Get actual bounding box of text in RaphaelJS - svg

I've noticed that the bounding box of Paper.text doesn't equal the actual area of the text but is greater in height. I assume this is because it is looking at some info in the font which has room for things glyphs that are either large (slashes) or position very high/low (overscores) - at least that is my theory - however the difference between getBBox height and actual still seems way too large. Any idea how I can obtain the actual "print" size of the text?
Here are some numbers:
getBBox() result:
height: 162.28235294117644
width: 1113.1764705882351
x: 13.411764705882433
x2: 1126.5882352941176
y: 13.411764705882351
y2: 175.6941176470588
SVG Node (from path.node)
<text x="0" y="93.88235294117646" text-anchor="start" font-family="Franklin Gothic Demi Cond" font-size="107px" stroke="none" fill="#ffffff" style="-webkit-tap-highlight-color: rgba(0, 0, 0, 0); text-anchor: start; font-family: "Franklin Gothic Demi Cond"; font-size: 107px;" transform="matrix(2.3865,0,0,1.3412,13.4118,-31.329)" stroke-width="0.4190289116994294"><tspan dy="37.491727941176464" style="-webkit-tap-highlight-color: rgba(0, 0, 0, 0);">Hello World</tspan></text>
Actual size/position as measured on my screen:
x: 30px
y: 50px
width: 1085px
height: 97px
When I used Paper.print() things were okay - I am switching to Paper.text() due to performance issues with complex glyphs.
Edit - On top of that it seems getBBox is not cross browser compatible. Using snippet from Pauls answer FF and Chrome show diff results.

When you are looking at the height, are you taking into account the Y position of the bounding box? Or are you thinking perhaps it is the height above the text baseline?
Remember that the height covers the distance from the highest ascender to the lowest descender.
var mytext = document.getElementById("mytext");
var myrect = document.getElementById("myrect");
var textBBox = mytext.getBBox();
myrect.x.baseVal.value = textBBox.x;
myrect.y.baseVal.value = textBBox.y;
myrect.width.baseVal.value = textBBox.width;
myrect.height.baseVal.value = textBBox.height;
<svg width="550" height="200">
<text id="mytext"
x="0" y="93.88235294117646" text-anchor="start" font-family="Franklin Gothic Demi Cond" font-size="107px" stroke="none" fill="black"><tspan dy="37.491727941176464" >Hellǫ Ŵorld</tspan></text>
<rect id="myrect" fill="none" stroke="red" stroke-width="1"/>
</svg>

Related

SVG circle where the stroke width is bigger than the diameter

I have two identical paths, but stroked differently: https://jsfiddle.net/vzbdcupf/
<svg version="1.2" xmlns="http://www.w3.org/2000/svg" width="300" height="300">
<style>
.s0 { fill: none; stroke: red ; stroke-width: 80 }
.s1 { fill: none; stroke: black; stroke-width: 4 }
</style>
<path class="s0" d="m100 100c20 7 33-1 36-25 2-13-71 13-36 25z"/>
<path class="s1" d="m100 100c20 7 33-1 36-25 2-13-71 13-36 25z"/>
</svg>
When I stroke the path with red, the stroke-width is huge, and there should not be any "hole" inside it. Why is there a hole?
I think it is related to the rendering algorithm (stroking is converted into filling paths, and the inner path gets "reflected"). But how do you explain it in terms of the SVG specification, to be able to say the rendering is correct?
Not an explanation why this happens but a possible workaround:
Some observations on the occurrence of this rendering:
appears on paths containing curve commands (c, s, q etc.)
won't appear on primitives like <circle>, <polygon> or paths using only line commands like l, h, v
Applying a dashed stroke seems to fix this rendering issue:
pathLength="100"
stroke-dasharray="100 0"
stroke-linecap="round"
Example:
function applyDash() {
const svg = document.querySelector('svg');
const paths = svg.querySelectorAll('path');
paths.forEach(function(path) {
path.setAttribute('pathLength', 100);
path.setAttribute('stroke-dasharray', '100 0');
path.setAttribute('stroke-linecap', 'round');
})
}
<p><button type="button" onclick="applyDash()"> Apply dash fix</button></p>
<svg xmlns="http://www.w3.org/2000/svg" width="300px" height="300px" viewBox="0 0 300 300">
<path fill="none" stroke="#FF1746" stroke-width="80" d="M58,100c10,3.5,18.3,3.3,24.4-0.9S92.5,87,94,75 c1-6.5-16.8-3.3-30.4,3.1S40.5,94,58,100z" />
<path fill="none" stroke="#FF1746" stroke-width="80" d="M211.6,78.1l-14.5,11.1L206,100l13.6,2.4l10.7-3.3
l7.5-9.1l4.1-15l-9.7-3.3L211.6,78.1L211.6,78.1z" />
<circle fill="none" stroke="#FF1746" stroke-width="80" cx="230" cy="232.5" r="9.8" />
<path fill="none" stroke="#FF1746" stroke-width="80" d="M77.1,232.5c0,5.4-4.4,9.8-9.8,9.8
s-9.8-4.4-9.8-9.8s4.4-9.8,9.8-9.8S77.1,227.1,77.1,232.5z" />
</svg>
Your guess as to what is happening is basically correct. When 2D graphics engines "stroke" a path, what they actually do is effectively convert the stroke into a filled path of its own. When the path that is being stroked has tight corners, larger stroke widths can cause the inside borders of the stroke path to overlap each other. The result is the same as if any path intersects with itself - it can cause holes. With actual fills, you can control how those holes are rendered with the fill-rule property. Unfortunately, there is no such property for strokes.
The SVG 2 specification briefly mentions this phenomenon here, but ultimately leaves it up to implementers how they want to deal this situation.

svg with "non-scaling-stroke" ignores viewbox and uses its viewport

I'm working with an SVG that I don't want the stroke of <circle> to scale when resized. What happens when I add vector-effect="non-scaling-stroke" to the <circle> is that now the circumference becomes based on the viewport and not the original viewBox. This is a problem because when using stroke-dasharray for an animation, it's referencing the wrong circumference.
The following snippet shows a stroke-dasharray set to the circumference of two circles of the same size and the right circle showing the problem (using the viewport; effectively doubling its circumference):
svg {
width: 400px;
height: auto;
fill: none;
stroke: #000;
stroke-width: 6;
stroke-dasharray: 252
}
<body>
<svg viewBox="0 0 200 100">
<circle cx="50" cy="50" r="40" />
<circle cx="150" cy="50" r="40" vector-effect="non-scaling-stroke" />
</svg>
</body>
Is there any way to tell the <circle> to respect the viewBox and not the viewport?
This is what happens when you specify non-scaling stroke: it's "not-scaling" the "dash" in the stroke as well as the stroke itself. If you had a normal stroke dash array (rather than using it as an animation hack) - this is the behavior you would want :) There is currently no way to specify a different coordinate system just for the dash-array calculation, so javascript is your friend.

prevent path deformation made by preserveAspectRatio="none"

I'd like to prevent <path> elements from stretching caused bypreserveAspectRatio="none" on <svg> tag.
I've found nearly perfect solution adding this attribute to <path> elements:
vector-effect="non-scaling-stroke"
But I need them to be scalable with transform="scale()" which is also disabled or more precisely their stroke-width are fixed and not scalable. So, my question is:
Is there any way to prevent stretching but not zooming?
Ok, to make it more clear: https://codepen.io/lukydorny/pen/aNYOdW
I would like to shape a path by different viewBox width and height (2nd image) but I need horizontal line to be of same width as vertical(3rd image). And then I wish I was able to scale it exactly the same way as original path(4th image) which is disabled as you can see in the last image.
Is there any way how to do it?
Yes, you can achieve this simply by defining the SVG element like this:
<svg
xmlns="http://www.w3.org/2000/svg"
version="1.1"
width="100%"
height="100%"
viewBox="0 0 1920 1080"
style="display:block">
... your SVG paths code here
</svg>
Notice the "viewBox" size should be the size of your "svg document" (maximum x and maximum y values).
This preserves the aspect ratio you define; however, be aware that your paths created should comply with the size you define, else it may cause problems.
To "zoom" the whole graphic, simply change with width & height of the SVG element, or its parent element, or use "scale()" inside the SVG, or with JavaScript as you normally would.
Would this option work?
svg {
border: solid 1px
}
<div title='original path' style='float:left;'>
<svg width=192px height=54px viewBox='0 0 200 200'>
<path style="stroke-linejoin: round; stroke-linecap: round; opacity: 1; stroke: rgb(50, 122, 97); stroke-width: 8px; fill: none;" d="m30 68.709l5,0,4.111,0,3.444,0,3.555,0,4.111,0.071,5,0.214,5.222,0.428,5.222,0.571,5,0.642,4.778,0.571,4.778,0.428,4.778,0.214,5.111,0.071,4.778,0,4.333,0,3.667,0,3.444,0,3.333,0,3.222,0,3,0,2.556,0,2.111,-0.071,1.889,-0.214,1.778,-0.499,1.778,-0.785,1.445,-1.07,1.111,-1.284,0.778,-1.498,0.556,-2.069,0.444,-2.64,0.222,-3.211,0.111,-2.997,0,-2.569,0,-1.998,0,-1.998,0,-2.283,0,-2.64,0,-2.497,0,-2.069,0,-1.569,-0.556,-1.284,-1.556,-1.07,-3,-0.785,-3.778,-0.499,-4.222,-0.214,-4.222,-0.071,-4.889,0,-5.333,0,-6,0,-5.778,-0.071,-5.778,-0.214,-5.556,-0.428,-5.556,-0.571,-5.889,-0.571,-5.889,-0.428,-5.778,-0.214,-4.445,-0.143,-3.333,-0.143,-2.444,-0.214,-2.333,-0.214,-2.333,-0.214,-2.222,-0.214,-2,-0.214,-1.778,-0.214,-1.667,-0.214,-1.778,-0.071,-1.778,0.357,-1.667,1.926,-1.222,3.781,-0.778,5.494,-0.333,5.28,-0.111,4.495,0,3.568,0,3.496,0,4.21,0,4.923,0,5.494,0,4.78,0,3.996,0,3.282,0,3.14,0,3.354,0,3.496,0.111,3.568,0.333,2.854,0.667,2.069,1.111,1.427,1.445,1.213,1.778,0.999,1.778,0.713,1.889,0.499,1.889,0.499,2.111,0.499,2.889,0.571,4.111,0.571,5.778,0.713,6.778,0.713,7.333,0.642,7,0.428,6.333,0.214,5.778,0.071,5.667,0,6.111,0,7.111,0,8.111,0,8.556,0,7.333,0,5.667,-0.071,4.444,-0.143,4.333,-0.285,4.556,-0.285,4.667,-0.285,4.556,-0.143,4.333,-0.143,4,-0.143,3.333,-0.214,2,-0.143,0,0"></path>
</svg>
</div>
<div title='original path' style='float:left;'>
<svg width=192px height=108px viewBox='0 0 200 200'>
<path style="stroke-linejoin: round; stroke-linecap: round; opacity: 1; stroke: rgb(50, 122, 97); stroke-width: 8px; fill: none;" d="m30 68.709l5,0,4.111,0,3.444,0,3.555,0,4.111,0.071,5,0.214,5.222,0.428,5.222,0.571,5,0.642,4.778,0.571,4.778,0.428,4.778,0.214,5.111,0.071,4.778,0,4.333,0,3.667,0,3.444,0,3.333,0,3.222,0,3,0,2.556,0,2.111,-0.071,1.889,-0.214,1.778,-0.499,1.778,-0.785,1.445,-1.07,1.111,-1.284,0.778,-1.498,0.556,-2.069,0.444,-2.64,0.222,-3.211,0.111,-2.997,0,-2.569,0,-1.998,0,-1.998,0,-2.283,0,-2.64,0,-2.497,0,-2.069,0,-1.569,-0.556,-1.284,-1.556,-1.07,-3,-0.785,-3.778,-0.499,-4.222,-0.214,-4.222,-0.071,-4.889,0,-5.333,0,-6,0,-5.778,-0.071,-5.778,-0.214,-5.556,-0.428,-5.556,-0.571,-5.889,-0.571,-5.889,-0.428,-5.778,-0.214,-4.445,-0.143,-3.333,-0.143,-2.444,-0.214,-2.333,-0.214,-2.333,-0.214,-2.222,-0.214,-2,-0.214,-1.778,-0.214,-1.667,-0.214,-1.778,-0.071,-1.778,0.357,-1.667,1.926,-1.222,3.781,-0.778,5.494,-0.333,5.28,-0.111,4.495,0,3.568,0,3.496,0,4.21,0,4.923,0,5.494,0,4.78,0,3.996,0,3.282,0,3.14,0,3.354,0,3.496,0.111,3.568,0.333,2.854,0.667,2.069,1.111,1.427,1.445,1.213,1.778,0.999,1.778,0.713,1.889,0.499,1.889,0.499,2.111,0.499,2.889,0.571,4.111,0.571,5.778,0.713,6.778,0.713,7.333,0.642,7,0.428,6.333,0.214,5.778,0.071,5.667,0,6.111,0,7.111,0,8.111,0,8.556,0,7.333,0,5.667,-0.071,4.444,-0.143,4.333,-0.285,4.556,-0.285,4.667,-0.285,4.556,-0.143,4.333,-0.143,4,-0.143,3.333,-0.214,2,-0.143,0,0"></path>
</svg>
</div>

How to control the order of fill and stroke in SVG?

The order in which fill and stroke are applied makes a difference in the result. With HTML canvas the order can be controlled.
Here is result when fill is applied before stroke:
http://jsfiddle.net/YLk2F/
ctx.fillStyle = options.fillColor;
ctx.fillText(options.text, options.x, options.y);
ctx.strokeStyle = options.outlineColor;
ctx.lineWidth = options.outlineWidth;
ctx.strokeText(options.text, options.x, options.y);
And when fill is applied after stroke:
http://jsfiddle.net/jsMX9/
ctx.strokeStyle = options.outlineColor;
ctx.lineWidth = options.outlineWidth;
ctx.strokeText(options.text, options.x, options.y);
ctx.fillStyle = options.fillColor;
ctx.fillText(options.text, options.x, options.y);
With SVG everything is done via SVG attributes, and it looks like fill is applied before stroke. see e.g.:
http://jsfiddle.net/wYw86/1
<svg id="SvgjsSvg1000" xmlns="http://www.w3.org/2000/svg" version="1.1" width="100%" height="100%" xmlns:xlink="http://www.w3.org/1999/xlink">
<text id="SvgjsText1006" font-family="times new roman" font-size="40pt" stroke="#ff0000" stroke-width="2" fill="#000000" transform="translate(100 100)">
<tspan id="SvgjsTspan1008" style="font-weight: bold; font-style: italic; font-variant: small-caps; text-decoration: underline;">Hello World!</tspan>
</text>
</svg>
Is it possible to reverse this order so that fill is applied after stroke in SVG? How?
There's no direct way to do this with SVG 1.1 (which is what most browsers currently impplement) The upcoming SVG 2 specification will have a paint-order property.
Firefox will have paint-order support from version 31 and Chrome should have it soon too if it doesn't already have it.
In the meantime you could always create 2 elements at the same position, fill one and stroke the other which is pretty much what you're doing with canvas now.

Can you control how an SVG's stroke-width is drawn?

Currently building a browser-based SVG application. Within this app, various shapes can be styled and positioned by the user, including rectangles.
When I apply a stroke-width to an SVG rect element of say 1px, the stroke is applied to the rect’s offset and inset in different ways by different browsers. This is proving to be troublesome, especially when I try to calculate the outer width and visual position of a rectangle and position it next to other elements.
For example:
Firefox adds 1px inset (bottom and left), and 1px offset (top and right)
Chrome adds 1px inset (top and left), and 1px offset (bottom and right)
My only solution so far would be to draw the actual borders myself (probably with the path tool) and position the borders behind the stroked element. But this solution is an unpleasant workaround, and I’d prefer not to go down this road if possible.
So my question is, can you control how an SVG’s stroke-width is drawn on elements?
No, you cannot specify whether the stroke is drawn inside or outside an element. I made a proposal to the SVG working group for this functionality in 2003, but it received no support (or discussion).
As I noted in the proposal,
you can achieve the same visual result as "inside" by doubling your stroke width and then using a clipping path to clip the object to itself, and
you can achieve the same visual result as 'outside' by doubling the stroke width and then overlaying a no-stroke copy of the object on top of itself.
Edit: This answer may be wrong in the future. It should be possible to achieve these results using SVG Vector Effects, by combining veStrokePath with veIntersect (for 'inside') or with veExclude (for 'outside). However, Vector Effects are still a working draft module with no implementations that I can yet find.
Edit 2: The SVG 2 draft specification includes a stroke-alignment property (with center|inside|outside possible values). This property may make it into UAs eventually.
Edit 3: Amusingly and dissapointingly, the SVG working group has removed stroke-alignment from SVG 2. You can see some of the concerns described after the prose here.
UPDATE: The stroke-alignment attribute was on April 1st, 2015 moved to a completely new spec called SVG Strokes.
As of the SVG 2.0 Editor’s Draft of February 26th, 2015 (and possibly since February 13th), the stroke-alignment property is present with the values inner, center (default) and outer.
It seems to work the same way as the stroke-location property proposed by #Phrogz and the later stroke-position suggestion. This property has been planned since at least 2011, but apart from an annotation that said
SVG 2 shall include a way to specify stroke position
, it has never been detailed in the spec as it was deferred - until now, it seems.
No browser support this property, or, as far as I know, any of the new SVG 2 features, yet, but hopefully they will soon as the spec matures. This has been a property I personally have been urging to have, and I'm really happy that it's finally there in the spec.
There seems to be some issues as to how to the property should behave on open paths as well as loops. These issues will, most probably, prolong implementations across browsers. However, I will update this answer with new information as browsers begin to support this property.
I found an easy way, which has a few restrictions, but worked for me:
define the shape in defs
define a clip path referencing the shape
use it and double the stroke with as the outside is clipped
Here a working example:
<svg width="240" height="240" viewBox="0 0 1024 1024">
<defs>
<path id="ld" d="M256,0 L0,512 L384,512 L128,1024 L1024,384 L640,384 L896,0 L256,0 Z"/>
<clipPath id="clip">
<use xlink:href="#ld"/>
</clipPath>
</defs>
<g>
<use xlink:href="#ld" stroke="#0081C6" stroke-width="160" fill="#00D2B8" clip-path="url(#clip)"/>
</g>
</svg>
You can use CSS to style the order of stroke and fills. That is, stroke first and then fill second, and get the desired effect.
MDN on paint-order: https://developer.mozilla.org/en-US/docs/Web/SVG/Attribute/paint-order
CSS code:
paint-order: stroke;
Here's a function that will calculate how many pixels you need to add - using the given stroke - to the top, right, bottom and left, all based on the browser:
var getStrokeOffsets = function(stroke){
var strokeFloor = Math.floor(stroke / 2), // max offset
strokeCeil = Math.ceil(stroke / 2); // min offset
if($.browser.mozilla){ // Mozilla offsets
return {
bottom: strokeFloor,
left: strokeFloor,
top: strokeCeil,
right: strokeCeil
};
}else if($.browser.webkit){ // WebKit offsets
return {
bottom: strokeCeil,
left: strokeFloor,
top: strokeFloor,
right: strokeCeil
};
}else{ // default offsets
return {
bottom: strokeCeil,
left: strokeCeil,
top: strokeCeil,
right: strokeCeil
};
}
};
As people above have noted you'll either have to recalculate an offset to the stroke's path coordinates or double its width and then mask one side or the other, because not only does SVG not natively support Illustrator's stroke alignment, but PostScript doesn't either.
The specification for strokes in Adobe's PostScript Manual 2nd edition states:
"4.5.1 Stroking:
The stroke operator draws a line of some thickness along the current path. For each straight or curved segment in the path, stroke draws a line that is centered on the segment with sides parallel to the segment." (emphasis theirs)
The rest of the specification has no attributes for offsetting the line's position. When Illustrator lets you align inside or outside, it's recalculating the actual path's offset (because it's still computationally cheaper than overprinting then masking). The path coordinates in the .ai document are reference, not what gets rastered or exported to a final format.
Because Inkscape's native format is spec SVG, it can't offer a feature the spec lacks.
Here is a work around for inner bordered rect using symbol and use.
Example: https://jsbin.com/yopemiwame/edit?html,output
SVG:
<svg>
<symbol id="inner-border-rect">
<rect class="inner-border" width="100%" height="100%" style="fill:rgb(0,255,255);stroke-width:10;stroke:rgb(0,0,0)">
</symbol>
...
<use xlink:href="#inner-border-rect" x="?" y="?" width="?" height="?">
</svg>
Note: Make sure to replace the ? in use with real values.
Background: The reason why this works is because symbol establishes a new viewport by replacing symbol with svg and creating an element in the shadow DOM. This svg of the shadow DOM is then linked into your current SVG element. Note that svgs can be nested and every svg creates a new viewport, which clips everything that overlaps, including the overlapping border. For a much more detailed overview of whats going on read this fantastic article by Sara Soueidan.
I don’t know how helpful will that be but in my case I just created another circle with border only and placed it “inside” the other shape.
This worked for me:
.btn {
border: 1px solid black;
box-shadow: inset 0 0 0 1px black;
}
A (dirty) possible solution is by using patterns,
here is an example with an inside stroked triangle :
https://jsfiddle.net/qr3p7php/5/
<style>
#triangle1{
fill: #0F0;
fill-opacity: 0.3;
stroke: #000;
stroke-opacity: 0.5;
stroke-width: 20;
}
#triangle2{
stroke: #f00;
stroke-opacity: 1;
stroke-width: 1;
}
</style>
<svg height="210" width="400" >
<pattern id="fagl" patternUnits="objectBoundingBox" width="2" height="1" x="-50%">
<path id="triangle1" d="M150 0 L75 200 L225 200 Z">
</pattern>
<path id="triangle2" d="M150 0 L75 200 L225 200 Z" fill="url(#fagl)"/>
</svg>
The solution from Xavier Ho of doubling the width of the stroke and changing the paint-order is brilliant, although only works if the fill is a solid color, with no transparency.
I have developed other approach, more complicated but works for any fill. It also works in ellipses or paths (with the later there are some corner cases with strange behaviour, for example open paths that crosses theirselves, but not much).
The trick is to display the shape in two layers. One without stroke (only fill), and another one only with stroke at double width (transparent fill) and passed through a mask that shows the whole shape, but hides the original shape without stroke.
<svg width="240" height="240" viewBox="0 0 1024 1024">
<defs>
<path id="ld" d="M256,0 L0,512 L384,512 L128,1024 L1024,384 L640,384 L896,0 L256,0 Z"/>
<mask id="mask">
<use xlink:href="#ld" stroke="#FFFFFF" stroke-width="160" fill="#FFFFFF"/>
<use xlink:href="#ld" fill="#000000"/>
</mask>
</defs>
<g>
<use xlink:href="#ld" fill="#00D2B8"/>
<use xlink:href="#ld" stroke="#0081C6" stroke-width="160" fill="red" mask="url(#mask)"/>
</g>
</svg>
The easiest way I found is to add clip-path into circle
Add clip-path="circle()"
<circle id="circle" clip-path="circle()" cx="100" cy="100" r="100" fill="none" stroke="currentColor" stroke-width="5" />
Then the stroke-width="5" will magically become inner 5px stroke with absolute 100px radius.
Update 2023: The current draft renamed the attribute to stroke-align
Browser Support 2023:
See caniuse
This CSS property is not supported in any modern browser, nor are
there any known plans to support it.
Polyfill-like helper function
Based on the previous approaches to combine paint-order, mask and clip-path.
(As suggested by #Xavier Ho
#Jorg Janke)
//emulateStrokeAlign();
function emulateStrokeAlign() {
let supportsSvgStrokeAlign = CSS.supports("stroke-align", "outer") ?
true :
CSS.supports("stroke-alignment", "outer") ?
true :
false;
console.log("supportsSvgStrokeAlign", supportsSvgStrokeAlign);
if (!supportsSvgStrokeAlign) {
let ns = "http://www.w3.org/2000/svg";
let strokeAlignmentEls = document.querySelectorAll(
"*[stroke-alignment], *[stroke-align]"
);
strokeAlignmentEls.forEach((el, s) => {
let svg = el.closest("svg");
// set auto ids to prevent non-unique mask ids
let svgID = svg.id ? svg.id : "svg_" + s;
svg.id = svgID;
//create <defs> if not previously appended
let defs = svg.querySelector("defs");
if (!defs) {
defs = document.createElementNS(ns, "defs");
svg.insertBefore(defs, svg.children[0]);
}
let style = window.getComputedStyle(el);
let strokeWidth = parseFloat(style.strokeWidth);
let strokeAlignment = el.getAttribute("stroke-alignment") ?
el.getAttribute("stroke-alignment") :
el.getAttribute("stroke-align");
el.removeAttribute("stroke-align");
el.removeAttribute("stroke-alignment");
el.setAttribute("data-stroke-align", strokeAlignment);
let maskClipId = `mask-${svgID}-${s}`;
if (strokeAlignment === "outer") {
// create mask
let mask = document.createElementNS(ns, "mask");
mask.id = maskClipId;
let maskEl = el.cloneNode();
mask.appendChild(maskEl);
defs.appendChild(mask);
maskEl.setAttribute("fill", "#000");
mask.setAttribute("maskUnits", "userSpaceOnUse");
maskEl.setAttribute("stroke", "#fff");
maskEl.removeAttribute("stroke-opacity");
maskEl.removeAttribute("id");
maskEl.setAttribute("paint-order", "stroke");
maskEl.style.strokeWidth = strokeWidth * 2;
// clone stroke
let cloneStroke = el.cloneNode();
cloneStroke.style.fill = "none";
cloneStroke.style.strokeWidth = strokeWidth * 2;
cloneStroke.removeAttribute("id");
cloneStroke.removeAttribute("stroke-alignment");
cloneStroke.classList.add("cloneStrokeOuter");
cloneStroke.setAttribute("mask", `url(#${maskClipId})`);
el.parentNode.insertBefore(cloneStroke, el.nextElementSibling);
//remove stroke from original element
el.style.stroke = "none";
}
if (strokeAlignment === "inner") {
//create clipPath
let clipPathEl = el.cloneNode();
let clipPath = document.createElementNS(ns, "clipPath");
clipPath.id = maskClipId;
defs.appendChild(clipPath);
clipPathEl.removeAttribute("id");
clipPath.appendChild(clipPathEl);
el.setAttribute("clip-path", `url(#${maskClipId})`);
el.style.strokeWidth = strokeWidth * 2;
}
});
}
}
body {
margin: 2em;
}
svg {
width: 100%;
height: auto;
overflow: visible;
border: 1px solid #ccc;
}
body {
margin: 2em;
}
svg {
height: 20em;
overflow: visible;
border: 1px solid #ccc;
}
<p><button onclick="emulateStrokeAlign()">Emulate stroke align</button></p>
<svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 380 120">
<g id="myGroup" style="fill:rgb(45, 130, 255); stroke:#000; stroke-width:10; stroke-opacity:1;">
<rect id="el1" stroke-alignment="outer" x="10" y="10" width="100" height="100" />
<rect id="el2" x="140" y="10" width="100" height="100" />
<rect id="el3" stroke-alignment="inner" x="270" y="10" width="100" height="100" />
</g>
</svg>
<svg viewBox="0 0 12 6" xmlns="http://www.w3.org/2000/svg" stroke-width="0.5">
<path d="M1,5 a2,2 0,0,0 2,-3 a3,3 0 0 1 2,3.5z" fill="blue" stroke-align="outer" stroke="red" stroke-opacity="0.5" stroke-linecap="butt" />
<path d="M7,5 a2,2 0,0,0 2,-3 a3,3 0 0 1 2,3.5z" fill="blue" stroke-align="inner" stroke="red" stroke-opacity="0.5" />
</svg>
Hardcoded offset via paper.js offset glenzli's plugin
This approach will actually grow/shrink your <path> elements to get the desired stroke position (using the default middle stroke-alignment).
const canvas = document.createElement("canvas");
canvas.style.display='none';
document.body.appendChild(canvas);
//const canvas = document.querySelector("canvas");
paper.setup(canvas);
let strokeEls = document.querySelectorAll("*[stroke-alignment]");
strokeEls.forEach((el,i) => {
let type = el.nodeName;
let style = window.getComputedStyle(el);
let strokeWidth = parseFloat(style.strokeWidth);
let strokeAlignment = el.getAttribute('stroke-alignment');
let offset = strokeAlignment==='outer' ? strokeWidth/2 : (strokeAlignment==='inner' ? strokeWidth / -2 : 0);
// convert primitive
if(type!=='path'){
el = convertPrimitiveToPath(el);
}
let d = el.getAttribute("d");
let polyPath = new paper.Path(el.getAttribute("d"));
let dOffset = offset ? PaperOffset.offset(polyPath, offset)
.exportSVG()
.getAttribute("d") : d;
el.setAttribute("d", dOffset);
});
body{
margin:2em;
}
svg{
width:100%;
overflow:visible;
border:1px solid #ccc;
}
<svg viewBox="0 0 12 6" xmlns="http://www.w3.org/2000/svg" stroke-width="0.5">
<path d="M1,5 a2,2 0,0,0 2,-3 a3,3 0 0 1 2,3.5" stroke="black" fill="none" stroke-linejoin="miter"/>
<path d="M1,5 a2,2 0,0,0 2,-3 a3,3 0 0 1 2,3.5" fill="none" stroke-linejoin="miter" stroke-alignment="outer" stroke="red" stroke-opacity="0.5" />
<path d="M7,5 a2,2 0,0,0 2,-3 a3,3 0 0 1 2,3.5" stroke="black" fill="none" stroke-linejoin="round" />
<path d="M7,5 a2,2 0,0,0 2,-3 a3,3 0 0 1 2,3.5" fill="none" stroke-linejoin="round" stroke-alignment="inner" stroke="red" stroke-opacity="0.5" />
</svg>
<script src="https://unpkg.com/paper#0.12.15/dist/paper-full.min.js"></script>
<script src="https://unpkg.com/paperjs-offset#1.0.8/dist/paperjs-offset.js"></script>
However, the library struggles with complex shapes.

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