Put ads in windows 8.1 app - windows-8.1

I want to show ads in my app.For this I use Microsoft Advertising sdk to get started. I have shown the ads but when I set the payment methods in pubCenter my country is not in the list . Is there any other 3rd party ads unit for 8.1 app ?
Thanks.

Have a look at this link alternatives for pubCenter
http://superdevresources.com/pubcenter-alternatives-windows-phone/

Leadbolt currently supports Windows Tablet 8.0 and 8.1 with an ad-serving SDK including the bundled cross promotion ads and analytics tools.
HTML based ad tags including house ads are currently available for the Windows Phone platform.

As I have seen only leadboat has windows 8.1 support, and it says it is going to Depreacated. What a bad thing to be Windows 8.1 DEV in a country which microsoft pubcenter do not support
https://www.leadbolt.net/

I have been using Microsoft advertising SDK for over a year, but recently I found a new ad network that works on Windows desktop app ads too. Then I integrated their SDK, it runs well in my apps, I earned much more than I did on Microsoft advertising. They support a variety of payment methods to different countries around the world. You can have a try, maybe they will support your country.
desktopad.com

Related

UWP win 10 mobile barcode scan example for TC70x Zebra

I am looking for a barcode scan example to be used with the above windows 10 mobile device . I myself am using visual studio 2017 . The mobile device ha a build in barcodes scanner but is needs software to function .
Something like initialize the scanner and put a scanned barcode into a text box would be very helpfull !!
Thx for any help
#Robert R,
The version of Windows Mobile used by the Zebra TC70x is Windows Mobile Enterprise which supports the Windows.Devices.PointofService.BarcodeScanner API. This API is documented at http://aka.ms/pointofservice. Sample code is available on GitHub, here: http://aka.ms/PointOfService.SampleApp.BarcodeScanner.
Note: The version of Windows Mobile in the TC70x may not support all functionality that is currently available in the sample. Please refer to the API reference at http://aka.ms/pointofservice-api details of API availability. You may need to modify the sample to work on the downlevel version.
Terry Warwick, Microsoft

How is MediaPicker implemented on Windows Universal Platform

Can anyone provide guidance on how to integrate a camera with Windows Universal Platform?
Specifically, I need to see how the MediaPicker service is implemented.
I have searched tirelessly for a working sample of camera integration with Windows Universal Platform (Windows Phone 10).
I have pulled down XLabs and still don't see support for this platform.
I realize Xamarin.Forms only has a preview version of this.

Can I publish my Windows 10 App on Xbox One? [duplicate]

During the events and promotions around Windows 10, I always see that the UWP apps can run on all devices from Microsoft family.
To confirm that, when I am browsing for UWP apps on my browser and I click to see the source code from an app page, I am able to see the following meta data:
<meta name="description" content="Download this app from Microsoft Store for Windows Phone 10, Windows 10, Surface HUB, HoloLens, other Windows devices, Xbox. See screenshots, read the latest customer reviews, and compare ratings. " />
So why I can't see these apps on my Xbox app store?
I have read this stackoverflow answer talking about the Xbox SDK but I don't believe this is the case.
Does anyone have more information about deploying universal apps on Xbox?
UPDATES:
As of March 30, 2016, you can enable your retail-bought Xbox One console to use Dev Mode.
Start here: https://msdn.microsoft.com/en-us/windows/uwp/xbox-apps/devkit-activation
After Build 2016, I put together a blog post with a video guide (co-hosted with my colleague Dave Voyles), step-by-step instruction slides and a list of clickable links.
Blog post: http://wakeupandcode.com/build2016-xbox/
Video on Ch9: https://channel9.msdn.com/Blogs/GameDevWithShahed/build2016-xbox
Original Post:
Currently, UWP is expected to be available on Xbox One in 2016.
Below is a snippet from the ID#Xbox FAQ section that mentions the timeline for UWP on Xbox One and the ability to use retail consoles as dev kits. Note that UWP on Xbox One is in addition to the current ID#Xbox program, via which qualified developers have been getting up to 2 free dev kits for approved concepts.
What are the criteria for receiving Xbox One developer kits?
Developers with an approved concept for Xbox One will receive two dev kits, free of charge. Developers creating Universal Windows Apps for Xbox One will be able to test them using retail Xbox Ones starting after the second half of 2015.
Can I use my retail Xbox One as a developer kit?
Not yet. For developers working on Universal Windows Apps, you'll be able to test your games on a retail Xbox One sometime after the second half of 2015. Selling UWAs on Xbox One will come in 2016.
Source: General FAQs section of http://www.xbox.com/developers/ID
FYI, UWA = Universal Windows Apps aka UWP = Universal Windows Platform
At Build 2016 Microsoft announced an app that switches back and forth from developer mode a retail Xbox One.
Can join the preview program they have set up for that, but need to unregister from previous preview program if you had such on your console.
Publishing to the Store is not yet available. Xbox Store is to be unified with Windows Store (Phone store already has been)
FAQ:
http://support.xbox.com/en-US/xbox-one/apps/developer-mode-activation-app-faq
and
https://msdn.microsoft.com/en-us/windows/uwp/xbox-apps/frequently-asked-questions
Also see:
https://blogs.msdn.microsoft.com/astebner/2016/03/30/uwp-apps-on-xbox-one-developer-preview-now-available/
and
https://msdn.microsoft.com/en-us/windows/uwp/xbox-apps/index
Not ready yet. But this is the plan :) Xbox One just been updated to run on Windows 10. Next step is now to open the store for Universal Application. No announcement has been done on this last point at the moment.

Windows Universal Application Bing Maps Integration

I try to integrate Bing Maps to my Windows Universal Application.
I added this namespace;
xmlns:maps="using:Windows.UI.Xaml.Controls.Maps"
After that;
<maps:MapControl x:Name="myMap" ZoomLevel="5" MapServiceToken="{value get from Bing Maps Portal}">
</maps:MapControl>
"myMap" does not show anything. Is there anything i should do additionally. In internet there is lack of tutorials, all the tutorials are about Windows 8.1 Phone development.
If you develop your application using Windows Mobile Emulator, Bing maps is not working. To tackle this issue, temporarily test and debug your application as desktop application, instead of using mobile emulator.

Apportable: is using windows azure mobile services possible?

I am trying to build my ios application for android. Is there any chance to use windows azure mobile services framework in native objective-c code? Or should I use java and call my azure mobile services table items from it ? Thank you in advance.
If there's an Android version of azure, you could use BridgeKit to bridge the android library to objective c APIs.
http://docs.apportable.com/using-java
There are native Azure Mobile Services SDKs for all major mobile platforms (iOS / Objective-C, Android / Java, Windows Phone, etc). There are excellent tutorials available on the Azure website:
iOS: http://azure.microsoft.com/en-us/documentation/articles/mobile-services-ios-get-started/
Android: http://azure.microsoft.com/en-us/documentation/articles/mobile-services-android-get-started/
If you are looking for cross-platform development you could leverage Xamarin (C#), Sencha or PhoneGap which all have samples at the above site as well.
If you want to serve multiple platforms a better approach would be to create a service layer which works against your Mobile Service (f.e. build with ASP.NET Web API). This service layer would be called from your clients. The big advantage is that you don't have to write code multiple times and changes can be done at a central point. If you concentrate on RESTful services nearly every platform can call it.
Currently that seems to be a lot of overhead with an already finished iOS implementation, but imagine the situation when you want to support other platforms, such as Windows 8 or Windows Phone 8. At this point you have the same problems again.

Resources