Is it possible to require npm modules in a chrome extension ? - google-chrome-extension

I tried so but I have a 'require is not defined' error. I can't find information about that, can someone enlighten the noob in me please?

It's possible, but you have to be careful. Trying to require() a package means that node will try to locate its files in your file system. A chrome extension only has access to the files you declare in the manifest, not your filesystem.
To get around this, use a module bundler like Webpack, which will generate a single javascript file containing all code for all packages included through require(). You will have to generate a separate module for each component of your chrome extension (e.g. one for the background page, one for content scripts, one for the popup) and declare each generated module in your manifest.
To avoid trying to setup your build system to make using require() possible, I suggest starting with a boilerplate project. You can check out my extension to see how I do it.

An updated answer for 2022
Short answer: yes, you can require/import packages. Rather than going through the tedious work of setting up & configuring a bundler like Webpack on your own (especially if you have no experience with them), there are now build tools you can use to create the boilerplate "scaffolding" for a Chrome extension:
Extension CLI -- this one is well-documented and you can also reference the source code of some Chrome extensions that have used this tool (READ: learn how others have set up their code).
Chrome Extension CLI
Benefits of using them:
New projects are initiated with a default project file structure. Super helpful.
They support modern Javascript (ES6, ES2021), so modules work fine.
They already have bundlers integrated and pre-configured (Webpack in both above cases I think). You therefore don't need to install and configure any on your own.
You can use npm as normal to install any packages/dependencies you need.
Then of course, let the official documentation for Chrome Extensions guide you through the rest.

It's not possible to require node modules directly within a chrome extension. However, it is possible to bundle node applications and packages into the browser for use with your extensions. See here for more: Is it possible to develop Google Chrome extensions using node.js?

Yes, It is possible with esm npm packages.
require is commonjs module loader.
Browser doesn't support commonjs modules system
so that this error showed.
Method 1:
Run npm init -y and add "type" :"module" in your package.json.
create path.js file
add this line in path.js
const fullPath = await import.meta.resolve("npm-pkg-name");
const path = fullPath?.match(/(/node_modules.*)/)[0];
console.log(path);
add this line inside package.json
"path": "node --experimental-import-meta-resolve path.js",
Copy console output text. Replace package name with this copied path.
Method 2:
Install other npm package to find and replace
npm packages' virtual path to real path so that chrome browser will find it.
Install Path-fixxer
Add this line in path.js
import setAllPkgPath from "path-fixxer";
setAllPkgPath();
then run command : npm run path.
Now open browser to test it.

Related

Is it possible to install and use node modules in my Chrome Extension? [duplicate]

I tried so but I have a 'require is not defined' error. I can't find information about that, can someone enlighten the noob in me please?
It's possible, but you have to be careful. Trying to require() a package means that node will try to locate its files in your file system. A chrome extension only has access to the files you declare in the manifest, not your filesystem.
To get around this, use a module bundler like Webpack, which will generate a single javascript file containing all code for all packages included through require(). You will have to generate a separate module for each component of your chrome extension (e.g. one for the background page, one for content scripts, one for the popup) and declare each generated module in your manifest.
To avoid trying to setup your build system to make using require() possible, I suggest starting with a boilerplate project. You can check out my extension to see how I do it.
An updated answer for 2022
Short answer: yes, you can require/import packages. Rather than going through the tedious work of setting up & configuring a bundler like Webpack on your own (especially if you have no experience with them), there are now build tools you can use to create the boilerplate "scaffolding" for a Chrome extension:
Extension CLI -- this one is well-documented and you can also reference the source code of some Chrome extensions that have used this tool (READ: learn how others have set up their code).
Chrome Extension CLI
Benefits of using them:
New projects are initiated with a default project file structure. Super helpful.
They support modern Javascript (ES6, ES2021), so modules work fine.
They already have bundlers integrated and pre-configured (Webpack in both above cases I think). You therefore don't need to install and configure any on your own.
You can use npm as normal to install any packages/dependencies you need.
Then of course, let the official documentation for Chrome Extensions guide you through the rest.
It's not possible to require node modules directly within a chrome extension. However, it is possible to bundle node applications and packages into the browser for use with your extensions. See here for more: Is it possible to develop Google Chrome extensions using node.js?
Yes, It is possible with esm npm packages.
require is commonjs module loader.
Browser doesn't support commonjs modules system
so that this error showed.
Method 1:
Run npm init -y and add "type" :"module" in your package.json.
create path.js file
add this line in path.js
const fullPath = await import.meta.resolve("npm-pkg-name");
const path = fullPath?.match(/(/node_modules.*)/)[0];
console.log(path);
add this line inside package.json
"path": "node --experimental-import-meta-resolve path.js",
Copy console output text. Replace package name with this copied path.
Method 2:
Install other npm package to find and replace
npm packages' virtual path to real path so that chrome browser will find it.
Install Path-fixxer
Add this line in path.js
import setAllPkgPath from "path-fixxer";
setAllPkgPath();
then run command : npm run path.
Now open browser to test it.

How to install and configure external modules within React + Webpack

I've got quite some experience in (web) development (Java, ASP.NET and PHP amongst all), and fairly new to React and Node JS.
Although I did multiple tutorials and read multiple articles, I feel like I'm missing some point here and there. Currently I'm working on a React app which implements a nice HTML template I found.
One React tutorial I did used Webpack for building and deploying the app (local). This works nice, does the job of transpiling ES6 (.jsx) and SASS using babel. So far so good :)
My template has an image slider (Owl Carousel), so I installed the react-owl-carousel module.
This gave me quite some problems with jQuery (also installed as a module).
After several attempts to fix this I decided to move on to another slider module, React Awesome slider.
I used the module as the README.md explained. But upon building it (npm run build), I got an error that the .scss file within react-awesome-slider could not be transpiled. A message like "are you missing a loader".
So I installed sass, node-sass, sass-loader etc etc and configured these in my webpack.config.js.
I also noticed the react-awesome-slider module within node-modules contained a webpack.config.js.
Long story so far, sorry, now to the essence of this question.
In what way can the modules installed (like react-awesome-slider) be considered "black boxes"?
It doesn't feel logical that all the modules get build when building the main app. The "exclude: /node_modules/," config in webpack.config.js prevents this, not?
So why does the react-awesome-slider give an error about .scss transpiling? I had no .scss rule in my webpack config then.
Will all dependend modules automatically get installed when installing a new module? So when I run "npm i react-awesome-slider --save-dev", will its dependencies also be installed? Or is this not necessary? And do I need to update (webpack) configuration after installing a new module? Or is it really black box and "self-containing"?
Any help would greatly be appreciated!!! Maybe there is a good react-webpack sample app on Github or something like that?
That also confusing me for a really long time. Here are some answers to your question.
people publish packages to the NPM, so a module your project depends on
can be pre-builded or source code, it depends. I have checked react-awesome-slider, it's main field in package.json is dist/index.js, directly import it won't cause an issue because there are no SCSS files.If you follow the CSS module usage instruction you have import react-awesome-slider/src/styles and you will find src/styles.js file import ../styled.scss,so webpack will load it with SCSS loader which you have not configured, that's why an error occurred.
while you install modules, npm will go
through its dependency tree, install its dependencies, dependencies'
dependencies, until there's no more dependency module to install. before npm 3.0 the node_module folder is tree structure reflects the dependency tree, but it causes problems that many modules relay on the same dependency, npm will download and save too many same files, after version 3.0 it becomes flat(release note here, search flat keyword).
You don't need to update your webpack config after you install a dependency cause webpack build process will handle it with file dependency tree. You have installed a package and import it in your activation code, file there will be handle( with its package.json main field file as an entry), you have installed a package without using it or import it in a dead file(dead file means you cannot find it from webpack entry file), it will be ignored by webpack as it's dead code.
I have too many confuse until I read npm docs. Good luck to you.
Node modules are build to execute packages.When the are compiled they have proper configuration to handle extensions that are imported in it and when you import something like .scss in your main app then it does not know about that extension then your webpack need rules to include that extensions.
It does exclude node_modules as the are pre-converted pr pre build.
More over webpack is bit tough so developers create CRA Have look at it.

NPM: edit es6 written plugin in node_modules dir without transpiling

I've got a plugin I wrote in es6, and I'm currently testing the plugin on a site that I'm building.
When there's an issue, I would like to quickly modify the plugin directly in the node_modules folder, however everytime I need to make a change, I need to rebuild the dist folder for that plugin using babel-cli.
Is there anyway to get around this? Is there a webpack solution for this?
Not sure if understand you correctly where do you execute this code, but any way if it is executed in node - node supports es, just use latest version. If it is browser - then again you have two options execute file without transcompiling it at all https://kangax.github.io/compat-table/es6/, or use babel directly in the browser: http://babeljs.io/docs/usage/browser/
Your problem derives from the use of a transpiler to transform your source code before loading it into the browser. You can avoid this by using an isomorphic module pattern like this example, with introductory article.
Another alternative that is webpack compatible is to use the webpack hot loader.

Download node module sources without installing them?

I would like to download node module packages (listed in a package.json file, in the present working directory) source code to a node_modules subdirectory of the present working directory, without compiling, or installing those modules. Now I have seen the related question download source from npm without npm install xxx but that question dealt with downloading the source code of individual modules specified to NPM directly (i.e., without using a package.json file). The reason why I want to do this is because I am working on developing an Atom package for the Open Build Service (OBS) of openSUSE and this seems like one of the necessary steps I need to go through in order to achieve this.
The source code is not shipped with the npm distributed code. The best you could do is read the package.json and look for the { repository: url { } } key if it exists and if it's a git repo (which most of them will be) clone it.
However be aware that the source code often requires a build step before it can be used, as in an npm prepublish step defined in the source code. In modern Javascript projects a common example of this is transpiling ES6 code to ES5 code for use in NodeJS and the browser.
I have not made an Atom package but I'm fairly certain you don't need to do any of this.

Distribution of node js module

I used the steps explained in this page: http://nodejs.org/api/addons.html and successfully created a addon.node file using the node-gyp tool. it works fine and it's a wrapper of a c++ static library.
Now I want to distribute this, I created the package.json file using:
npm init
and test it using "npm install . -g" but it tries to recompile the module which will be difficult to achieve because it will require the libraries that I'm embedding into the .node file, is it possible to distribute the .node file that I already compiled in my system?
How can I include the compiled .node file into the npm package and upload it to the npm registry. I'm sure I'm just one step to made it, but I dont know where to start.
I read about the dependencies, but seems that it's suited when your module depends on other modules, and not with your own .node file.
Thanks for your help.
ok, I finally did what I wanted to achieve, here're the options in case someone else needs this:
To avoid the compilation you could create a new folder and copy the package.json in there, along with the .node file, I didn't find this, just tried and it worked.
Provide the required libraries to allow the user his own compilation.
Although the first one worked well, I will need to create a package for windows, linux, mac, etc. Which looks very odd to say: "if you are in linux use: npm install xxx-linux", so I decided to adjust my library to allow the user the module compilation.
To do this I created a "client-dev" installer that has the required libraries precompiled, as long as the include headers required, then created the node module to be compiled using the preinstalled libraries and headers. I will need to add a help in my website to explain that, in order to install the module, the user will need to install the dependencies first using apt-get, windows installer, or mac pkg.
Although this works for me, I don't know if that will be maintainable in the long run, but I didn't find a better way to do this. (the only link that finally enlightened my goal was one saying: "if you're going to use node modules with precompiled libraries you will have nightmares", anyway... I prefer that instead of doing a full implementation in node js from scratch and maintain version for java, c#, nodejs, php, etc.

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