode 13. Xcode 13 requires Big Sur. Unfortunately, I don't have the money right now to upgrade my Mac to one with the hardware the Big Sur requires.
I installed VMWare Fusion 12 on this Mac and created a Virtual Machine running MacOS Big Sur 11.4. Then I installed Xcode 13 Beta 2, installed its dependencies, added the provisioning profile required to deploy, and selected my iPhone in Xcode as the target. When I build and attempt to deploy to the device, there are no errors, though it hangs/stalls right near the end of the process, around the time that Xcode says: "Preparing Editor Functionality". MetroBundler starts correctly and I see no issues in Terminal, Console, or Xcode. It just stops compiling/deploying.
I'm not super savvy when it comes to Xcode or the deployment process. I was hoping someone might be able to give me some tips as to how to figure out what's preventing the app from deploying to the device. Does Xcode have logs somewhere (other than Device Logs) that might help inform what's hanging?
Thank you for your time and I'm happy to provide screenshots or further information upon your suggestions.
There seems to be some issue with loading content in WKWebViews in iOS 14. Whenever something is loaded (either a webpage or html string) it takes 25 seconds before the loading actually starts.
I've tried this with a production project and a couple boilerplate WKWebView projects written in Swift and Objective-C, all of them have the same 25 second delay.
This happens in the simulator for both iPhone and iPad on two Macs, both running Catalina and Xcode 12 beta 3.
I haven't tried this on an actual device yet as my primary phone is the only device I have that is capable of running iOS 14 and I prefer not to install iOS 14 on it just to check if this issue is present.
Has anyone else seen this issue?
After two nights working on this thinking it was a mistake I made in SwiftUI (WKWebView inside UIViewRepresentable), I came to the conclusion that this is an issue with iOS 14, but only on the simulator. Not fixed in Xcode 12 beta 4.
There is no delay in iOS 13 on the simulator. You can easily test this by opening Safari in a simulator running iOS 13 and in a second simulator running iOS 14. Any webpage in Safari iOS 13 will open almost instantly. Any webpage in Safari iOS 14 will open with a delay of 20-30 seconds (unless it is a link you click on the website itself).
There is also no delay if you open a webpage in WKWebView or Safari on a real device with iOS 14 (tested with iOS 14 beta 4).
I reported this issue to Apple via the Feedback Assistent app.
[UPDATE] Seems fixed in Xcode 12 beta 5: no longer a delay in the simulator.
I reuploaded my app to TestFlight via Xcode 9.4 but it is continuously crash after splash screen on that test flight build in IOS 11 while same test flight working in IOS 10. While when running in the Adhoc build in the device, it is working fine without any issue.
And my last submission by Xcode 9.2 is working fine in all IOS devices including 11.4 too.
When I am getting crash logs from Organizer, it says, App crash on a statement like self.viewInput.refreshRewardCount(current: current, max: max) where current and max value passed static as 0 and 50 respectively first time when app start.
Additionality, I have also checked my Optimization Flags for LLVM and Swift compiler which are set properly as my other app and people suggested on the stack too.
Help me to solve that issue.
Thanks
We ran into this before. If you have not resolved this try using ImageOptim (downloaded from the Mac AppStore) and optimize all of your images. iOS 9 had a bug where it couldn't process certain metadata of PNG files.
Oracle MAF application hang on splash screen in iPhone 6 plus but working fine in iPhone 5.
Both device have same os: iOS 8.
Before 26th jan iphone 6 and 6+ was not supported in MAF.
check https://blogs.oracle.com/mobile/entry/announcing_oracle_mobile_application_framework
in new version of MAF 2.1 it is supporting xcode 6 that means it will support iphone 6 and 6+ both.
I need to make sure that our iPhone App (implemented with Monotouch) will still be be working from the very first day that iOS 6 is released to the public.
I've installed XCode 4.5 and iOS 6 Beta 3 and upgraded Monotouch to the latest version. Then I ran my app in the iOS 6 emulator and the app crashed instantly with the following error message:
Terminating since there is no system event server.
(Run the EventPump or pass the argument "-RegisterForSystemEvents" if you want to run without SpringBoard.
I've tried googling for similar problems but could not find anything. What can I do to make my App run on iOS 6?
Thanks,
Adrian
Details on iOS 6 and Xcode 4.5 are under NDA and won't be discussed publicly. Please either contact support#xamarin.com or fill private bug reports on http://bugzilla.xamarin.com