I have an iPhone with iOS 3.1.3. I have developed an application with ios 4.2. Application runs well expect autoscrolling. when i click textview it scolls automatically to see text contents. when i install in my iphone it terminates when i click on text view. What can I do to fix this problem?
If you don't use api's that are only in 4.2 you can set you project iOS Deployment Target to 3.1 in the build settings of your project.
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I currently have an instabug application set up to monitor our iOS app. I can create a new application and select both iOS and Android there, but I don't see an option to start tracking Android from our existing iOS application.
How can I add Android to our current ( iOS ) application on Instabug?
A single instabug application tracks either an Android application or an iOS application, you can't tracking both using a single app.
When creating a new application and choosing both iOS and Android that internally creates 2 different apps, one for iOS and one for Android.
I'am insatlled RoboVM module. introduced a license key.
How to create RoboVM iOS APP in Android Studio?
Make sure you have Gradle installed in your Android Studio.
Start libgdx setup GUI tool
java -jar ~/Downloads/libGDX/1.6.1/gdx-setup.jar
Make sure to select IOS project.
Click generate
When it finishes, import libgdx project into your workspace (File->Import->Gradle)
Connect your device to your machine (if you don't want to use simulator)
Right click on the IOS project and select Run As IOS Device Application (or IPhone/IPad Simulator Application. Whichever suits you).
I have a very simple test that I am doing in Livecode Community 6.5, on Windows 8.1.
I have created a button which shows a dialog window when clicked on.
When I run the test in an emulator, the dialog window Standalone Builder Progress reaches the stage "Installing application on target device and then" gets stuck.
Each time I have to terminate LiveCode in the Task Manager. I have tried changing the device but got the same results.
From Android Studio I can see the device when I start AVD.
Make sure that the Platform version of the AVD is the same or higher than the Minimum Android Version in the Standalone Application Settings of your stack.
Try in addition to:
install the latest stable version of LC 6.6.2 from here: LC downloads
make sure you have the Android SDK running with SDK Tools revision 22.6.3 (rev. 23 may not work properly and needs some workaround)
try with using Android 2.3.3 (API 10) - install both SDK Platform and Google APIs
in the Standalone Settings select "Sign for development only" and "Allow External Storage"
if you changed the "Identifier" (default shows as "com.yourcompany.yourapp"), make sure that its contents does not contain any "-" and "&" since they are not working there; possibly change to default.
create a standalone android app (apk) and try to install it on a real device
Thank-you to everyone who helped.
I think 2 things have to be there in order for it to work.
unique Identifier & external storage
Thanks
I have installed Xamarin 2.0 and i can now starte the iphone simulator from visual studio. I have added another Iphone resource prefix to my project Resources;images
When i run the app from Visual studio the resources in the images folder is not included in the app. If i run it from Xamarin studio on the mac, it all works fine.
Any suggestions on how to fix this ?
This appears to be a bug in the Xamarin.iOS addin for VS. I filed it.
Hi I am developing application in android . But I am new to develop J2ME Application .I have a doubt that where will be emulator available to run the application .I mean that where can i download the emulator and where can i install .Pls Help me
To build an application in android you do not require J2ME but Android SDK.
You have to download WTK and install it. Then you can set up WTK Emulator as external tool in Eclipse to run your application. But there is a version of Eclipse for mobile application development: Eclipse Pulsar. It will much easier to use Pulasr instead of setting usual version of Eclipse.