I updated to Android Studio 1.3 and to Windows 10 before that.
Now the issue I am facing is that my local embedded terminal in android studio has some how stopped responding to any kind of user input.
I have tried:
Restarting the android studio
Restarting the PC
Searching through Google for a solution
My Terminal settings
Has anyone ever faced a similar issue?
Is it a Android Studio problem or a Windows problem?
How to solve it?
You may suggest me to use the external terminal as that too will work fine. But that's not the answer I am looking for as it ruins the whole Android Studio experience.
This is an issue with IntelliJ and Windows 10 console.
Here is a workaround from "IntelliJ Idea Terminal broken with Windows 10" thread:
https://stackoverflow.com/a/31716623/703562
Works for Android Studio too.
The workaround:
Open a command-prompt window.
Right click on the title bar.
Select Properties, then check Set legacy mode box, and confirm the dialog.
Related
I have a strange behaviour after updating to Android Studio 3.6.
When I start the IDE for the first time after boot, the taskbar icon looks different than usual. If I open a second project, it is the right one. I use Linux Mint.
Any idea how to fix this?
EDIT: I found a ticket, it is IntelliJ related:
Link
EDIT 2
Still not fixed in Android Studio 4.0
EDIT 3
Seems to be a problem in cinnamon, not IntelliJ
Works since Linux Mint 20. Was cinnamon related, had nothing to do with InteliJ.
I have been using Android Studio for years. Very shortly after upgrading to Android Studio 3.5, the menu options have stopped working. I mean, anything under File, Edit .. all the way to Help. By "stopped working", I mean, I can use the mouse to select, and then .. nothing happens. A colleague suggested to invalidate caches. But invalidate caches itself is under the File menu, so nothing happens when it is selected.
Any ideas? Quitting and starting android studio didn't work. Rebooting didn't work. Changing the java version used to run Android Studio didn't work (it is set to be the same one that gradle is using). Even downloading and installing a fresh copy of Android Studio 3.5 didn't work -> from this, I suspect the problem is a settings problem, but WHICH settings got somehow corrupted? and that survives even with a fresh installation of Android Studio?
To find-in-path, the menu option doesn't work, whereas I can directly use the keyboard shortcut ⇧⌘F and it brings up the find window.
Am running on MacOS Mojave. Java home is /Library/Java/JavaVirtualMachines/jdk1.8.0_221.jdk/Contents/Home
Finally, Android Studio 4.0 came along, and we installed the patch to upgrade to it, and the mysterious problem went away, presumably as a result of the upgrade.
Recenty I installed Android Studio on my laptop running Ubuntu 16.04.
When I created a new project and used Android Studio, this annoying popup kept showing: (Because my low reputation, I cannot post images, please click the link below)
https://i.stack.imgur.com/zNMbk.png
I tried to check the checkbox but it still display everytime I click on anywhere in Android Studio.
Help me, thanks in advance.
Try to use this for creating a desktop entry: desktop-file-install THE_DESKTOP_FILENAME_HERE.desktop
It might be the solution (if error it's because it localized the fileB, if ok it will copy to the correct localization /usr/share/applications) Restart then
After trying many times, I decided to reinstall Android Studio and the error disappeared! I don't know the reason clearly but maybe using Create Desktop Entry in Android Studio and creating a .desktop file manually (after installing Android Studio, I wanted to add Android Studio icon to launcher) caused conflicts.
goto settings in android studio
keymap-> main menu-> tools-> create desk entry
right-click on "create desktop entry"
you will get an option to turn off it.
I've searched all over the web for the past 3 days and can't seem to find a solution. I've done everything mentioned in this post:
Android emulator not showing in Visual Studio
It seems all the 'working' solutions to this problem has been stated in what this guy says he did in his original post, including restarting ADB server (kill and start), restarting my computer, reinstalling emulator and HAMX, installing and running as an admin, changing the timeout delay, reinstalling almost everything, making sure my emulator is installed, etc.
It keeps saying Gradle build finished in 475ms, etc and then waiting for target device to come online for like 5-10 minutes and nothing happens. No emulator shows up. I can't seem to find the solution to this and I am on the verge of giving up, I really need Android Studio to work so I can start on my app.
Can I please get some guidance with this?
If it's relevant, I'm using a Mac.
Have you tried this. Go to the emulator settings and set the Graphics Emulation mode to Software GLES. The default mode will be automatic. I am not sure how it works, but that worked for me on two Linux machines. Being software emulation, the performance of the emulator will not be as good as when using hardware graphics. It seems to be a bug with the SDK.
For me the only thing that worked in macos was to disable docker before starting Studio.
Wipe the data of your Android virtual Device and then start the emulator.
I was using Android studio 4.2 and faced this issue.
No Solutions worked for me so I just erased android studio files. Updated to Android Studio Arctic Fox.
Link to remove android studio files from mac : How to completely uninstall Android Studio on Mac?
For Windows : How to completely uninstall Android Studio from windows(v10)?
I'm having real trouble when I try to use the IOS emulator from the visual studio. So I created a hello world app in VS using xamarin (latest stable version), I set the project as main project, and When I refresh the connexion with the mac, I can't select the device that should be shown in the selectList. The message is "No device attached" :
And if I try to use xamarin studio on the host mac, all is okay, the sample app builds on the iphone emulator:
Thanks to help me !
I know this question has already been answered, but i found it when i had a problem, and it did not help... but i did find the solution:
Under the debugging menu in VS2012, click on Configuration Manager
make sure that iPhone Simulator (or iPad, if you want) is set...
Default seems to be looking for a physical device...
hope this helps.
Are you sure the device is connected to the Mac and not the Windows machine? Have you tried debugging from that same device from Xamarin Studio on the Mac?
Had the same problem. Issue was when i loaded my solution, visual studio 2012 decided to choose a library project as the 'Startup project'.
Rt Clicked the ios project, chose 'Set as StartUp Project' and the device list was populated.
P.S: Visual Studio you should be old enough to figure this out by now.
When I ran into this problem, I had another instance of visual studio running which was connected to the Mac.
Apparently you can only have on VS instance connected at a time.
Check your server log in Visual Studio output window for some more clues:
Closing the other instance of Visual Studio allowed me to connect in the instance I wanted to debug in
I discovered something missing. For me, in Visual Studio 2013, for some reason they have removed Solution Platforms from the toolbar. This makes it impossible to switch from iPhone to iPhoneSimulator without opening Configuration Manager. So, to fix this.
Click TOOLS/Customize then select the 'Commands' tab then select the 'Toolbar:' radio button and click the dropdown to the right of it and select 'Standard' as the toolbar you're working on.
Now, click 'Add Command' and select 'Build' from the catagories on the left and then scroll down commands until you find 'Solution Platforms'. Select that one and click OK. Then click the 'Close' button. You will now see an additional dropdown next to the Solution Configurations dropdown on your Standard Toolbar.
This will allow you to easily switch from iPhoneSimulator and iPhone. Use iPhone when you want to plug in an actual device, and use iPhoneSimulator when you want to pick a simulated device.
Hope this helps somebody out. I too have spent lots of time trying to figure this one out when I went from a device and was trying to use the simulator instead.
Restarting of Visual Studio 2010 worked for me.
Different things worked for me (Windows 8.1 & Visual Studio 2013):
Restart Visual Studio
Set 'iPhoneSimulator' as platform (only working one)
In Properties - iOS Application change 'Deployment Target' version to some lower number (6.0 worked for me).
As well as checking you have the right startup project selected as per #Chamkila's answer, check that you haven't accidentally broken your project's Info.plist file by attempting to open it through Visual Studio.