How do I make my application jump in front of everything if clicked on? [closed] - fullscreen

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The Application I am using does not jump infront of everything if I click on it, that means I have to minimize every single window for a clear view. How can I change this?
also the application is just working in "pseudo fullscreen" how do I make it go "real" fullscreen? (I assume this could solve the first problem)
please note I am not the programmer but I am trying to solve this for the original programmer so if you could just give me some code that would be really appreciated.

And Squeak can do multiple host windows since 2006 but nobody has actually done anything with the capability since then.
(Sigh. Supposed to be a reply to Travis' comment)

Have a look at this squeak image.
I am not the original programmer but if you click on the logo then it becomes fullscreen and overlaps the other windows.
The source code can be found in the logo. Please post it if you find it!
Also note that Smalltalk has windows inside the window. I just mean the window of the smalltalk environment.

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How are bots created to play a game? [closed]

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Before you actually shout at me for cheating etc. please worry not, I also despise taking advantage of the game by automating it with an application, however with my growing experience (sadly in unrelated web development) I tried to come up with an idea on how to actually simulate player's control and play a game completely from the outside?
Take any possible game, lets start with Mario.
You can move left and right as well as jump or get into the wells. What library would help us achieve it from the program-side? How will it know when to go right, when to jump, how to avoid the bullets or time out the plants? I am not even getting into trying AI to solve it, I am just concerned with the actual control and analysis of the screen (game output and state).
Long story short:
how to control and analyze what happens on the screen, possibly along with some conditional statements?
Thank y'all!
Okay, I trust you, hope everyone same too.
When I asked your answer, I just ask about game development aspect, I don't ask about security aspect (because I was game developer, not security engineer)
With automation control for testing: You can try with open source Airtest Project from NetEase, or GAutomation from Tencent. Or you can try implement code yourself by unit test hook click, press or touch event.
Or you can use selenium tool for game on web browser.
There are more tools but most of them are cheat tools so I not mention here.

Are there any builtin features of Go (the go compiler more likely) that address making your binary more tamper resistant? [closed]

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I have a program that prompts for a PIN before performing particular actions. The PIN is stored, encrypted, in a local config file along side the executable binary. User enters PIN, program decrypts and compares to the stored value, if they are equal, ok, if not etc.
I'm aware this kind of security check could potentially be circumvented with forensic tools that alter the binary, in affect, changing the '==' to '!=' in the right place to make all the wrong PIN's pass the test in my example.
This may be a stupid question, as I know from the first 2 minutes of googling it's a big and challenging topic, but I still thought I should start with checking on features of the language/compiler I'm actually using first. So, are there any features natively available with Go to make this kind of attack harder to successfully perform?
No, there is nothing remotely like this in the official go compiler or standard library.

How can I make a program to operate another program? [closed]

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So what I'm wanting to do is pretty lame. Anyway, what I'm wanting to do is basically make a bot that will do some specified tasks for me.
I have an emulator on my laptop that when open, operates like an Android phone, and I'm using Snapchat on it. What I have been trying to do is make it send my 'streaks' on Snapchat a picture everyday at specified times. I have tried using a Macro Recorder to do this, but the loading time varies.
My questions are:
1) What programming language should I use for this?
2) What would be the best application to use? (Like Notepad, or some other application)
Any help is appreciated :)
Have you heard of autohotkey (AHK)? It's a macro app, but also a very powerful programming language. Entire apps have been written in it.
You can also use it to control other programs.
reference:
http://ahkscript.org/

Does anyone know the OS distro, editor and how is he spliting screens? [closed]

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If you look at http://bambuser.com/v/2846316 you can see a developer with two monitors, in the video this person is spliting the screens into multiple outputs of an editor. And switching the content of them... Does anyone know how to do something like this ? Or the editor he/she is using ? I think the distro is Archlinux and the website on the movie is http://japh.se
EDIT: Ahhhhh found it. Depends on the type of the Windows Managers ! :D I was looking for Tiling windows managers :D
https://wiki.archlinux.org/index.php/Window_manager
Could anyone recommend me one ? Thank you
Looks like awesome to me, which is very nice for that and is my windows manager on arch linux. You can also have a look at xmonad which is quite equivalent but older.
For the editor its not clear for me since I dont see him use it so I cant distinguish between vim and emacs.

Programming in Enlightenment Window Manager [closed]

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¿Has anyone programmed in this window manager? ¿How was your experience? Oh, and besides the e17 official tuts & docs, ¿is there any other source for tutorials?
If you're talking about programming within the Enlightenment window manager, then it seems to me it's just a matter of getting it all set up right. Each Linux distro (assuming that's what you're using) should have some sort of documentation for getting the e17 environment set up. Then it's no different from working in Gnome or KDE, really (well, slightly different, but you get the idea).
I'm actually going to assume that you're talking about the Enlightenment Foundation Libraries, however, and programming with them? If that's the case, from my experience tinkering around with them, documentation outside of their website is few and far between. However, within their website, I found the following to be most helpful:
Their EWL tutorial and overview PDF (EWL is their widget toolkit)
Their EFL Cookbook
Looking at the code for some of their applications can give you a good idea of best practices, etc (my lack of rep prevents me from linking to the two PDF's I mentioned, but they can be found in the DOCS folder of the source).
HTH.
EWL is totally outdated. Use elementary instead if you want a widget toolkit
the EFL cookbook is outdated as well.
I think the reference to read is the trac wiki: http://trac.enlightenment.org/e/wiki and the small apps around, check out the GAMES directory in the subversion repo for fun stuff.

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