Visual Studio publishing to app store with Xamarin - visual-studio-2012

I can't find any documentation on how to publish your app to the app store from Visual Studio? Is this a case of having to use Xamarin Studio once you are ready to submit your app?
It seems a bit odd that xamarin gives you the opportunity to use Visual Studio but then has absolutely no instructions on how to create a bundle to submit your app to the app store..
Any tips on how to do this with Visual Studio would be great.

As far as I know, there's no way of submitting to AppStore (or even TestFlight) from VS.
I believe that you can only submit builds to the App Store using Xcode or Application Loader. Both Mac programs.
Personally I make a release build in Visual Studio, and then click the 'Show IPA File In Build server' button.
If the buttons greyed out, right-click your iOS solution, select properties. Then go to 'iOS IPA Options' and check 'Build ad-hoc/enterprise package (IPA)'
Then I go to my Mac and start up Application Loader and drag the IPA file there.

Related

HoloLens Deployment

I have build an application in unity and I am trying to test out my project on to holoLens. When I hit the run button I get an exit code 1 error.
I have already upgraded Visual Studio, debug deploy is enabled.
Do you have some more information about the application you're trying to build and what settings you have in Visual Studio? From the screenshot it appears you are targeting x64 - to deploy to HoloLens you must change the Solution Platform to 'x86' in Visual Studio.

Xamarin Can't View Provisioning Profiles in Studio

I am new to Xamarin. I Have created a app and trying to integrate Push Notification in IOS. But When I try to add Apple Developer Account to Xamarin studio it gets added but when i click on 'View Details' it does not show me the Signing Identities and Provisioning Profiles.
But I Can view it in X-Code
First of all I advise you to install Visual Studio for Mac, it's the successor of Xamarin Studio, Xamarin Studio will no longer be maintained.
It's normal, Xamarin Studio does not support all the feature of Xcode, the compilation is based on Xcode so for certains actions you need to use Xcode, it's more clear and easy.

How to debug Azure Emulator in Visual Studio 2013

I follow instruction on https://msdn.microsoft.com/en-us/library/azure/ff683670.aspx to debug a project in Azure Emulator in Visual Studio 2013. But after clicking "Show Compute Emulator UI", I can not find "Debug" On the Azure compute emulator (express) menu bar. What is the problem? Thanks for help.
You need to make sure that you have the correct project set as the Startup Project.
For example:
The Azure project here includes a Worker Role that is implemented in the Azure.Processor project.
With the Azure project as the startup project, hitting F5 will build the package, deploy it to the emulator, start it up and attach the debugger.
I don't think you need to click "Debug" in emulator UI. I think the document may be wrong. Just clicked "F5" to launch your application from VS2013 if it's built in debug. Once the emulator was started and your application was running, you can begin to debug by adding breakpoint.

Meteor on Visual Studio 2012

I am trying to use Visual Studio 2012 as an IDE for Meteor.
I want to change behaviour of VS2012 for building and publishing. So that there is nothing for VS to build, when I will click build button, I want VS2012 to just run meteor command inside a ruby command window.
And when I will click publish button, I want VS2012 to deploy my application to (appname).meteor.com
For both cases I will need to set paths. I am trying to modify project file but so far no luck...
Any help appriciated.

No devices attached in xamarin VisualStudio for ios

I'm having real trouble when I try to use the IOS emulator from the visual studio. So I created a hello world app in VS using xamarin (latest stable version), I set the project as main project, and When I refresh the connexion with the mac, I can't select the device that should be shown in the selectList. The message is "No device attached" :
And if I try to use xamarin studio on the host mac, all is okay, the sample app builds on the iphone emulator:
Thanks to help me !
I know this question has already been answered, but i found it when i had a problem, and it did not help... but i did find the solution:
Under the debugging menu in VS2012, click on Configuration Manager
make sure that iPhone Simulator (or iPad, if you want) is set...
Default seems to be looking for a physical device...
hope this helps.
Are you sure the device is connected to the Mac and not the Windows machine? Have you tried debugging from that same device from Xamarin Studio on the Mac?
Had the same problem. Issue was when i loaded my solution, visual studio 2012 decided to choose a library project as the 'Startup project'.
Rt Clicked the ios project, chose 'Set as StartUp Project' and the device list was populated.
P.S: Visual Studio you should be old enough to figure this out by now.
When I ran into this problem, I had another instance of visual studio running which was connected to the Mac.
Apparently you can only have on VS instance connected at a time.
Check your server log in Visual Studio output window for some more clues:
Closing the other instance of Visual Studio allowed me to connect in the instance I wanted to debug in
I discovered something missing. For me, in Visual Studio 2013, for some reason they have removed Solution Platforms from the toolbar. This makes it impossible to switch from iPhone to iPhoneSimulator without opening Configuration Manager. So, to fix this.
Click TOOLS/Customize then select the 'Commands' tab then select the 'Toolbar:' radio button and click the dropdown to the right of it and select 'Standard' as the toolbar you're working on.
Now, click 'Add Command' and select 'Build' from the catagories on the left and then scroll down commands until you find 'Solution Platforms'. Select that one and click OK. Then click the 'Close' button. You will now see an additional dropdown next to the Solution Configurations dropdown on your Standard Toolbar.
This will allow you to easily switch from iPhoneSimulator and iPhone. Use iPhone when you want to plug in an actual device, and use iPhoneSimulator when you want to pick a simulated device.
Hope this helps somebody out. I too have spent lots of time trying to figure this one out when I went from a device and was trying to use the simulator instead.
Restarting of Visual Studio 2010 worked for me.
Different things worked for me (Windows 8.1 & Visual Studio 2013):
Restart Visual Studio
Set 'iPhoneSimulator' as platform (only working one)
In Properties - iOS Application change 'Deployment Target' version to some lower number (6.0 worked for me).
As well as checking you have the right startup project selected as per #Chamkila's answer, check that you haven't accidentally broken your project's Info.plist file by attempting to open it through Visual Studio.

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