SAS search for value of variable - search

I am relatively new to SAS with limited programming experience. I need to write code that searches for the value of a specific variable that will form an equality. For example, I need to find the value of k that makes the following algebraic equation hold:
A = B + {[(C - k(B)] / (1+k)} + {[(D - k(E)] / (1+k)^2}, etc.
In this equation, I know the values of A, B, C, D, etc. and need to search for a value of k (the discount rate) that fits the equality.
Here's the proc model code I'm trying to use:
proc model data = test noprint;
p = bv0 + ((e1 - (k * bv0)) / (1+k)) + ((e2 - (k * bv1)) / ((1+k)**2)) + ((e3 - (k * bv2)) / ((1+k)**3)) + ((e3 - k *(bv2)) * (1+g)) / (((1+k)**3) * (k - g));
ENDOGENOUS k;
solve k / out = est;
run;
When I run this code, I receive the following error message:
WARNING: No equations are defined in the model. (Check for missing VAR or ENDOGENOUS statement.)
ERROR: The following solve variables do not appear in any of the equations to be solved: k
Any help anyone can provide would be great! Thanks!

If p is supposed to be the name of an equation, try adding eq. prefix before p. If p is a variable that the expression on the right should be equal to, then replace p with eq.equation1 and put -p on the right side.

Related

Splitting an int64 into two int32, performing math, then re-joining

I am working within constraints of hardware that has 64bit integer limit. Does not support floating point. I am dealing with very large integers that I need to multiply and divide. When multiplying I encounter an overflow of the 64bits. I am prototyping a solution in python. This is what I have in my function:
upper = x >> 32 #x is cast as int64 before being passed to this function
lower = x & 0x00000000FFFFFFFF
temp_upper = upper * y // z #Dividing first is not an option, as this is not the actual equation I am working with. This is just to make sure in my testing I overflow unless I do the splitting.
temp_lower = lower * y // z
return temp_upper << 32 | lower
This works, somewhat, but I end up losing a lot of precision (my result is off by sometimes a few million). From looking at it, it appears that this is happening because of the division. If sufficient enough it shifts the upper to the right. Then when I shift it back into place I have a gap of zeroes.
Unfortunately this topic is very hard to google, since anything with upper/lower brings up results about rounding up/down. And anything about splitting ints returns results about splitting them into a char array. Anything about int arithmetic bring up basic algebra with integer math. Maybe I am just not good at googling. But can you guys give me some pointers on how to do this?
Splitting like this is just a thing I am trying, it doesnt have to be the solution. All I need to be able to do is to temporarily go over 64bit integer limit. The final result will be under 64bit (After the division part). I remember learning in college about splitting it up like this and then doing the math and re-combining. But unfortunately as I said I am having trouble finding anything online on how to do the actual math on it.
Lastly, my numbers are sometimes small. So I cant chop off the right bits. I need the results to basically be equivalent to if I used something like int128 or something.
I suppose a different way to look at this problem is this. Since I have no problem with splitting the int64, we can forget about that part. So then we can pretend that two int64's are being fed to me, one is upper and one is lower. I cant combine them, because they wont fit into a single int64. So I need to divide them first by Z. Combining step is easy. How do I do the division?
Thanks.
As I understand it, you want to perform (x*y)//z.
Your numbers x,y,z all fit on 64bits, except that you need 128 bits for intermediate x*y.
The problem you have is indeed related to division: you have
h * y = qh * z + rh
l * y = ql * z + rl
h * y << 32 + l*y = (qh<<32 + ql) * z + (rh<<32 + rl)
but nothing says that (rh<<32 + rl) < z, and in your case high bits of l*y overlap low bits of h * y, so you get the wrong quotient, off by potentially many units.
What you should do as second operation is rather:
rh<<32 + l * y = ql' * z + rl'
Then get the total quotient qh<<32 + ql'
But of course, you must care to avoid overflow when evaluating left operand...
Since you are splitting only one of the operands of x*y, I'll assume that the intermediate result always fits on 96 bits.
If that is correct, then your problem is to divide a 3 32bits limbs x*y by a 2 32bits limbs z.
It is thus like Burnigel - Ziegler divide and conquer algorithm for division.
The algorithm can be decomposed like this:
obtain the 3 limbs a2,a1,a0 of multiplication x*y by using karatsuba for example
split z into 2 limbs z1,z0
perform the div32( (a2,a1,a0) , (z1,z0) )
here is some pseudo code, only dealing with positive operands, and with no guaranty to be correct, but you get an idea of implementation:
p = 1<<32;
function (a1,a0) = split(a)
a1 = a >> 32;
a0 = a - (a1 * p);
function (a2,a1,a0) = mul22(x,y)
(x1,x0) = split(x) ;
(y1,y0) = split(y) ;
(h1,h0) = split(x1 * y1);
assert(h1 == 0); -- assume that results fits on 96 bits
(l1,l0) = split(x0 * y0);
(m1,m0) = split((x1 - x0) * (y0 - y1)); -- karatsuba trick
a0 = l0;
(carry,a1) = split( l1 + l0 + h0 + m0 );
a2 = l1 + m1 + h0 + carry;
function (q,r) = quorem(a,b)
q = a // b;
r = a - (b * q);
function (q1,q0,r0) = div21(a1,a0,b0)
(q1,r1) = quorem(a1,b0);
(q0,r0) = quorem( r1 * p + a0 , b0 );
(q1,q0) = split( q1 * p + q0 );
function q = div32(a2,a1,a0,b1,b0)
(q,r) = quorem(a2*p+a1,b1*p+b0);
q = q * p;
(a2,a1)=split(r);
if a2<b1
(q1,q0,r)=div21(a2,a1,b1);
assert(q1==0); -- since a2<b1...
else
q0=p-1;
r=(a2-b1)*p+a1+b1;
(d1,d0) = split(q0*b0);
r = (r-d1)*p + a0 - d0;
while(r < 0)
q = q - 1;
r = r + b1*p + b0;
function t=muldiv(x,y,z)
(a2,a1,a0) = mul22(x,y);
(z1,z0) = split(z);
if z1 == 0
(q2,q1,r1)=div21(a2,a1,z0);
assert(q2==0); -- otherwise result will not fit on 64 bits
t = q1*p + ( ( r1*p + a0 )//z0);
else
t = div32(a2,a1,a0,z1,z0);

How do i Square Root a Function in VBA

I am working on a MonteCarlo simulation model and part of it is to calculate the following formula:
X = Sqr(1-p)Y + Sqr(p)Z,
Where:
Y and Z are randomly obtained values based (idiosyncratic and systematic factors, respectviely) on a standard normal (inv.) distribution, calculated as:
Application.WorksheetFunction.NormInv (Rnd(), mean, sd)
p represents a correlation factor.
My aim is to square root a recalled formula, however when I try the following (inserting the first Sqr), it does not work and gives an error:
Matrix (n, sims) = (R * Sqr(Application.WorksheetFunction.NormInv(Rnd(), mean, sd))) + (Sqr(1 - R) * RandomS(s, x))
where:
R: Correlation factor
RandomS(s,x): generated matrix with Z values.
I don't want to go into too much details about the background and other variables, as the only problem I am getting is with Square Rooting the equation.
Error message I recieve reads:
Run-time error '5':
Invalid procedure call or argument
When I click debug it takes me to the formula, therefore there must be something wrong with the syntax.
Can you help with directly squaring the formula?
Thank you!
Andrew
Square root is simply Sqr.
It works fine in Excel VBA, so for example:
MsgBox Sqr(144)
...returns 12.
Just don't confuse it with the syntax for a worksheet function with is SQRT.
If you're still having an issue with your formula, tit must be with something other than the Square Root function, and I'd suggest you check the values of your variable, and make sure they are properly declared (preferably with Option Explicit at the top of the module).
Also make sure that you're passing Sqr a positive number.
Documentation: Sqr Function
I'm not a math major, but with your formula:
X = Sqr(1-p)Y + Sqr(p)Z,
...you specified how Y and Z are calculated, so calculate them separately to keep it simple:
Dim X as Double, Y as Double, Z as Double
Y = Application.WorksheetFunction.NormInv (Rnd(), mean, sd)
Z = Application.WorksheetFunction.NormInv (Rnd(), mean, sd)
Assuming the comma is not supposed to be in the formula, and having no idea what p is, your final code to calculate X is:
X = Sqr(1-p) * Y + Sqr(p) * Z

How to make a difference between two function close to zero through iteration?

I need to construct a loop (simulation) that will iterate a certain number of times and display a value of warrant once the new firm value is close to the guess firm value. Specifically, the idea is to start out with a guess for the firm value (for example the stock price multiplied by the number of shares). Then you value the warrant as a call option (the code below) on this value multiplied by dilution factor, using the same volatility as the vol of the share price. You recompute then the value of the firm (number of shares times share price plus number of warrants times warrant price). This value will be different from the value of the firm you started with. Then you redo the procedure and after a few iterations you will see that the difference in values of the firm tends to zero. For this, I have a following code, but what I get is the following:
TypeError: 'int' object is not subscriptable
Please, help me to figure out the error given the code below:
def bsm_call_value(S0, K, T, r, sigma):
from math import log, sqrt, exp
from scipy import stats
S0 = float(S0)
d1 = (log(S0 / K) + (r + 0.5 * sigma ** 2) * T) / (sigma * sqrt(T))
d2 = (log(S0 / K) + (r - 0.5 * sigma ** 2) * T) / (sigma * sqrt(T))
value = (S0 * stats.norm.cdf(d1, 0.0, 1.0) - K * exp(-r * T) *stats.norm.cdf(d2, 0.0, 1.0))
return value
def warrant_1unobservable(S0, K, T, r, sigma, k, N, M, Iteration):
for i in range(1, Iteration):
Guess_FirmValue = S0*N
dilution = N/(N +k*M)
warrant[i] = bsm_call_value(Guess_FirmValue[i]/N,100,1,0.1,0.2)*dilution
New_FirmValue[i] = Guess_FirmValue[i]+ warrant[i]
Guess_FirmValue[i] - New_FirmValue[i] == 0
return warrant
print(warrant_1unobservable(100,100,1,0.1,0.2,1,100,10, 1000))
I'm not really a python expert and I'm not familiar with the algorithm you're using, but I'll point out a few things that could be causing the issue.
1) In warrant_1observable, you first assign Guess_FirmValue a scalar value (since both S0 and N are scalars the way you call the function), and then you try to access it with an index as Guess_FirmValue[i]. My guess would be that this is causing the error you displayed, since you're trying to index/subscript a variable that, based on your function input values, would be an integer.
2) Both warrant[i] and New_FirmValue[i] are attempts to assign values to an indexed position in a list, but nowhere do you initialize these variables as lists. Lists in python are initialized as warrant = []. Also, it's likely that you would have to either a) pre-allocate the lists to the correct size based on the Iteration or b) use append to push new values onto the back of the list.
3) Guess_FirmValue[i] - New_FirmValue[i] == 0 is a vacuous line of code. All this does is evaluate to either true or false, while performing no other operation. I imagine you're trying to check if the values are equal and then return, but that won't happen even if you stick this in an if statement. It is extremely unlikely that the floating-point representation of the values will ever be identical. This kind of break is accomplished by checking if the difference of the values is below some tolerance, which is set to be a very small number. Ex.:
if (abs(Guess_FirmValue[i] - New_FirmValue[i]) <= 1e-9):
return ...

Line segment intersection

I found this code snippet on raywenderlich.com, however the link to the explanation wasn't valid anymore. I "translated" the answer into Swift, I hope you can understand, it's actually quite easy even without knowing the language. Could anyone explain what exactly is going on here? Thanks for any help.
class func linesCross(#line1: Line, line2: Line) -> Bool {
let denominator = (line1.end.y - line1.start.y) * (line2.end.x - line2.start.x) -
(line1.end.x - line1.start.x) * (line2.end.y - line2.start.y)
if denominator == 0 { return false } //lines are parallel
let ua = ((line1.end.x - line1.start.x) * (line2.start.y - line1.start.y) -
(line1.end.y - line1.start.y) * (line2.start.x - line1.start.x)) / denominator
let ub = ((line2.end.x - line2.start.x) * (line2.start.y - line1.start.y) -
(line2.end.y - line2.start.y) * (line2.start.x - line1.start.x)) / denominator
//lines may touch each other - no test for equality here
return ua > 0 && ua < 1 && ub > 0 && ub < 1
}
You can find a detailed segment-intersection algorithm
in the book Computational Geometry in C, Sec. 7.7.
The SegSegInt code described there is available here.
I recommend avoiding slope calculations.
There are several "degenerate" cases that require care: collinear segments
overlapping or not, one segment endpoint in the interior of the other segments,
etc. I wrote the code to return an indication of these special cases.
This is what the code is doing.
Every point P in the segment AB can be described as:
P = A + u(B - A)
for some constant 0 <= u <= 1. In fact, when u=0 you get P=A, and you getP=B when u=1. Intermediate values of u will give you intermediate values of P in the segment. For instance, when u = 0.5 you will get the point in the middle. In general, you can think of the parameter u as the ratio between the lengths of AP and AB.
Now, if you have another segment CD you can describe the points Q on it in the same way, but with a different u, which I will call v:
Q = C + v(D - C)
Again, keep in mind that Q lies between C and D if, and only if, 0 <= v <= 1 (same as above for P).
To find the intersection between the two segments you have to equate P=Q. In other words, you need to find u and v, both between 0 and 1 such that:
A + u(B - A) = C + v(D - C)
So, you have this equation and you have to see if it is solvable within the given constraints on u and v.
Given that A, B, C and D are points with two coordinates x,y each, you can open the equation above into two equations:
ax + u(bx - ax) = cx + v(dx - cx)
ay + u(by - ay) = cy + v(dy - cy)
where ax = A.x, ay = A.y, etc., are the coordinates of the points.
Now we are left with a 2x2 linear system. In matrix form:
|bx-ax cx-dx| |u| = |cx-ax|
|by-ay cy-dy| |v| |cy-ay|
The determinant of the matrix is
det = (bx-ax)(cy-dy) - (by-ay)(cx-dx)
This quantity corresponds to the denominator of the code snippet (please check).
Now, multiplying both sides by the cofactor matrix:
|cy-dy dx-cx|
|ay-by bx-ax|
we get
det*u = (cy-dy)(cx-ax) + (dx-cx)(cy-ay)
det*v = (ay-by)(cx-ax) + (bx-ax)(cy-ay)
which correspond to the variables ua and ub defined in the code (check this too!)
Finally, once you have u and v you can check whether they are both between 0 and 1 and in that case return that there is intersection. Otherwise, there isn't.
For a given line the slope is
m=(y_end-y_start)/(x_end-x_start)
if two slopes are equal, the lines are parallel
m1=m1
(y1_end-y_start)/(x1_end-x1_start)=(y2_end-y2_start)/(x2_end-x2_start)
And this is equivalent to checking that the denominator is not zero,
Regarding the rest of the code, find the explanation on wikipedia under "Given two points on each line"

Finding Shortest Distance Between Two Parallel Lines, With Arbitrary Point [closed]

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I need to write a reliable method to retrieve the answer to the following scenario...
Given a line segment AB and an arbitrary point C, how would I find the closest point to A on a line parallel to AB that passes through point C? (Reliable mentioned above refers to the algorithms ability to find D while allowing the coordinates for A, B, and C to be completely arbitrary and unpredictable. I've ran in to a quite a few solutions that I was not able to adapt to all possible scenarios, sadly...)
In the case of the data displayed in the picture below, how would I reliably find the x,y coordinates of D?
A = <425, 473>
B = <584, 533>
C = <371, 401>
D = <???, ???>
Knowing that AB and CD are parallel, that obviously means the slopes are the same.
I have tried many different formulas to no avail and have been working on this for weeks now. I'm stumped!
It's a minimization problem.
In general, the Euclidean distance between two points (A and B) in N dimensional space is given by
Dist(A,B) = sqrt((A1-B1)^2 + ... + (AN-BN)^2)
If you need to find the minimum distance between a space curve A(t) (a 1-dimensional object embedded in some N dimensional space) and a point B, then you need to solve this equation:
d Dist(A(t),B) / dt = 0 // (this is straightforward calculus: we're at either a minimum or maximum when the rate of change is 0)
and test that set of roots (t1, t2, etc) against the distance function to find which one yields the smallest value of D.
Now to find the equation for the parallel line passing through C in y=mx+b form:
m = (Ay - By)/(Ax-Bx)
b = Cy - mCx
Let's write this in space-curve form as and plug it into our formula from part 1:
Dist(D(t),A) = sqrt((t-Ax)^2 + (m*t+b-Ay)^2)
taking our derivative:
d Dist(D(t),A)/ dt = d sqrt((t-Ax)^2 + (m*t+b-Ay)^2) / dt
= (t + (m^2)*t - Ax + m*b - m*Ay)/sqrt(t^2 + (m^2)t^2 - 2*t*Ax + 2*m*t*b - 2*m*t*Ay + (Ax)^2 + (Ay)^2 + b^2 - 2*b*Ay )
= ((1+m^2)*t - Ax + m*b - m*Ay)/sqrt((1+m^2)*(t^2) + 2*t*(m*b - Ax - m*Ay) + (Ax)^2 + (Ay)^2 + b^2 - 2*b*Ay )
Settings this equal to 0 and solving for t yields:
t = (Ax-m*b+m*Ay)/(1+m^2)
as the only root (you can check this for yourself by substituting back in and verifying that everything cancels as desired).
Plugging this value of t back in to our space curve yields the following:
D=<(Ax-m*b+m*Ay)/(1+m^2),b+m*(Ax-m*b+m*Ay)/(1+m^2)>
You can then plug in your expressions for m and b if you want an explicit solution in terms A,B,C, or if you only want the numerical solution you can just compute it as a three step process:
m = (Ay - By)/(Ax-Bx)
b = Cy - mCx
D=<(Ax-m*b+m*Ay)/(1+m^2),b+m*(Ax-m*b+m*Ay)/(1+m^2)>
This will be valid for all cases with parallel straight lines. One caveat when implementing it as a numerical (rather than analytical) code: if the lines are oriented vertically, calculating m = (Ay-By)/(Ax-Bx) will result in division by 0, which will make your code not work. You can throw in a safety valve as follows:
if( Ax == Bx) {
D = <Cx,Ay>
} else {
// normal calculation here
}
For serious numerical work, you probably want to implement that in terms of tolerances rather than a direct comparison due to roundoff errors and all that fun stuff (i.e., abs(Ax-Bx) < epsilon, rather than Ax==Bx)

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