React Native Open Keyboard Without TextInput - keyboard

Is there any way to open device keyboard without using TextInput component in react native android ?
Is there a common way for both android and ios ?
For example onPress event of TouchableHighlight component.
I couldn't find in my searches.
Thank you..

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Window.onblur or Window.onfocus not working in Android Studio

I implemented a simple Javascript function, which allows the audio to be paused or start depending on if the window where the script runs is focused on or not, and it works on the web.
However, I noticed an issue when I try to implement it in android studio, even after enabling the JS as seen in the screenshot. Indeed, when I get out of the app, the sound is still running whether I click on the back or the home button.
I'd like to add as well that I'm a total beginner in the android studio IDE, but I wanted to know if I could maybe find an answer here. How to make my Javascript-script work in the android environment ?
Thanks in advance
Audio Initialization
Javascript function for window.onblur and window.onfocus
Enabled Javascript in MainActivity.Java

Fullscreen keyboard when keyboard is open in landscape mode

I am using an Android plugin for displaying flutter app over other android apps, I did it, and to make a fullscreen keyboard when the keyboard is open in landscape mode, this functionality is also found in WhatsApp in landscape mode, for that I am using a great Plugin, it's working fine, here is a picture: , but in my overlay widget, it's not working, like copy paste is not working too, here is a picture , This is a simple code example reproducing the issue: Github, I am testing using my Huawei P20 Lite.
Any little help will be very welcome, Thank you in advance.

How to change app icons & UI in flutter using flutter Inspector?

I brought an app source code from (CodeCanyon) and i want to change the side navigation drawer icon from the given one to the default hamburger icon or something.
They have given me the docs of Flutter page to change it using Flutter Inspector but i don't know how to do it.
Here is the link they send me...
https://flutter.dev/docs/development/tools/devtools/inspector
Help me out...
From Android Studio, run the application in an Emulator or real device.
In the debug tab of Android Studio the 'Open DevTools' button (its icon is the Dart logo) next to the Hot Reload and Hot Restart buttons. This will launch a Dart DevTools tab.
After the new browser tab opens, click the "Try DevTools beta" button in the top right of the screen. This will take you to a new beta version of DevTools.
From there you will see what the linked page is talking about, but you must be on the latest version of Flutter.
On 25th june flutter has declared the stable dev tool, in that if you want to change in ui then,you just have to open dev tool with your connected device and in Flutter inspector enable the select widget mode. and in layout explorer you can changes the ui design properties. But remember one thing you can only changes in the row, column and container properties.

UWP launch on screen keyboard on button click

I am developing one UWP app where I want on screen to be launched on button click. I want to deploy app in surface tab.
Keyboard is getting visible in Tablet mode when text box is being focused but not in desktop mode.
In UWP System.Diagnostics.Process.Start(".exe") is also not permissible.
So ultimately I am thinking to use button to launch on screen keyboard.
Is there any way to do that?
Kindly helping me out?
It seems you can run .exe in UWP using FullTrustProcessLauncher. So run osk.exe to open on-screen keyboard. Check the above link for more info.

Can Unity read an input from bluetooth keyboard on iOS?

Unity doesn't seem to get any data from bluetooth keyboard on iOS. Keyboard is paired and works on all other apps, but on Unity Input.GetKeyDown() never returns true. I tried it with two different keyboards and none of them worked. I also tested the same project on Android and there everything works as expected. Is there a way to make bluetooth keyboard work on iOS?
modify the native code in Xcode after you build the unity project on IOS platform.And you may use UIKeyCommand class in the "UIkit" framework in some UIViewController.Hope it may help you !

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