How to create ipa without Apple Developer Programmer in Xcode 8?
I found post in Xcode 7 but it does not work.
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I've got a Xamarin Forms solution with iOS and Android projects. The iOS side was working, I switched over and did a bunch of work on the Android side. Now I need to do some more iOS stuff (push notifications) and I can't get the iOS Simulator to kick in. Xcode is installed, VS says it can see the SDK. I can open the simulator from XC but inside VS no matter what Debug combination of the .iOS project I select all I get is "Generic Simulator". Any ideas?
Try Unload the IOS Project and Reload and Set as a Startup Project, it works for me
See the answer in the comment provided by #lowleetak:
Is the minimum supported version in Info.plist less than or equal to
the version of iOS Simulator that you have?
This was the issue. The project settings listed 10.2 as the target SDK but the info.plist file had 10.3 which wasn't installed on the machine via Xcode. The machine has Xcode 8.2.1 and iOS 10.2 installed.
Additionally there's now a bug opened about this behavior. If the two fields are going to allow different values there should at least be a warning next to them about the mismatch.
I also showed Generic Simulator only on my project after updating to XCode 14 early. At the release of XCode 14 the stable Visual Studio for Mac (Xamarin) release did not yet support this version of XCode. Even the preview channel was not yet ready. Guidance from Xamarin.iOS discussion group was that the special XCode14 channel could be used to evaluate. https://github.com/xamarin/xamarin-macios/issues/15954
Recently i came to know that Xamarin 3 got released and there a is beautiful GUI designer for iOS. But am not sure still for compilation do we need to use the Mac? With out Mac is it possible to compile iOS app?
Thanks,
Ravi
With invention of GUI designer for iOS in Xamarin, makes it easy for the developer to switching between xCode to windows. For compiling there is no need of Mac. But to run and see the output, you still require Mac - iOS build host. Also, Mac would be required to host iOS app on App store.
I have VS2012 Pro Update 3. I've downloaded and installed Windows Phone 8 SDK to create Windows Phone apps for the latest MS smartphone OS (WP8). However, I get the above-mentioned error when I try to create a new Windows Phone App project.
I deinstalled and reinstalled WP8 SDK as suggested on many forums and blogs, and even used the "repair installation" mode for VS2012 and WP8 SDK, but all this did not help.
How to get rid of this error?
P.S. My pc has Windows 8 Pro 64-bit and the CPU supports Hyper-V needed for this development (added this optional component to my Windows successfully). Other common Windows projects, such as WinForms and WPF apps, can be created and compiled without any problems in my dev env.
I solved my puzzle using the trial and errors method. Go to the TOOLS menu, then choose 'Extensions and Updates', then the Update section and install the latest NuGet update. Funny, yes?
My Solution: UNINSTALLED NuGet (as updates to it did not work)
I have installed visual studio 2012 update 3.
Go to the TOOLS menu, then choose 'Extensions and Updates', then the Update section and install visual studio update.
I am finding this error after i installed Xcode 4.6.2. I used to work with Monotouch and Xcode 4.3 and i was able to build monotouch applications.
When i upgraded Xcode to version 4.6.2 I am unable to build the application in Monotouch. I am getting the error Apple Iphone SDK is not installed. Also when i check the version information in Monodevelop i am getting Apple Developer Tools:(Not Found).
In preferences when i check the SDK locations it is displaying SDK is found in default location. I dont know what the issue is.
You can change the iPhone sdk location to your new xcode location in the options of your monotouch project.
What is the version from MonoTouch / Xamarin.iOS? Are the Xcode command line tools installed?
Will MonoTouch install on Apple iPad 2?
MonoTouch doesn't get installed anywhere, it's a development environment.
Apps created with MonoTouch, on the other hand, can run in any iOS device, including the iPad 2.