RoboVM: App not loading on iPhone - ipa

To begin, the app is working on the iPhone simulators. The problem is the difficulty in creating the signing identity, cert, ect. Here are the steps I am taking and I would be grateful if someone could point out something I am doing in error!
Here is my setup for my Certificates, Identifiers, & Profiles:
Certificate-
App ID-
Provisioning Profile-
Also, here are other important screenshots for this application-
I am not necessarily getting any errors in any part of this process, but whenever I move the created IPA file over from iTunes onto the phone (iPhone6), it begins to load and initialize before it stops and disappears. Thanks for the help!
EDIT: My robovm configuration is in the Project build.gradle file, under section:
project(":ios"){

I have figured out the reason for this. Everything was fine except for in the robovm.properties file. I had:
app.id=com.on*******
and what I needed was
app.id=com.on*******.*
The wildcard at the end was necessary, and I am sure the actual name would work as well. Thanks for the help Saret

Select your attached device and the right signing identity and provisioning profile. Also be sure that your device is enabled in the apple developer console with your certificate.

Related

Azure App Services Web App not registering update

I have a Azure App Service app that I'm trying to get deployed.
Today I ran into an issue where .NET informed me (via the yellow screen of death when I browse to the URL of my app) that I had a missing DLL (for the purposes of this question I don't think it really matters).
I used FileZilla to publish my changes in an attempt to do a manual deployment first and then work my way to automate it.
After so many attempts to fix it I later realized that the error message never changed. I did something more severe and renamed my bin folder into something completely different and the exact same error message would appear.
I've stopped the service, restarted it, and as mentioned, renamed folders, etc. and still the exact same error message persisted.
I also decided to open up the Azure Portal Console for my App Service app to browse a bit and to my amazement, nothing seemed to have reflected at all. The FTP shows one thing and the Console shows another.
Would anyone have any idea as to why this is happening?
I eventually got it to work and I will share what I tried.
I deleted the web app and created it again (I found this to be important the first time around). This was quite time consuming and did help but it wasn't long before the same problem happened again.
Then I finally found a solution that seems to give me consistent results:
I kept on editing the Web.config which seems to force a recompile and clear some sort of cache. So each time the web app stopped updating, I would make a slight change in the Web.config, upload it via FTP and the app finally updates.
If anyone has any more details on this, it would be greatly appreciated.

why does xamarin suddenly not let me deploy to iOS devices

This just started happening today after I got a message from xcode to agree to new t&c's.
I can't put anything on the device, on any of my computers.
Doesn't work on my macbook, doesn't work on my mac mini, doens't work with existing projects that worked fine until yesterday, doesn't even work with completely new projects.
I constantly get the message:
writeDictToFile:1241 open failed for
/Users/georgecook/Desktop/test/iOS/obj/iPhone/Debug/mtouch-cache/install-shadow-directory/339bee33bc83c8e05fbd004dcc732c0b/20715d40747e047ba8a4ce4c1d2672ef90161df5/ManifestCache.plist
: No such file or directory MDMCacheDirectoryManifest:1315
writeDictToFile failed to write to
/Users/georgecook/Desktop/test/iOS/obj/iPhone/Debug/mtouch-cache/install-shadow-directory/339bee33bc83c8e05fbd004dcc732c0b/20715d40747e047ba8a4ce4c1d2672ef90161df5/ManifestCache.plist
: No such file or directory error MT1006: Could not install the
application
'/Users/georgecook/Desktop/test/iOS/bin/iPhone/Debug/test.iOS.app' on
the device Gandalf the white: Your application failed code-signing
checks. Check your certificates, provisioning profiles, and bundle
ids. Probably your device is not part of the selected provisioning
profile (error: 0xe8008015).
No idea why this is suddenly happening - this is really not good - how to resolve this?
I tripped over this one recently too.
The key is this part of the message:
Your application failed code-signing checks. Check your certificates, provisioning profiles, and bundle ids. Probably your device is not part of the selected provisioning profile
Likely, your provisioning profile has expired. The easiest way to solve this is to launch Xcode, create an empty project, and hit Run. This will go over a series of dialog boxes offering you to fix your provisioning profile until it deploys. Once this happens, you can switch back to Visual Studio/Xamarin Studio and deploy.
One reason this can happen is if you have multiple developer accounts set up in XCode. Here are the steps
Verify that your device is on Apple member center
Verify that your device is part of the relevant provisioning profile
Repeat steps 1 and 2 for each account
Create a new project in XCode and run it on the device. XCode may ask you to select the team (if you have multiple accounts)
If you have multiple developer accounts (teams) set up in XCode, the repeat step 4 each time with a new project and select a different team each time.
These steps ensure that XCode clears the way for Xamarin. The idea is that Xamarin does not allow you to decide which "team" to use, so you want to make sure that XCode has done the setup for EVERY team.
I just had this ManifestCache.plist : No such file or directory problem. I checked device logs (View -> Pads -> iOS Device Log) to see why it was happening. Logs said it was rejecting an upgrade. Upgrade, I thought to myself, that doesn't sound right...then I remembered I had an app on my iPhone with the same identifier to.dima.application from a previous version which I forgot to uninstall. Removing the old app cleared up this issue for me. Hope this helps anyone else who has the same problem! :)
It works! I have found the solution.I was facing the same problem. Somehow there was a misconfiguration in Xamarin. The entitlements.plist had a wrong manuel entry. The cert ist checking all the values in it and if you have a manuel entry there it is not working anymore. Apple is searching somehow only for own entry they are needing.
I spent sometime on developer portal to find out the problem, it occurs because of distribution APNS or development. It did not fixed, after restoring all provisioning profiles and certificates, . In my case solution was letting Xamarin choose signing profiles. I did not use info.plist auto signing which did not solve either but changing Project -> iOS Bundle Signing -> Signing identity, Provisioning Profile Auto solved all issues for development and production cases.
I had the same issue, and so I opened Xcode and updated all my profiles, but nothing happened. So I added the device UDID in the developer portal to the team I was developing for, went to Xcode and updated the profiles again, and then it worked. Don't know if the device must be registered to be able to build to device or this triggered some other update to my profiles that suddenly made it work.
Today they published a new revision of the Apple Developer Licence agreement.
The error message was essentially the same as OP's. The true reason only became apparent when creating a new project in XCode on the Mac, where more useful warnings show up in the "Deployment info" section of the "General" tab.
I had to log in to apple.developer.com, there was a red panel asking me to accept the new licence conditions, and as soon as I did that, deploying apps from Xamarin immediately worked again.

Unity3d- crossdomain.xml policy file not found when trying to register to a database server

I am having this problem for about two days now and I tried all the solutions that I could find online, but still no luck.
what's happening is that in my game, when I press a specific button I am supposed to register to a private database server of mine that is hosted in azure.
when running the build on IOS or Android I have no problem with registering, but in the Unity web player build I get a "Rejected because no crossdomain.xml policy file was found" error, even though I made sure that the file is located in the root of my server and is formatted ASCII, as written in the Unity sandbox guide.
I am only using the WWW class and no socket.
When I try registering from my localhost and from the unity editor i have no problems, but only when i upload the html file to an online host, such as dropbox, and access it through a URL the problem occurs.
if anyone can help me find the problem it would be amazing. I have finished my game and it works perfectly on all platforms except the web player, so it is the only thing that is holdin me back. thanks allot
In the docs on unity webplayer sandbox it gives you the reason for this. A quick fix is to add a file accesable on http://yourdomain/crossdomain.xml with the contents:
<?xml version="1.0"?>
<cross-domain-policy>
<allow-access-from domain="*"/>
</cross-domain-policy>

Compiling the GKRocket demo without Provisioning and Code Signing

I understand the need to provision apps when you are getting close to deployment; however, right now, I am just trying to play with some sample code. Specifically, the GKRocket demo that ships with iOS 4.2 SDK. I want to compile and run it; however, I get the following error:
Code Sign error: a valid provisioning profile matching the application's Identifier 'com.apple.GKRocket' could not be found
The readme.txt claims "Build the game simply by opening it with Xcode and clicking on Build and Go."
I just read the following thread
Code Sign Error When Building iPhone Application
and the following
http://developer.apple.com/ios/manage/bundles/index.action
Since the app is using the NSNotificationCenter, it leads me to believe that I need an AppID. But shouldn't the demo already be pointing to and AppID setup by Apple for the demo code?
The plist shows
Bundle identifier com.apple.${PRODUCT_NAME:rfc1034identifier}
any ideas on what I should do to compile and run this in the simulator?
Update:
I was able to get it running by code signing, but never could compile without it :(
It appears since the GKRocket Demo is using the NSNotification Center that in fact you need to sign your code. You can sign your code with your/or your team cert. Change the Project -> Project Settings -> Code Signing Identity to use your cert. Note: If you don't have your cert, and you paid the $99 dev license go through the steps here.
Then open the plist file and change the bundle to your domain name.
Also, to get the GKRocket Demo running, make sure you turn on Bluetooth in your network settings.
System Preferences -> Bluetooth. Turn it on and check discoverable. Then go into advanced settings
Install your app on your iPhone with a build and run. Close the debugger. Then start your app in the local iOS simulator. Now manually run your app on your phone.

Trying to create a X509Certificate2 certificate fails when called within a COM interop environment

I've got a classlibrary which defines a couple of helper classes/methods which are used from a classic asp web application. So far, everything works fine. Now I've added a new helper method which signs a PDF file using a third party tool. Using a console application to call this wrapper method, everything works fine. Once I use an asp page to call the exact same method, the call to
X509Certificate2 cert = new X509Certificate2(sigFilePath, sigPassword);
fails with the error "The system cannot find the specified file" (translated from german).
Since the same code works fine called from the console application, i guess the problem must be located somewhere different. Could it be a security issue?
When I wonder if I'm facing a security issue like you do, I just do a quick test : I put the user account the webserver is using in the administrators group, do a quick iisreset, and try again. If it's working know you now it's a security issue. If it's still failing, look somewhere else.
Never forget to then remove the user accoung from the administrators group, and only do that on you own dev machine, not on production servers !!
If it's a security issue, I would then recommend launching Process Monitor (look for procmon in google). It's a Microsoft download. Look for access denied in the result column. You'll then know what's blocking you ...

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