AS3 library for Socket.io - node.js

I'm using node.js+socket.io in my projects, and one of the issues that bothers me the most is absence of normal AS3 library than can handle communications between as3 and node.js using socket.io.
In my last project, I used https://github.com/simb/FlashSocket.IO this library, but I had to roll back to node.js v0.8.25.
So - requirements:
Works with node.js v0.10.x
Works with socket.io v0.9.x
Secure connection support (wss)
It would be nice to have more than one library, maybe someone knows a better one?
Thanks!

I also needed this, so here's what I used: https://github.com/sinnus/socket.io-flash.
requires Socket.IO(>= v.0.8)

Related

is it possible to make chat app in node without using socket.io

I want to make small chat app in nodejs.
But every where i found that to achieve this functionality node is used with socket.io
As node was also created with push notification in mind so thinking
How to create chat app purely in node if possible ?
Thanks!
I want to make small chat app in nodejs. But every where i found that
to achieve this functionality node is used with socket.io. As node
was also created with push notification in mind so thinking How to
create chat app purely in node if possible ?
Yes, it is possible to create a node.js application that supports chat without using socket.io. You have these choices:
Use a straight webSocket to "push" to the client. You will need to find or write your own server-side code for handling the webSocket protocol because such code is not built into node by default. The ws module is one such library. If using a plain webSocket, you will likely have to implement on your own some of the functionality that socket.io implements such as auto-reconnect.
Find some other library (besides socket.io) that is built on top of a webSocket that would let you push data to a client.
Invent your own substitute for a webSocket (probably client polling or long polling) and code that. This is what was done before webSockets existed. It is much less efficient than a continuously connected webSocket.
All of these choices involve writing some code that has already been written for you in socket.io so most developers would rather just use the already working and already tested solution rather than reimplement it themselves.
To get into further detail in your question, you will need to define what "purely in node" means to really answer this question. That's not a well defined term. The socket.io library is just a library written in Javascript just like thousands of other libraries you can use in node.js to get your job done.
As you quickly see with node programming, you can't do very much at all in a default node instance without loading other libaries. Some of these libraries come with a default installation of node (like the fs library or http library, for example) and others are libraries that you install before using (usually as simple as typing "npm install socket.io") and then var io = require("socket.io");.
If you are not going to use the socket.io library, then you need a mechanism for "pushing" data to a client in order to make a chat application work. The only true "push" that has any cross-browser support is a webSocket. A webSocket is what socket.io uses. You could use a webSocket from node without using socket.io, but you'd have to write or find code that implements the webSocket protocol that you can run on node (the ws module is one such library). Such code is not built into node by default.
If you weren't going to use webSocket, then there is no other cross-browser method to "push" data to a browser client. Your only other alternative I'm aware of would be browser polling which isn't actual push, but tries to simulate push by just regularly asking the server if the server has anything new for a particular client. An enhancement to straight polling is "long polling" which was invented before we had actual push with webSockets.
All of this problem has already been solved in socket.io so unless you really just want your own research project to rebuilt similar functionality in your own code, you may as well build on solutions that have already been done by using something like the socket.io library.
If you have some specific objection to the socket.io library, then please explain that objection so we can understand what your real goal is here.
Node.js doesn't come with an out-of-the-box server-side Websocket implementation, so you will have to, at least, introduce a package which does.
If you don't want to go with socket.io, you can then defer to ws, which is what socket.io uses under the hood.

do i need to install WebSockets library for node?

I'm reading a book on using node.js for creating real time games.the problem is,it was published on 2011 with older version of node
for example it says :
Next, we will install the WebSockets library for the Node.JS server.
is it still necessary to do this right now with node-v0.12.0 ?
NodeJS does not have a built-in websockets library as of v0.12.0. There are many plugins available, socket.io being one that is currently popular and IMO easy to use (express.io, which combines socket.io + express, is another one I use often when I want to mix http and ws protocols in a single app).
So the answer is: if you want websockets, then yes, you'll have to install something, and it's probably best to use the package / plugin / library that the book tells you too otherwise their code samples might not work (they might not work anyway, unless you go back and get the exact version(s) specified in the book.)

Node.js and socket.io confusion

I so often see titles like "Node.JS + socket.io tutorials." Even in the Node.js Beginner book I've purchased, it tells me to download socket.io so I'm getting really confused.
What's the difference between them? Why can't I code my applications just with Node.JS "OR" Socket.io? If I can code, why do people socket.io plus node.js in titles?
I'm really confused so any kind of replies would be appreciated.
node.js is a platform.
socket.io is just a framework for dealing with websockets if your are building an app on top of node.js.
socket.io needs node.js but node.js does not need socket.io
EDIT: Ryan Dahl's (node.js's creator) intro video is really instructive and helps with this kind of confusion: http://www.youtube.com/watch?v=jo_B4LTHi3I
Socket.io is a framework on node.js for realtime applications. So, both is required if you want to use socket.io. You can code your own to do the same thing but socket.io is cross-browser and by using it can help you save time.
socket.io is a library, addition to actual platform which is node.js.
It is like a software to computer. You can't use software without computer.
Node.js - is platform, that takes care about language - JavaScript visualization using V8 (JavaScript Engine that interpret JS script to understandable form to the computer). And lots of other components of platform.
While socket.io is just using features of platform, implements some cool own features that are addition to node. It is just a library, addition that you use along with the core.
In real world its like hoover - is a node.js, and nozzle is socket.io. Of course it is rough example, and things are much more complicated. But as you can see, nozzle is pointless without core.
Node.js makes your JavaScript running using own features. While socket.io is something you use or not - by your choice.
I am also learning nitt- griities of nodejs , socket.io , express etc . What I have understood so far is that Nodejs is the big backbone of hosting the entire project ( could be both on client and server's end ) with the node command like > node servercode.js etc . It can open ports for websockets server , Http server even https server .
However socketio provides the communication link between the client and server side in an asynchronous event driven manner ( think ajax ) .
Hope it helped

An entire website with node.js and mongodb?

I've build several websites using PHP and mySQL as backend, and believe that I'm fairly familiar with both. However during research for my new website I've come across node.js and mongodb (and socket.io, since the site is gonna contain a chat).
I've decided to use node.js and mongodb to run the chat - but don't know if I should just do the entire site with those two things?
Since I'm gonna run a node server anyway should I just run another (seperate) one hosting the website? Or is that an bad idea? - is it stable?
I could do the programming in PHP and still be using mongodb - but wouldn't node be way faster?
And another question:
I've planned to use ajax to handle all the posts to the page - but since I'm allready using socket.io to the chat - should I do all my post request using that?
For the ajax I've planned to use jQuery (also for all frontend effects).
don't know if I should just do the
entire site with those two things?
If you want to learn node.js then there is nothing better than coding it.
Since I'm gonna run a node server
anyway should I just run another
(seperate) one hosting the website?
You can use existing server and run your node.js app on other free port(o). I think for learning node you don't need to have dedicated machine.
is it stable?
Even versions of node.js are stable releases, however until there is 1.0 with feature freeze there could be breaking changes to its API.
I could do the programming in PHP and
still be using mongodb - but wouldn't
node be way faster?
It most probably (and definitely) would.
I've planned to use ajax to handle all
the posts to the page - but since I'm
allready using socket.io to the chat -
should I do all my post request using
that?
I would recommend stick to MVC model and use express since you can get into lot of time consuming troubles if you would use socket.io for classic stuff. Socket.io is namely for real-time functionality and things related to that.
There are already some solid web frameworks for node.js, in particular check out Express. Here's a really good article outlining some lessons and experiences from building a node.js website:
What it’s like building a real website in Node.js
Regarding your second question, it's probably still best to use AJAX handlers and HTTP with jQuery. I'm not sure that jQuery supports callbacks over raw TCP sockets.
node.js + express + jade + stylus + jQuery is my preferred environment.
Using forever to auto restart the server I've never had any real up-time issues even when I have bugs crashing the server on a regular basis.
As for socket.io + jQuery, they do get along fine, but it's just not as natural as the express + jQuery combo. I'd stick to making ajax calls for most things.
Node.JS can still be a little wild west like, but its improving. It is a very different model from coding in php, but it is very well suited for a lot of websites. You'll probably want to do the thin server (expose a REST API and your websocket endpoints) with a fatter client using something like BackBone.js to keep interactions clean.
The big win from doing the whole thing in node is that you will not have duplication of code between php and js for dealing with the DB or any other services required by both. Node.JS is also fantastic at handling tons and tons of concurrent requests.
Good Luck

Easiest way to work with WebSockets in Node.js

I want to work with WebSockets in Node.js web app, and I am looking for the easiest way to do this. I've seen so many github repositories seemingly providing some ease of use.
But, I'm just looking to see if there's one that stands out as having the most support, or most widely implemented.
I was kind of leaning towards Socket.IO but I'm not entirely sure.
Any advice?
Thanks!
use now now or socket.io.
now is an abstraction build on socket.io which allows you to define methods on a shared object across client and server. This means you dont have to interact with the stream manually and can just seemingly call methods. Do read their best practices before use though.
now also has a grouping system in build which means you can talk to clients in groups rather then one or all.
socket.io itself is recommended because of it's excellent browser support with its range of fallbacks. It's also owned/maintained by a node.js startup so it's more likely to be maintained in the future. And it also has a range of server-side socket.io implementations for platforms other then node.js so you can use the same API on multiple platforms.
If you find socket.IO too large or bloated you can go for the lightweight websocket-server. This is just a simple websocket implementation and is reasonably stable. I have personally used this if I want something which is a very minimal abstraction and if I want more low level access to the websocket server itself.
Take a look at this blog post, it's very informative...

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