Are there any single paradigm languages [closed] - programming-languages

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You always hear programming languages advertised as multi-paradigm. I think I understand what this means, but I was wondering if there are any languages that are strictly single paradigm.
From what I understand, the four main paradigms are functional, imperative, logic, and object oriented.
Of course there are others too. Wikipedia uses the following list:
Concurrent, Constraints, Dataflow, Declarative, Distributed, Functional, Metaprogramming, Generic, Imperative, Logic, Reflection, Object Oriented, Pipelines, Visual, and Rule-Based.
Or am I missing the point of what a paradigm is completely?

The problem with defining any language as "strictly single paradigm" is that by the virtue of Turing completeness, you can theoretically create languages with paradigms different than the language that created them.
Example: C has no objects, so it would be very hard to say that C follows an object-oriented paradigm yet I can write an object-oriented language in C.
Many languages try very hard to be strictly single paradigm (See: Haskell for a functional example, Javascript for object-oriented), but when it's all said and done, a programming paradigm is a way of thinking rather than an inherit feature of a language. Python is the best example in my mind of a language that can interchangably be considered function or object-oriented or imperative depending on the style of the person that wrote it.
That said, even though it satisfies a deep form of intellectual curiosity, it usually does not behove you do mix paradigms within code for the simple sake of readability and maintainability. There are, of course, plenty of exceptions, but trying to stay in the same paradigmatic way of thinking about your code.

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Who invented the switch statement? [closed]

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Switch statement is presented in all main languages today (Javascript, Java, PHP, C#, C++, C), but in what language this statement has for the first time appeared?
Lisp has cond which Wikipedia's source places in the 1956-1958 timeframe.
I invented conditional expressions in connection with a set of chess legal move routines I wrote in FORTRAN for the IBM 704 at M.I.T. during 1957-58...A paper defining conditional expressions and proposing their use in Algol was sent to the Communications of the ACM but was arbitrarily demoted to a letter to the editor, because it was very short.
-- John McCarthy: Lisp Prehistory - Summer 1956 through Summer 1958
It can't really be answered, as it was an evolution of a concept. C (the oldest in your list) was evolved from B (also had switch), which evolved from BCPL (had switchon statement). BCPL came from CPL, which (AFAIK) didn't. On the other side of the Pascal-vs-C canyon, ALGOL (had case statement in ALGOL68) evolved from FORTRAN (had a rudimentary predecessor in the computed GO TO statement). The computed GO TO is very low-level and easily implemented in assembly.
Among the languages you're referring to, probably C would be the first. However, if you observe closely, the concept arises from more basic languages as in case of assembly level language,

Learning functional programming after other programming paradigms [closed]

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I have taught myself C, Python, Java and a few other procedural or object oriented languages to an intermediate degree from resouces on the internet (thanks SO :D) and in books. When I tried to learn Haskell, I couldn't wrap my head around what the code actually did.
Is there a better functional language for someone coming from a background in procedural or object oriented programming to learn? Are there any resources meant for people in my situation?
Thanks!
It's probably varies with people (and this question is bound to get closed over that), but the way I see it: there isn't a stair you need to step on before you can be within reach to Haskell.
So I'd say you're not driven temporarily off necessarily by the language, but by your sources of learning. For the only truly gentle introduction, I recommend LYAH. It keeps things within reasonable difficulty and it has some really entertaining points every now and then.
However, if you still want to almost-soften your transition, you can check out F# which isn't a functional language but it will give you a good taste of FP, and it will be very familiar to you because you still live in an OO world.
You can also check out basically any other functional language and it will give you some of the mindset (Scala, ML, etc.).
Keep in mind that I say "almost-soften", because Haskell is very different (especially because of purity), and that gives you a very logical and mathematical mindset to things and that has been very different for me than any other language I learned. It's incredible. It was much beyond learning different syntax, it's a way to think about things and I can always find myself learning more and a truly amazing part of it is that (since it's so logical, mathematical, reasonable, etc.) the new ways of thinking I acquire with Haskell don't leave me both when I use other languages and even in my personal daily life.
That being said, the only thing truly horrible with Haskell is that it ruined me for other languages. I used to like C#... :(

3D engine for computer graphics learning [closed]

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I'm looking for a simple 3D engine or toolkit that I can experiment computer graphics algorithms with. E.g. applying transformation matrices, seeing what happens.
Can anyone make a suggestion?
One of the most well known material to study and learn about rendering is the book from Matt Pharr and Greg Humphreys called Physically Based Rendering. It is a book but it also comes with the source code of a renderer (open source). Many existing renderers have used PBRT (that's the name of the renderer) as their starting point.
Another source to learn about CG programming techniques is www.scratchapixel.com. This one has the advantage to be online. While it doesn't really provide you with the source code of a complete renderer, it still provides you with many examples in C++ that show how rendering techniques can be implemented.
I actually found scratchapixel useful to read before getting to a book like PBRT, which is more abstract and more technical in a way.
Alternatively, you can use something like the OpengGL API to write graphics applications. However, it will be harder for you to explore techniques such as Ray Tracing with OpenGL. And it's more about learning the API than really understanding how the algorithms used by OpenGL under the hood work (while this is what the two ressources mentioned above help you with). But it is perfect for what you want to do (playing with matrices, etc.)

How do programming languages differ between different parts of the world? [closed]

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I have always wondered how programming languages are different, if they are indeed different, to other parts of the world? How do people in parts of Asia/Europe/South America use programming? Whats the syntax like? Any examples?
There are indeed a small number of non-English programming languages. They do not enjoy widespread use. In programming in particular, and slightly less with technology in general, English seems to be the language of choice. I think this is likely due to the Internet originating in the US.
Here in Sweden (Northern Europe) I guess it's pretty much the same as in the USA. Java, python, ruby, C#, C++, perl are all quite popular. Functional languages as Lisp and Erlang (actually a language invented here in Sweden, and quite good for distributed stuff) are less common, but not all that uncommon.
Basically we all have to learn English :)
I used to make comments and variable/method names in spanish, then a teacher told me to write in english, despite my native language, if i wanted my code to be any worth, it had to be in english, for its the one language the whole programming community (or a really big majority) knows
The good thing of programming languages is that they are almost universal (excluding some unicode support related things :D ).
I think that everywhere they're just the same, same syntax and same behaviour.. IT is based on standards, programming languages are not excluded!
I m pretty sure that you can find people who write C/C++ , java , C# code everywhere since almost all universities teach those language , the only difference is the naming of variables and functions (or methods) usualy they are named based on the native language of the developer
The only thing that differs is what people name their variables, and what locale settings they use.

Reference of similar functions between Programming Languages [closed]

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I'm wondering is there is a compiled knowledge base of similar functions or functionalities between several programming languages. The reason I'm asking this question is due to the fact that one is learning a new programming language and has extensive knowledge of another, it's often difficult to know or imagine the correlation of functions between those two languages.
Obviously, if such reference exists, it would make learning a new language much easier since one only had to lookup the similar function and eventually memorize it.
Rosetta Code - user-edited wiki focused on implementing tasks in different languages
Syntax across languages - more focused on syntax
Wikipedia: Comparison of programming languages (basic instructions)
Syntax across languages is the best one. It catalogs control structures, data types, libraries, comments, and much more. Includes information about Delphi, SML, OCaml, Java, Smalltalk, C++, Ruby, Perl, Python, Lisp, PL/I, PHP, EmacsLisp, and VisualBasic.
The original wiki is quite good because its a free flowing discussion(It's not meant to be a rule based encyclopedia like wikipedia) of programming, which with its focus on history, meandering ways, flame wars, and language fanboyism (all in good fun) tells a lot about how features x in language A is basically/better/sort of equivalent to feature y in language B.

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