How to adjust the resizing of a SVG? - svg

I need some help to figure out how I can adjust the resizing of an SVG graphic when displayed on my web page.
Here are joined 2 screenshots of the graphics, one shows the graphics on a desktop wide screen, and the other on a smartphone
My problem is the graphics are too small on the smartphone. How can I make it bigger? I didn't anything about the responsiveness of this graphics, just the plain SVG in my web page. So I guess something can be made but I don't know what exactly.
Here is the beginning of the SVG graphics:
<svg viewbox="0 0 1920 632" xmlns="http://www.w3.org/2000/svg" preserveAspectRatio="xMidYMid meet">
<title>graphics</title>
<g style="isolation:isolate">
<g data-name="before animation starts" id="0482fa28-2c72-43bc-8627-b57f09f318d3">
<path id="main-oval" class="main-oval" d="M1354.63,260.62C1338.38,142.2,1144.68,71,922,101.54c-109.4,15-205.35,51.8-272.82,99.38-69.92,49.26-109.23,110-101,170.29,16.31,118.42,210,189.59,432.62,159.07,110.79-15.17,207.86-52.73,275.44-101.15C1324.59,380.18,1362.8,320.12,1354.63,260.62Z" data-name="oval"></path>...
Thanks

Attribute names in SVG are case-sensitive. So viewbox should be viewBox.
It is possible that there are other things wring, but I can't tell without seeing the complete SVG file.

Because your SVG has a viewBox attribute without a width and height attribute it is by default responsive and will scale to fit it's parent container.
In the case of your mobile view, it is the parent container that is restricting the size rather than anything in your SVG. Try inspecting the width, margin and padding of the parent container to ensure it is 100% wide and your SVG will scale to suit.
If the SVG is still not quite legible after that you will need to modify the graphic using CSS media queries to scale and transform specific elements. That is beyond the scope of the question so I won't go into it here.

Related

SVG zoom limits in browser

I have generated a large SVG file, but when viewing it in a web browser I can't zoom in far enough to see all the detail in it. Is there something I can do in the SVG source code to allow this?
The SVG is very tall and thin (1000px wide, 11000px high). When I open it in a browser by default the browser fits the whole thing into the view port, so it's just like a thin stripe down the center of the page - far too zoomed out to actually see anything. The browser allows me to zoom in to some extent, but only up to a certain point and then further zooming is not possible. Is this something that I can control from the SVG code?
The <svg> element looks like this:
<svg viewBox="0 0 1000 11000" version="1.2" xmlns="http://www.w3.org/2000/svg">
Please note, I am not embedding the SVG in an HTML page, I just have an SVG. Since the most common SVG viewer is a web browser I want people to be able to view the document properly in one.
Add a suitable height to the SVG. That will force the browser to render it that tall (and the user has to scroll to see the whole thing). For example 5000px tall:
<svg height="5000" viewBox="0 0 1000 11000" version="1.2" xmlns="http://www.w3.org/2000/svg">

Defining viewport and viewbox in SVG to scale shapes with physical real world units

I am confused how to properly define viewport and viewbox in SVG file to convey shapes that have real world physical units.
I am mapping my AutoCAD design to a SVG file. The units in my AutoCAD file are defined in millimeters (mm). Image below shows my AutoCAD design. The orange box (16mm x 9mm) are my boundaries for visible part of the SVG file, thus anything outside the orange box will get cut off. My end application requires a PNG image that is a specific resolution, 1920x1080. (Notice how the aspect ratio is the same).
In my SVG file, all shapes (elements) are defined without units, however I know the values are in millimeters in the physical world. For example, below is an example of a circle. The radius of the circle is 0.474mm as set in the AutoCAD file.
<circle cx="1.22996130982" cy="2.27139057943" r="0.474" />
My question is, how do I properly define the viewport and viewbox in my SVG file? How do I properly define the viewport/viewbox such that the physical units in real world get scaled to fit in my desired image resolution?
I used the following method below to define my viewport/viewbox. However, this approach did not work. The resulting SVG image was a canvas of 1920x1080 however all my shapes were very tiny and it did NOT cut off the shapes desired outside the orange boundary box.
<svg width="1920px" height="1080px" viewbox="0 0 16mm 9mm">
<circle cx="1.22996130982" cy="2.27139057943" r="0.474" />
<!-- Other shapes in SVG here-->
</svg>

Expand SVG path to fit container of all dimensions

I'm trying to have a SVG path scale to fit the entire container element, without stretching or being trimmed. The SVG is the one below. As you can see, it's a simple border.
<svg preserveAspectRatio="none" viewBox="0 0 370 80" height="100%" width="100%">
<path vector-effect="non-scaling-stroke" d="M359,70C359,70,300,70,185,70C84,70,9,70,9,70C9,70,9,60,9,40C9,24,9,10,9,10C9,10,84,10,185,10C300,10,359,10,359,10C359,10,359,24,359,40C359,60,359,70,359,70C359,70,359,70,359,70"/>
</svg>
Then I have an element that could have different sizes, because it's responsive and because I use it in various cases where width or height can be different. I can't succeed in having the SVG that expands its path by always staying inside the viewport, but scaling without preserving aspect ratio. It doesn't seem a difficult logical thing to do, but I tried various options without success.
EDIT
I was able to scale this SVG, by setting whatever dimensions I wanted. Why does the first not work, but this works instead?
<svg preserveAspectRatio="none" viewBox="0 0 404 77" height="100%" width="100%">
<path vector-effect="non-scaling-stroke" d="m0,0l404,0l0,77l-404,0l0,-77z"/>
</svg>
The short answer is no. What you want to do (as I understand it) is not possible. In SVG you can scale to fit the container (using constant aspect ratio), or you can stretch (ignoring aspect ratio).
There is no way currently to keep some parts of the SVG static and stretch other parts. Unless, of course, you use Javascript to manipulate the contents of the SVG.
What you may want to do is consider using an SVG as the source image for a CSS border-image (see http://www.w3.org/TR/css3-background/#border-images). Perhaps that is the sort of thing you were after?

SVG viewBox breaks 100% fill of viewPort while preserving aspect ratio

Q: How can I use the viewBox coordinate system whilst still filling the viewPort completely and preserving aspect ratio?
I'm new to svg programming, so hopefully I'm just mis-understanding a basic concept.
I want to create an interactive & responsive map with , based on a background image that the user uploads.
Here's the basic example I'm trying to get to work (JSFiddle):
<svg version="1.1"
xmlns="http://www.w3.org/2000/svg"
xmlns:xlink="http://www.w3.org/1999/xlink"
width="200px"
height="400px"
preserveAspectRatio="xMidYMid meet"
style="border: 1px solid black;">
<image x="0" y="0" width="100%" height="100%"
preserveAspectRatio="xMidYMid meet"
xlink:href="http://www.bized.co.uk/sites/bized/modules/bized_cb_navigation/images/floorplan_info.gif">
</image>
</svg>
This works nicely. since however the viewPort changes, the image always fills it whilst maintaining its aspect ratio. (See wide-Screen example)
Next I add a coordinate system viewBox="0 0 100 100":
the wide-screen view still fills nicely
but the vertical-screen view now does not fill the viewPort anymore
If you take a different image that is wider than tall, then the wide-screen view breaks, and the vertical-screen view still works.
When I inspect the SVG in Chrome DOM Element inspector, for the first two examples without using viewBox="0 0 100 100" The svg element has the same size as the viewPort. Once the viewBox attribute is added, the element becomes a square with sides equal to the lesser of the viewPort's sides.
This behavior is explained in this Tutorial as:
"... the view box is scaled according to the smaller of the two aspect ratios..."
I need the viewBox attribute so that I can zoom and pan on the image within the viewPort.
This is because you effectively have two competing viewBox transformations.
Because of your square viewBox, you are fitting the image into a square, and then fitting the square into your SVG rectangle.
If you make your SVG viewBox the same dimensions as your image (or the same aspect ratio will do), then the problem will be resolved.
viewBox="0 0 155 210"
http://jsfiddle.net/2qexypLs/15/
http://jsfiddle.net/2qexypLs/16/
My current solution is to use JavaScript to dynamically set the viewBox width and height values to the same value as svg width and height values. That way the aspect ratio for x and y are the same and the fill returns to 100% of viewPort. (JsFiddle)
For the interactive elements layer of the map I have a separate coordinate system that is mapped to the background image scaling ratio when the svg viewPort is defined. That means all coordinates need to be recalculated on svg define/change width/height event.
After this first re-calculation, the map can be zoomed and panned by changing the viewBox parameters without any further calculations.

SVG 'maskContentUnits' not rendering properly in mobile safari

I have an SVG I am building with Javascript. I load in a large SVG file, break it apart into pieces all drawn with paths, and place each element in my page. I'm only using these SVGs as masks for other images I am loading. Basically my structure is like the following.
<svg xmlns="http://www.w3.org/2000/svg" version="1.1" viewBox="26.750152587890625 10.117172241210938 197.24969482421875 348.1596221923828" width="197.25" height="348.16015625">
<mask id="designMask" maskContentUnits="objectBoundingBox">
<g id="CutContour1bg">
<path d="[my path coords]" style="fill:#FFFFFF;">
</g>
</mask>
<image href="http://myImage.jpg" style="mask: url(#designMask);" width="800px" height="800px" x="26.75" y="10.1171875">
</svg>
This renders the image being masked by my SVG perfect, in FF, IE9, Chrome, Safari 5.1 (desktop). In mobile safari however, the image does not render properly. I trace out coords of the mask, they are all correct. In FF I can see the SVG load (all black) then disappear as it becomes the mask. (I am waiting until the design is loaded, then wrap my <g> with <mask> since FF has an issue looking for the mask before the content is loaded.
This tells me the mask's position is exactly where it needs to be, but the maskContentUnits are not. They remain in the top left corner instead of the object's bounding box, like I'm telling it. I can barely see part of the image in the mask, so the mask units are correct, but I cannot get the maskContentUnits to work or be read in mobile safari.
Has anyone ever seen this issue, or any idea how to correct it? I hate having this work everywhere except mobile safari, as it is meant to mostly work on mobile... which defeats its not purpose haha.
Thanks!
I haven't found a way to make maskContentUnits work properly in mobile safari yet, I'm pretty sure it's just not recognized yet like other browsers. But I figured out a 'hack' to make the example work.
The issue is, the mask area resides in the top left corner of the browser, rather than of the svg object being used as the mask. So if you have an svg in the middle of your page, the image being masked will not follow the same positioning.
The way I found for it to work, is, I wrapped the svg inside a div with the same width as the svg, and modify the position of the div instead of the svg. This way the mask is technically still in the 'top left' corner, but of the div rather than the offset position of the svg.
If anyone finds a better way, to make maskContentUnits render proper in mobile safari, I'd like to hear it!

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