wxString Printf function issues in linux - linux

i am trying to Print some data in wxstring using printf function but its crashing in run time in LINUX but not in windows
here is my code:
wxString str1,str2;
str1 = "Elements";
str2.Printf( _U("%s"),str1);
This is working in windows but not in linux , if i change it below its working in linux also
str2.Printf( _U("%s"),str1.c_str());
why its not taking str1 as argument.
Note:This sentence i am using throughout the workspace is there any common way to do this in linux instead of changing in all places

The only "fix" is to upgrade to wxWidgets 3.0 where wxString::Printf() and other similar functions are (pseudo) variadic templates and so do work correctly with objects and not only raw pointers. In wxWidgets 2.8 they are variadic functions and, according to the language rules, can't work with the objects and no, there is no way around this.

This help clarify you:
The following code:
wxString str;
str.Printf(wxT("My string is %s"), wxString("whatever"));
does not work. Unfortunately, it may seem to work fine under Windows because of a compiler quirk there but passing a wxString object to a function taking a variable number of arguments such as Printf() is undefined behaviour in C++. Accordingly, it will simply crash under most platforms but may even "work" on some of them.
You must use c_str() to make the above code work, i.e. write this instead:
wxString str;
str.Printf(wxT("My string is %s"), wxString("whatever").c_str());
Note that g++ should give you an error when passing an object to a vararg function like this -- another reason to compile your code with g++ even if you normally use another compiler.

Related

"unknown type name 'String'" when creating custom Arduino Libraries

I have a few logging functions that I commonly use for different Arduino programs. Since I use them so much, I decided to try to make a custom library for them. Unfortunately, the compiler crashes at the header file with the error:
unknown type name 'String'
I'm a bit confused as to why this is happening because I am including the standard Arduino libraries (which I believe should contain the String class) at the top of my header. Here's the whole thing:
#ifndef logging_h
#define logging_h
#include "Arduino.h"
void logEvent(String msg);
void debugOut(String msg);
void errOut(String err);
void document(String parameter, float value);
#endif
I reinstalled the Arduino IDE (1.0.5) so I think I should have the most recent standard library. If anyone has some suggestions I would really appreciate it.
(This answer is based on our discussion in comments.)
The problem was that the source file for your library was named *.c. That caused the compiler to treat it as C code instead of C++, which means it couldn't handle classes/objects (such as String).
Naming the file *.cpp instead lets the compiler treat it correctly as C++ code.
I had same issue yesterday. The code you included in your question should be your .h file, isn't? My question is: is your library written in C or in C++?
I assume you use C code.
You can't import code from in a user C library with the Arduino IDE. The reason is that use C++ code, and it can't be called from your C library.
Solution: rewrite your library in C+, it's not too difficult.
You can find a lot of help on google on how to write library in C++. You can also check my example at https://github.com/romain-viollette/AverageFilter/
best regards,

Error linking module in ocaml

I am a complete beginner with Ocaml programming and I am having trouble linking a module into my program. Actually I am doing some regular expression checking and I have written a function that basically tokenizes a string based on a separator string using the Str module . So i use the functions defined in the library like this:
Str.regexp_string /*and so on*/
However, when I try to compile the ml file, I get an error suggesting that I have an undefined global Str . We use List functions by typing in List.length and so on just like I did for Str without having to explicitly include the specific module. I tried
open Str;;
include Str;; /*None of these work and I still get the same error*/
However if in the toplevel I use
load "str.cma" /*Then the program works without problems*/
I want to include the module in the ml file because I have to in the end link 3 cmo's to get the final executable(which is not run in the toplevel). I know this is a really basic question but I am having trouble solving it. Thanks in advance.
You don't need to add anything in your file foo.ml.
You do need to tell the compiler where to find the Str module when compiling foo.ml . To do so, add it to the command line used to compile foo.ml:
ocamlc str.cma foo.ml
or
ocamlopt str.cmxa foo.ml
List and other modules from the standard library are accessible by default, so you don't need to tell the compiler about those often used modules.
Just add str to the libraries field of your dune file.
I think you need to use '-cclib ' compiler directive.
The module name shouldn't include the file ending like .cma.
Below is what I did when trying to use the unix and threads modules.
I think you need to use some combination of the 'custom' and 'cclib' compiler directives.
ocamlc -custom unix.cma threa.ml -cclib -lunix
Look at chapter 7 of this book for help:
http://caml.inria.fr/pub/docs/oreilly-book/html/book-ora063.html
And look at coverage of compiler directives here:
http://caml.inria.fr/pub/docs/manual-ocaml-4.00/manual022.html#c:camlc
ocamlc calc.ml str.cma -o calc
File "calc.ml", line 1:
Error: Error while linking calc.cmo:
Reference to undefined global `Str'
Code is very simple, to cut down scruff.
let split_into_words s =
Str.split ( Str.regexp "[ \n\t]+") s ;;
let _ =
split_into_words "abc def ghi" ;;
On ocaml 4.0.2. Obviously, there is a problem here, but I am too much of a beginner to understand what it is. From toplevel it seems work fine with #load "str.cma", so there is something here we don't understand. Anyone know what it is?

How does cocoa's obsolete CGSCStringValue function actually work?

I've been using CGSPrivate.h for cocoa development under MacOSX for a while. I'm now using it under Lion (10.7.x), and it turns out that the CGSCStringValue() function described in that file no longer exists under that OS version.
I want to make use of the functionality of CGSCStringValue() -- i.e., converting a CGSValue to its associated char* when appropriate -- and I'm wondering if anyone knows how that function is actually implemented.
I've tried various forms of casting of the CGSValue, but to no avail. So could anyone point me to some documentation or actual cocoa code that runs in 10.7 which will take a CGSValue that's associated with a string as input and return its char* equivalent?
Thanks in advance.
It's implemented by checking the type (to make sure it's really a CFString) and calling CFStringGetCString(). You can do that yourself, there is no real need for CGSCStringValue.

Solution for missing std::wstring support in Android NDK?

I have a game which uses std::wstring as its basic string type in thousand of places as well as doing operations with wchar_t and its functions: wcsicmp() wcslen() vsprintf(), etc.
The problem is wstring is not supported in R5c (latest ndk at the time of this writting).
I can't change the code to use std::string because of internationalization and I would be breaking the game engine which is used by many games ...
Which options do I have?
1 - Replace string and wstring with my own string classes
This would give me better platform independency, but it is ridiculous to reimplement the wheel.
I've already started with a COW implementation of strings. I need it to be COW because I use them as keys in hash_maps.
This is of course lots of work and error prone ... but it seems it is something I can do.
2 - Try to fix the NDK recompiling the STLPort with my own implementations of the wide char string functions of the C standart library (wcslen, mbstowcs ... )
This would be the preferable way ... but I have no idea how to do it :(
How do I replace a function (lets say wcslen) in the libstdc++.a or libstlport_static.a? (not sure where they are :()
And as well I'm not sure which functions I need to reimplement, I know wcslen is not working so I guess they should be all ...
3 - Do you have any other idea?
I can't wait for an official fix for this and I will have to go with option #1 if I can't realize how to do #2.
I've read somewhere that if you target 2.3 you can use wstrings, but I ought to target Android 2.1.
PS: Forgot to say I need to use STL of course, but no RTTI and I can live without exceptions.
Thanks in advance!
Try out CrystaX's NDK. It has had stl support long before the official google one. The current version (r5), which is based off the of the official ndk r5, is still beta 3, but it does have wchar_t support.
http://www.crystax.net/android/ndk-r5.php
I'm suffering from the same problem as you, but my only other thought is to load the strings via the JNI (as jstring* in native land), then convert them to UTF characters as necessary. Take a look at the available JNI string functions here:
http://download.oracle.com/javase/1.5.0/docs/guide/jni/spec/functions.html#string_operations
Qt provides an excellent copy-on-write, international-friendly string implementation, QString, that is LGPLed.
You could, in theory extract it from the Qt source and use it in your own project. You will find the QString implementation in src/corelib/tools/qstring.h and .cpp in a Qt source download. You would also need the QChar, QByteArray, QAtomic, and QNamespace includes/classes (all under the corelib folder,) and you should define QT_NO_STL_WCHAR when compiling. (For this I would compile by hand or using my own script/Makefile.) Not simple, but once you get it up and running your life will be a lot simpler. It's better than reinventing the wheel, because it comes with loads of convenience functions and features.
Rather than stripping out just QString, you could also just use the QtCore module as a whole. See the android-lighthouse project for a Qt port to Android. (Also, it might be better to get your sources from there than from the above "vanilla" link, regardless of what you do.)

How should I handle C-strings in D?

I'm converting the header files of a C library to D modules, and was wondering how I should handle C strings.
Using DMD 1, this works:
void f(char* s); // Definition for C library's function.
But using DMD 2 (which I personally use, but I would like the modules to work for both) strings are const, so to get the same code using the modules to work requires
void f(const(char)* s); // Definition for C library's function.
What should I do? Just use char* and make the 'client' code make the strings mutable somehow? Or modify the type depending on the version of the compiler compiling the code? If the former, what's the best way to make them mutable? I thought .dup would do it, but the compiler wasn't having a bar of it. If the latter, how would I go about doing it? I tried this:
version (D_Version2) {
alias const(char)* charptr;
} else {
alias char* charptr;
}
void f(charptr s);
But alas, the DMD 2 version isn't valid code for DMD 1, and all code in version blocks must be valid code for the compiler compiling the code, even if the code wouldn't be included in the resulting executable. So currently the code compiles in both, but you have to modify the alias first which, as you can imagine, isn't ideal.
You can use the mixin construct to use language-version-specific code that isn't valid in all versions. Example:
static if(version_major<2)
{
alias char* charptr;
}
else
{
mixin("alias const(char)* charptr;");
}
Regarding your actual question, I would suggest doing the same as when interfacing C libraries with C++ - define a type that's const(char)* for D2 and char* for D1, but only use it when appropriate (for example, if a function takes a char* for a buffer to write to, it probably wouldn't be appropriate to name const(char)* something as generic as "charptr"). LPCSTR could work ;)
I didn't understand the "What's the best way to make them mutable" question.
Don't use mixins for this, it's the wrong tool for the job. What you really need is the 'version' statement, you can read about it in the Conditional Compilation page here: http://www.digitalmars.com/d/2.0/version.html
It won't compile / look at code that is for a different version. This allows to build different code for different D versions, or different OS's, different whatever.
Mixins probably works, but it's a heavy tool, doesn't have highlighted code (inside the quotes) and is just overly complicating things. The version statement is perfectly suited for this problem.

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