backspace and return not working in android standalone app developed in livecode - livecode

The backspace and return key works fine in my desktop version of an app designed in livecode but they do not work in the android stand alone version. These keys work fine in other apps I have create with livecode including one in which I have copied the stack & card code from the one that is not working
How do I fix that?

Related

Old Android 1.6 app on new android emulator version

I've just installed android-studio-ide-201.7199119-linux in order to use android emulator on linux. I've configured everything properly to work with android 8.1 image and all aps downloaded from play google store works fine with one exception.
This exception is Colleen https://play.google.com/store/apps/details?id=name.nick.jubanka.colleen - quite old application for Android 1.6. Interestingly on all mobile devices (real smartphones) I have it works fine (8.1 and older versions of Android). However it doesn't work with AVD with android image 8.1. I also checked few other older image versions.
The reasons is that play store app displays the message that this app (=colleen) is not compatible with my device (=android emulator). It surprises me that with a real smartphone with Android 8.1 works fine but not with emulator. I've installed all updates, I deleted cache data of play store app and nothing helps. After some investigation I'm wondering if it might be the case that sdk for Colleen is very old (as I mentioned it's 1.6). I'm guessing that perhaps android emulator doesn't have old libraries for 1.6, while real smartphones still have. Any idea if it might be a reason or something else? How to correct it to make Colleen work on android emulator? I also tried installing Colleen directly from file, but installing failed.
Thanks a lot for help.

Visual Studio Code trigger hot deployment via script

I am developing an app using Flutter, and I want to be able to test some functionality that behaves slightly different depending on the device directly on both an iPhone and an Android device.
I am using a Linux machine with Visual Studio Code as my main development machine (and do not want to change that), and on that machine Visual Studio Code is deploying to an Android emulator (or a real device).
Then I have a Mac, which has also got Visual Studio Code installed. I mounted the "lib" directory from the Linux machine via sshfs to the Mac (the rest of the Flutter project is just copied to there, since for example I do not want to share the build-folder). From there Visual Studio Code deploys the app to either the simulator or a real iPhone.
With this setup, whenever I change a file, Visual Studio Code on the Linux maching deploys directly to Android. However, since file system events do not get picked up on the Mac due to sshfs, Visual Studio Code on the Mac does not directly deploy. I only have to trigger a hot deployment though (which I mapped to F5), so even now it is only one keypress I have to do on the Mac.
My question is, can I somehow automate this last step? I was thinking about using ssh to connect from the Mac to Linux, and then pick up the filesystem events via inotify. But how could I then trigger a hot deployment on the Mac?

Android Studio for Dart without emulator

Is it possible to use AndroidStudio (for Dart) withOUT running an emulator?
Context: I am a complete newbie and have started reading some intro books and following online tutorials. I am aiming to learn DART and FLUTTER and have successfully installed AndroidStudio and an emulator and ran some successful test projects like helloworld.
The thing is, these early example projects are VERY basic things, to teaches me about variables and syntax etc and outputs results to the console. At this point, i do not need to boot up an entire emulator (which adds a layer of clunkiness when running)... but AndroidStudio seems to insist on one being activated?
I could use "DartPad" (which i love) for simple stuff - but it's limited and i'd prefer to learn one dedicated IDE if possible.
It depends on what you are actually running. If you are using Dart alone, you should be able to run it. Personally, I do these kinds of projects within IntelliJ Idea - which Android Studio is based on anyway, but doesn't come with the Android "overhead". Microsoft Visual Studio Code is another valid option that many people use.
If your project is based on Flutter (i.e. it contains UI), you need a "device" to run on - it might be the Android emulator, iOS simulator, Chrome or native (experimental).

Issues with kudan camera while merged with native android application

I got a requirement where I need to merge the unity application with the native android app, I am using Kudan plugin in the unity 3d, I have exported the unity project to the android studio and created a new app in the android studio and merged the Unity app to native android app.Once I tested the build, everything is working fine except a camera(Kudan camera).Ar camera is not working as expected.I am using free ver of Kudan plugin.I have tested it without merging with the native app and it is working fine, in this case, If I merge unity app with native android app camera is not working fine.
I am facing same issue, it will stop working camera torch of system too when you extending class ARActivity you can't able to access setFlashMode() method
Test this case in your phone by opening application and then trying to on/off torch.
Torch will be disable from system.
After then try with extending Activity class
recently i have ask same question

Can we deploy Xamarin.iOS app into simulator using windows Machine without connecting to Mac agent

Any one suggest me using visual studio can we deploy any of the iOS application in Simulator not connecting to Mac Agent??? Through Windows Machine.
Thanks In Advance!!
No it is an apple licensing requirement. There is the xamarin live player in preview which will let you test apps on an iphone without an mac
https://www.xamarin.com/live
Simulator for iOS always runs on Mac, there is no simulator for iOS for Windows. You can only cast the screen to Windows so that you don't have to look on the Mac screen, but that's all, you need a mac for that (and this requires Visual Studio Enterprise which you probably don't have - assuming from your other statements).
If you want to develop without Mac you can try to install Xamarin Live Player on your iOS device. And also you can't build the final package without a Mac (and it also required for uploading it to the store), just in this case you can possibly get some Mac in the cloud and pay per hour.
If you don't have even the iOS device then you need to buy it as this can't be resolved in any way.

Resources