Eclipse: some keyboard's key suddenly stop working - linux

I feel the need to understand why, while I'm working in eclipse, some keys stop working, especially backspace and del keys.
I have searched on the net and found that it is recognized as a bug: I often read that the problem is related to other applications.
So the best advice is to restart Eckipse. (???)
Someone should explain to the Eclipse's developers that it cannot stop working (or working bad) if some other application stops working or crashes.
ps. Now I'm working in Ubuntu, but I see that the problem is platform-independent.

If you use many keyboard layouts, you may have accidentally changed them by pressing alt+shift. If that's the case, pressing it again will restore it to the normal layout.

Related

Can I disable autocomplete with Alt+Tab on Qt Creator under Linux?

For the most part I very much like Qt Creator, but a few projects I'm working on require me to switch between my editor and my web browser for reference. Qt Creator is currently interpreting Alt+Tab to autocomplete, and then switching my window focus; this is a mild problem but it's really starting to get to me.
I've tried going to Tools→Options→Keyboard and searching for Alt+Tab, but found nothing. Is there a way to get it to selectively ignore the key combination without disabling autocomplete on the whole?
To complete the picture, I'm on Linux Mint 19.04 using XFCE desktop environment; or occasionally Maté. If I need to access something in system settings to do this I'm happy to; I just don't want to keep excessively second-guessing my code when I return to it.
Auto-complete is bound to Ctrl+Space by default, not Alt+Tab. In tools/options/keyboard, search for "CompleteThis" to see what it's bound to.
Maybe what you want is to disable auto-complete and use only manual-complete? That is, have the auto-complete list only show when you press ctrl+space, but never automatically. You can do that in options/text editor/completion.

VS Code keyboard layout change

I am using Visual Studio Code with English keyboard layout switched in Windows when programming, but when I am using my computer for general use I use Slovak keyboard layout. Sometimes it can get ridiculous when I switch from one to another multiple times in one minute. Is there a setting (or a plugin) that could set the keyboard layout in VS Code to English while Windows layout is still set to Slovak?
I will summarize for you the solution to this, hope it is still helpful for you or any other looking for this answer:
you have to press Ctrl+Alt+P
then in the display that will appear at the top, write the language you want in case it does not appear
once this is done, VSC will ask you to restart.
once restarted is done it should be fine.
It is the way to do it without changing windows configuration as you will see in ther similar posts.
Hope it helps

itcl tabnotebook missing tabs on Windows

I have a itcl/tk application that runs fine on Linux (and for the most part on Windows too). Have a frame where I packed an iwidgets::scrolledframe and within that an iwidgets::tabnotebook where two tabs were added.
Never have a problem on Linux, but on Windows (using Win7) often the 2nd tab is missing. Sometimes exiting and reinvoking the application on Windows and it will appear, but often it just never does. I have tried reorganizing code, inserted "update idletasks", to no avail.
Not sure if there are other tricks, or need to dig into itcl/tk installed code, or if could be a potentially a PC machine hardware issue.
Any ideas or suggestions of things to try will be graciously appreciated.
Turns out I appeared to resolve this via a strategically place update idletasks afterall. ;)

Dreamweaver Coding Hint won't go away

I've had this issue several times and usually I can just shut down the program and restart it. But this time I have a bunch of windows open and I don't want to restart Dreamweaver.
My problem is that Dreamweaver brought up a code hint, but the code hint box now won't go away. It just sits there floating in the middle of the page. It doesn't matter if I click to Preview or any other tab in Dreamweaver, it still just sits on top of everything.
I'm working on a Mac, Dreamweaver CC (cloud, fully updated). Anyone else have this problem???
This has been a HUGE PAIN for me as well! You can make the code hint disappear though by finishing out an element that is in the code hint box. For instance if the code hint box appears and you can see class in the drop down... create a <div class="xyz"> real quick and the code hit box will dissipate after you close the quotes on the class because you used an element in that box. As to why this continually happens on the Mac version I have no idea, but I hope they fix it soon!
It's a known bug since years as you can read here: https://forums.adobe.com/message/7745689
Someone suggests as a workaround to set the Coding Hint delay to 0 (as said here: https://forums.adobe.com/message/7745689#7745689) but for me, in Dreamweaver CC 2015 Windows fully updated via cloud app, this bug still occurs while I code JS files.
Awaiting for a final fix, I hope this suggestion can be useful for you on Mac. :)

No keyboard input in Unity3D game builds

I'm using Unity3D and I'm having issues with the keyboard when I 'build' the project.
When I run the game within the Unity Editor, the input works fine. However, when I build the project and test it, I have no directional input whatsoever. The mouse works fine, the game registers keystrokes (the Esc key works), but the player won't move.
I'm using Input.GetAxisRaw("Vertical") and Input.GetAxisRaw("Horizontal")
I researched the issue on the web, but I'm still stucked. The only solution I found (in various links) mentions a problem with DirectInput and states that you should remove the key "Input" from [HKEY_CURRENT_USER\Software\Unity\Player], in the Windows registry, but that doesn't seem to work for me.
Has anybody else fought this problem? Any working solutions? Am I doing the registry trick wrong?
You should check out Input Manager in Edit->Project Settings-> Input. Have you tried using GetAxis instead of GetAxisRaw? I also suggest using, eg: Input.GetKey(KeyCode.A) and etc.
I've figured out what was troubling me.
Input.GetAxisRaw("Vertical") and Input.GetAxisRaw("Horizontal") were fine the whole time. Somehow, there was some code in the script that in the Editor worked just fine, but when running as standalone gave me a calculation equal to 0 (it depends on the Delta Time, so I assume that the Delta Time when running compiled is much smaller than when running in the Unity Editor) and thus the character didn't move at all.

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