How to use Windows Azure toolkit (iOS) for MAC OS Lion? - azure

Today, that's great when Microsoft provide Windows Azure toolkit for iOS, but I want to use this toolkit to build app runs on Mac OS, I've tried many ways to integrate and failed. So anybody knows this problem? please help me. Thank you.

After few days research, I know how to use this library in iOS, put the needed files into Mac OS application to implement this library but until now, I cannot implement it succeed. I will back with the right answer.

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How to use YubiKey desktop SDK on macOS

I have an existing macOS cocoa app and I'd like to be able to support YubiKey to unlock my app. I've viewed the video on using the Desktop SDK for Windows and Mac but I have no idea how one uses a .NET library within a cocoa app or even if it's possible.
Can anyone clarify how to use this .NET library with a cocoa app? Do I build a framework with Visual Studio to then import into my app or perhaps make a Mac console app with VS? I don't even know where to get started on this.
Any help would be greatly appreciated!
//Ray

Is it possible to build a Visual Studio application for Mac and Linux? Any "extensions" available

I've created a nice application in Visual Studio. However, I want it to have multi-platform support. Is there any extension or anything I could implement to allow me to build my project for Windows, Mac and Linux users? Any suggestions or help would be helpful.
Thanks in advance,
Eddie
This other question on Stack Overflow is similar to yours, but only is asking about running on the application on Mac OSX. Most of the answers are suggesting to use the Mono Project. Hope it helps a little!
Check out the Mono platform. It is designed to let developers create cross-platform apps in .NET.
It will run on Mac, Linux and Windows.
In practice it is a bit clunky and not everything is available for Linux (e.g. WPF), but it might be a good solution for what you are trying to do.
http://www.mono-project.com/

Programatically Extract zip file- Xamarin MAC

We are on the way to develop cross platform application using XAMARIN.
We are successfully created the ipad version of the application using Xamarin.iOS.
Now we are on the way to develop the MAC version of the same application.
In this application we have Zip file extraction part. For iPad version we had used “ZipArchive” . Unfortunately the “ZipArchive” does not support in “Xamarin.MAC”.
I am stuck with this issue.
Does anybody know, how to solve this issue?
Please let me know if you have a solution.
Thanks
Ranish

is there any java SDK available to implement google-dfp ads for J2ME?

Is there any way to implement google-dfp ads for J2ME platform? I have tried few things using following link and I am not getting anything. Can anyone help me out in this?
http://support.google.com/dfp_premium/bin/answer.py?hl=en&answer=1638620
seems till now its only for android ,ios and windows mobile. you can have a look here

Java Micro Edition (JME) SDK for Mac OS X or Linux

The question is clear from the title.
Is there an SDK for the Java Micro Edition available for Mac OS X or Linux? Or does one need Windows XP to develop JME applications?
No, with a 'but'
There is no WTK (Wireless Toolkit) from the main vendors available for Mac (NetBeans Wiki reference) so basically you can't debug nor test the code. But, you can use an emulator from a third co: MPowerPlayer
If you are using netbeans in any other OS but windows, you still can download and add the J2ME packages using the tools/plugins menu.
Then you can add the MPowerPlayer to the IDE as a J2ME platform. Netbeans (and i guess any other IDE with J2ME WTK support) will recognize it as a valid WTK,
I've posted an specific entry about this in my blog, but it's in spanish, although maybe you can follow the images. Give it a try, and don't hesitate to ask anything:
J2ME in Mac Os with NetBeans
Offically Sun's WTK is available only on Linux and Windows, however both SDKs can be used on Mac to compile J2ME applications.
Unfortunately the emulator and the preverifier will not work (since they are not Java based) so you will not be able to test your application.
To solve this problem you can use MicroEmulator or MPowerPlayer for both emulation and preverification (you can also use PhoneME for preverification).
This is a good guide to setup you development environment using Eclipse and this one is good for Netbeans.
But, if I can give an advice (I'm working since two years on J2ME development and I'm a Mac user), it is better if you develop on Windows or Linux through a virtual machine, because the two emulators do not have a very good compliance to the JSR's standard and do not include all of them.
Moreover on OSX it will be very difficult for you to test features like Bluetooth or LocationAPIs.
Netbeans has a JME SDK
May be this is helpful, I've found a Java ME Developer Studio for Mac OS X, developed by Motorola, I haven't tested yet, it's only and EA Release, I'll try this one, and I'll let u know in a subsequent post,
http://developer.motorola.com/docstools/motodevstudio/javame/downloads/
Cheers
Oddly enough ... I just set this up 5 minutes ago on Linux.
You will need:
http://linux.com/archive/feature/122050
http://java.sun.com/products/sjwtoolkit/download.html <-- WTK
The WTK installer will ask where your JDK is. Do
find . -name "jar" -type f
and then where you have
/usr/lib/jvm/foo/bar/bin/jar
Knock of the 'jar' and give that path to the installer. This will install ktoolbar which includes a phone emulator.
The download netbeans and install the mobile addons
This is not pure J2ME, but includes most of the API
I am using it to develop an application for my SE-C902
Yes, the official SDK for OSX can be downloaded here: https://www.oracle.com/technetwork/java/javame/downloads/sdk30-mac-jsp-137878.html. Microemulator, http://www.microemu.org, also works well, and I've heard people use MPowerPlayer with success.

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