Windows Universal Application Bing Maps Integration - win-universal-app

I try to integrate Bing Maps to my Windows Universal Application.
I added this namespace;
xmlns:maps="using:Windows.UI.Xaml.Controls.Maps"
After that;
<maps:MapControl x:Name="myMap" ZoomLevel="5" MapServiceToken="{value get from Bing Maps Portal}">
</maps:MapControl>
"myMap" does not show anything. Is there anything i should do additionally. In internet there is lack of tutorials, all the tutorials are about Windows 8.1 Phone development.

If you develop your application using Windows Mobile Emulator, Bing maps is not working. To tackle this issue, temporarily test and debug your application as desktop application, instead of using mobile emulator.

Related

How is MediaPicker implemented on Windows Universal Platform

Can anyone provide guidance on how to integrate a camera with Windows Universal Platform?
Specifically, I need to see how the MediaPicker service is implemented.
I have searched tirelessly for a working sample of camera integration with Windows Universal Platform (Windows Phone 10).
I have pulled down XLabs and still don't see support for this platform.
I realize Xamarin.Forms only has a preview version of this.

Can I embed a windows store app inside a classic windows application?

I would like to embed a universal windows app into a classic windows application on windows 10. Is this possible?
The short answer is no. However... depending on what you're trying to do, the information below may help you.
If you just want to get the look and feel of a desktop application, you should be aware that Windows 10 apps (unlike Windows 8 apps) run in non-fullscreen mode by default, and can be resized. Desktop apps in Windows 10 have top-right icons (min/max/resize) that look similar to how UWP apps look in the title bar and top-right icons.
If you're creating a UWP app with XAML, you won't be able to embed it in a desktop application. However, if you're building a Windows 10 app using HTML5 and JavaScript, you could repackage it inside a browser control embedded in a desktop application.
If you're creating a game using a 3rd-party tool such as Unity, you can export it as a Windows desktop application just as easily as exporting to a UWP app for Windows 10. Unity can be used for non-game apps as well, so you could export it to a desktop application today, and still have the option of publish a UWP of the same game/app.
If you were thinking of accessing the full Windows SDK from you UWP app, you won't be able to do so, as you will be restricted by the UWP sandbox. But Windows 10 has made many improvements in helping you get access to many advanced features, e.g. accessing certain locations in the file system, so you may be able to get by with all that UWP has to offer.
If you want to avoid the Windows Store, you may sideload your app, as suggested by an earlier comment.
Hope that helps! :)

Put ads in windows 8.1 app

I want to show ads in my app.For this I use Microsoft Advertising sdk to get started. I have shown the ads but when I set the payment methods in pubCenter my country is not in the list . Is there any other 3rd party ads unit for 8.1 app ?
Thanks.
Have a look at this link alternatives for pubCenter
http://superdevresources.com/pubcenter-alternatives-windows-phone/
Leadbolt currently supports Windows Tablet 8.0 and 8.1 with an ad-serving SDK including the bundled cross promotion ads and analytics tools.
HTML based ad tags including house ads are currently available for the Windows Phone platform.
As I have seen only leadboat has windows 8.1 support, and it says it is going to Depreacated. What a bad thing to be Windows 8.1 DEV in a country which microsoft pubcenter do not support
https://www.leadbolt.net/
I have been using Microsoft advertising SDK for over a year, but recently I found a new ad network that works on Windows desktop app ads too. Then I integrated their SDK, it runs well in my apps, I earned much more than I did on Microsoft advertising. They support a variety of payment methods to different countries around the world. You can have a try, maybe they will support your country.
desktopad.com

Apportable: is using windows azure mobile services possible?

I am trying to build my ios application for android. Is there any chance to use windows azure mobile services framework in native objective-c code? Or should I use java and call my azure mobile services table items from it ? Thank you in advance.
If there's an Android version of azure, you could use BridgeKit to bridge the android library to objective c APIs.
http://docs.apportable.com/using-java
There are native Azure Mobile Services SDKs for all major mobile platforms (iOS / Objective-C, Android / Java, Windows Phone, etc). There are excellent tutorials available on the Azure website:
iOS: http://azure.microsoft.com/en-us/documentation/articles/mobile-services-ios-get-started/
Android: http://azure.microsoft.com/en-us/documentation/articles/mobile-services-android-get-started/
If you are looking for cross-platform development you could leverage Xamarin (C#), Sencha or PhoneGap which all have samples at the above site as well.
If you want to serve multiple platforms a better approach would be to create a service layer which works against your Mobile Service (f.e. build with ASP.NET Web API). This service layer would be called from your clients. The big advantage is that you don't have to write code multiple times and changes can be done at a central point. If you concentrate on RESTful services nearly every platform can call it.
Currently that seems to be a lot of overhead with an already finished iOS implementation, but imagine the situation when you want to support other platforms, such as Windows 8 or Windows Phone 8. At this point you have the same problems again.

Is it possible to run an Appcelerator Titanium applicatin in web browser like Flex?

Is it possible to share code between mobile and web versions of an application created with Appcelerator Titanium? I want to create a mobile application but I also want my users accessing the app using desktop Internet browser, like Flex application can be run in Flash Player or AIR. Is it possible to share code between mobile and web versions of the app?
Thanks,
Michal
There is a beta or pre release version of a web sdk that will support that functionality. Will try and track down the link, certain it can be found on the Appcelerator developer blog

Resources