Pattern-matching in case, Haskell - haskell

I'm fairly new to Haskell and have a question about pattern-matching.
Here is a heavily simplified version of the code:
data Value = MyBool Bool | MyInt Integer
codeDuplicate1 :: Value -> Value -> IO Value
codeDuplicate1 = generalFunction True
codeDuplicate2 :: Value -> Value -> IO Value
codeDuplicate2 = generalFunction False
generalFunction :: Bool -> Value -> Value -> IO Value
generalFunction b x1 x2 = do result <- eval x1
case result of
MyBool b -> do putStrLn $ show b
return (MyBool b)
_ -> eval x2
eval :: Value -> IO Value
eval (MyInt x) | x > 10 = return (MyInt 10)
| x > 5 = return (MyBool True)
| otherwise = return (MyBool False)
Now, I realize that the argument b in generalFunction is not the same as the b in the case part, and therefore, this code will print b regardless of the input. I used the same name just to show my intentions. So my question is:
Is there a way to match the first b with the second, so that if the bs are the same it will print, otherwise it will evaluate x2? And, if there isn't, is there another good way to get the intended result?
I almost found the answer in this question, but I think this situation is slightly different.

You can use a guarded pattern. The first alternative will be executed if MyBool is matched and b == b2; otherwise the second alternative will be executed.
case result of
MyBool b2 | b == b2 -> do {print b; return $ MyBool b}
_ -> eval x2

Related

Simulating non-deterministic choice through the List Monad

I'm trying to write an evaluation function for a language that I am working on in which non-determinism can be permitted within an if-block, called a selection block. What I'm trying to achieve is the ability to pick an if/selection statement from the block whose guard is true and evaluate it but it doesn't matter which one I pick.
From searching, I found an example that performs in a similar way to what I would like to achieve through modelling coinflips. Below is my adapation of it but I'm having issue in applying this logic to my problem.
import Control.Monad
data BranchType = Valid | Invalid deriving (Show)
data Branch = If (Bool, Integer) deriving (Show, Eq)
f Valid = [If (True, 1)]
f Invalid = [If (False, 0)]
pick = [Invalid, Invalid, Valid, Invalid, Valid]
experiment = do
b <- pick
r <- f b
guard $ fstB r
return r
s = take 1 experiment
fstB :: Branch -> Bool
fstB (If (cond, int)) = cond
main :: IO ()
main = putStrLn $ show $ s -- shows first branch which could be taken.
Below is my ADT and what I have been trying to make work:
data HStatement
= Eval HVal
| Print HVal
| Skip String
| Do HVal [HStatement]
| If (HVal, [HStatement])
| IfBlock [HStatement] -- made up of many If
| Select [HStatement] -- made up of many If
deriving (Eq, Read)
fstIf :: HStatement -> Bool
fstIf (If (cond, body)) = if hval2bool cond == True
then True
else False
h :: Env -> HStatement -> IOThrowsError ()
h env sb = do
x <- g env sb
guard $ fstIf x -- Couldn't match expected type ‘HStatement’ with actual type ‘[HStatement]’
-- after guard, take 1 x then evaluate
g :: Env -> HStatement -> IOThrowsError [HStatement]
g env (Select sb) = mapM (\x -> f env x) sb
f :: Env -> HStatement -> IOThrowsError HStatement
f env (If (cond, body)) = evalHVal env cond >>= \x -> case x of
Bool True -> return $ If (Bool True, body)
Bool False -> return $ If (Bool False, body)
The error I receive is the following : Couldn't match expected type ‘HStatement’ with actual type ‘[HStatement]’ at the guard line. I believe the reason as to why the first section of code was successful was because the values were being drawn from List but in the second case although they're being drawn from a list, they're being drawn from a [HStatement], not something that just represents a list...if that makes any sort of sense, I feel like I'm missing the vocabulary.
In essence then what should occur is given a selection block of n statement, a subset of these are produced whose guards are true and only one statement is taken from it.
The error message is pretty clear now that you have some types written down. g returns IOThrowsError [HStatement], so when you bind its result to x in h, you have an [HStatement]. You then call fstIf, which expects a single HStatement, not a list. You need to decide how to handle the multiple results from g.

func :: Maybe(Int) -> Maybe(Int)

I've done some research but couldn't find anything. I don't understand how a function like this works:
func :: Maybe (Int) -> Maybe (Int)
How am I supposed to do the pattern matching? I've tried this but it didn't work:
func Just a = Just a | otherwise = Nothing
func Nothing = Just Nothing | otherwise = Nothing
How can I make this work?
Error message:
exercises6.hs:83:22: error: parse error on input ‘|’
|
83 | func Just a = Just a | otherwise = Nothing
| ^
You pattern match on the two possible cases. A Maybe a has two data constructors: a Nothing, and a Just … with … the value it wraps. There is no | otherwise part when you do pattern matching. The pipe character (|) is used for guards [lyah].
So you can for example increment the value in a Just with:
func :: Maybe Int -> Maybe Int
func (Just x) = Just (x+1)
func Nothing = Nothing
The brackets around Just x are required here, as #chepner says. Otherwise it will be parsed as if Just is the first parameter, and x is a second parameter.
Since Maybe is an instance of the Functor typeclass, you can make use of fmap :: Functor f => (a -> b) -> f a -> f b here:
func :: Maybe Int -> Maybe Int
func = fmap (1+)

Recursive Haskell Function to Determine Position of Element in List

I have this code that will return the index of a char in a char array but I want my function to return something like -1 if the value isn't in the array. As it stands the function returns the size of the array if the element isn't in the array. Any ideas on how to change my code in order to apply this feature?
I am trying not to use any fancy functions to do this. I just want simple code without built-in functions.
isPartOf :: [(Char)] -> (Char) -> Int
isPartOf [] a = 0
isPartOf (a:b) c
| a == c = 0
| otherwise = 1 + isPartOf b c
For example:
*Main> isPartOf [('a'),('b'),('c')] ('z')
3
But I want:
*Main> isPartOf [('a'),('b'),('c')] ('z')
-1
Let's try to define such a function, but instead of returning -1 in case of element being not a part of the list, we can return Nothing:
isPartOf :: Eq a => [a] -> a -> Maybe Int
isPartOf [] _ = Nothing
isPartOf (x : xs) a | x == a = Just 0
| otherwise = fmap ((+) 1) (isPartOf xs a)
So, it works like that:
>> isPartOf [('a'),('b'),('c')] ('z')
Nothing
it :: Maybe Int
>> isPartOf [('a'),('b'),('c')] ('c')
Just 2
it :: Maybe Int
After that we can use built-in function fromMaybe to convert the Nothing case to -1:
>> fromMaybe (-1) $ isPartOf [('a'),('b'),('c')] ('c')
2
it :: Int
>> fromMaybe (-1) $ isPartOf [('a'),('b'),('c')] ('z')
-1
it :: Int
In case you're curios if such a function already exist, you can use Hoogle for that, searching the [a] -> a -> Maybe Int function: https://www.haskell.org/hoogle/?hoogle=%5Ba%5D+-%3E+a+-%3E+Maybe+Int
And the first answer will be elemIndex:
>> elemIndex 'c' [('a'),('b'),('c')]
Just 2
it :: Maybe Int
>> elemIndex 'z' [('a'),('b'),('c')]
Nothing
it :: Maybe Int
Hope this helps.
The smallest change to achieve this is
isPartOf :: [Char] -> Char -> Int
isPartOf [] a = (-1) -- was: 0
isPartOf (a:b) c
| a == c = 0
| otherwise = 1 + -- was: isPartOf b c
if (isPartOf b c) < 0 then (-2) else (isPartOf b c)
This is terrible computationally though. It recalculates the same value twice; what's worse is that the calculation is done with the recursive call and so the recursive call will be done twice and the time complexity overall will change from linear to exponential!
Let's not do that. But also, what's so special about Char? There's lots of stuff special about the Char but none are used here, except the comparison, (==).
The types the values of which can be compared by equality are known as those belonging to the Eq (for "equality") type class: Eq a => a. a is a type variable capable of assuming any type whatsoever; but here it is constrained to be such that ... yes, belongs to the Eq type class.
And so we write
isPartOf :: Eq a => [a] -> a -> Int
isPartOf [] a = (-1)
isPartOf (a:b) c
| a == c = 0
| otherwise = let d = isPartOf b c in
1 + if d < 0 then (-2) else d
That (-2) looks terribly ad-hoc! A more compact and idiomatic version using guards will also allow us to address this:
isPartOf :: Eq a => [a] -> a -> Int
isPartOf [] a = (-1)
isPartOf (a:b) c
| a == c = 0
| d < 0 = d
| otherwise = 1 + d
where
d = isPartOf b c
Yes, we can define d in the where clause, and use it in our guards, as well as in the body of each clause. Thanks to laziness it won't even be calculated once if its value wasn't needed, like in the first clause.
Now this code is passable.
The conditional passing and transformation is captured by the Maybe data type's Functor interface / instance:
fmap f Nothing = Nothing -- is not changed
fmap f (Just x) = Just (f x) -- is changed
which is what the other answer here is using. But it could be seen as "fancy" when we only start learning Haskell.
When you've written more functions like that, and become "fed up" with repeating the same pattern manually over and over, you'll come to appreciate it and will want to use it. But only then.
Yet another concern is that our code calculates its result on the way back from the recursion's base case.
But it could instead calculate it on the way forward, towards it, so it can return it immediately when the matching character is found. And if the end of list is found, discard the result calculated so far, and return (-1) instead. This is the approach taken by the second answer.
Though creating an additional function litters the global name space. It is usual to do this by defining it internally, in the so called "worker/wrapper" transformation:
isPartOf :: Eq a => [a] -> a -> Int
isPartOf xs c = go xs 0
where
go [] i = (-1)
go (a:b) i
| a == c = i
| otherwise = -- go b (1 + i)
go b $! (1 + i)
Additional boon is that we don't need to pass around the unchanged value c -- it is available in the outer scope, from the point of view of the internal "worker" function go, "wrapped" by and accessible only to our function, isPartOf.
$! is a special call operator which ensures that its argument value is calculated right away, and not delayed. This eliminates an unwanted (in this case) laziness and improves the code efficiency even more.
But from the point of view of overall cleanliness of the design it is better to return the index i wrapped in a Maybe (i.e. Just i or Nothing) instead of using a "special" value which is not so special after all -- it is still an Int.
It is good to have types reflect our intentions, and Maybe Int expresses it clearly and cleanly, so we don't have to remember which of the values are special and which regular, so that that knowledge is not external to our program text, but inherent to it.
It is a small and easy change, combining the best parts from the two previous variants:
isPartOf :: Eq a => [a] -> a -> Maybe Int
isPartOf .....
.......
....... Nothing .....
.......
....... Just i .....
.......
(none of the code was tested. if there are errors, you're invited to find them and correct them, and validate it by testing).
You can achieve it easily if you just pass current element idx to the next recursion:
isPartOf :: [Char] -> Char -> Int
isPartOf lst c = isPartOf' lst c 0
isPartOf' :: [Char] -> Char -> Int -> Int
isPartOf' [] a _ = -1
isPartOf' (a:b) c idx
| a == c = idx
| otherwise = isPartOf' b c (idx + 1)
You are using your function as an accumulator. This is cool except the additions with negative one. An accumulator cannot switch from accumulating to providing a negative 1. You want two different things from your function accumulator. You can use a counter for one thing then if the count becomes unnecessary because no match is found and a negative 1 is issued and nothing is lost. The count would be yet another parameter. ugh. You can use Maybe but that complicates. Two functions, like above is simpler. Here are two functions. The first is yours but the accumulator is not additive it's concatenative.
cIn (x:xs) c | x == c = [1]
| null xs = [-1]
| otherwise = 1:cIn xs c
Cin ['a','b','c'] 'c'
[1,1,1]
cIn ['a','b','c'] 'x'
[1,1,-1]
So the second function is
f ls = if last ls == 1 then sum ls else -1
It will
f $ Cin ['a','b','c'] 'c'
3
and
f $ Cin ['a','b','c'] 'x'
-1
You can zero the index base by changing [1] to [0]

Is it possible to generalise equations in Haskell?

Apologies for my poor wording of the question. I've tried searching for an answer but not knowing what to search is making it very difficult to find one.
Here is a simple function which calculates the area of a triangle.
triangleArea :: Float -> Float -> Float -> Float
triangleArea a b c
| (a + b) <= c = error "Not a triangle!"
| (a + c) <= b = error "Not a triangle!"
| (b + c) <= a = error "Not a triangle!"
| otherwise = sqrt (s * (s - a) * (s - b) * (s - c))
where s = (a + b + c) / 2
Three lines of the function have been taken up for the purposes of error checking. I was wondering if these three lines could be condensed into one generic line.
I was wondering if something similar to the following would be possible
(arg1 + arg2) == arg3
where Haskell knows to check each possible combination of the three arguments.
I think #behzad.nouri's comment is the best. Sometimes doing a little math is the best way to program. Here's a somewhat overdone expansion on #melpomene's solution, which I thought would be fun to share. Let's write a function similar to permutations but that computes combinations:
import Control.Arrow (first, second)
-- choose n xs returns a list of tuples, the first component of each having
-- n elements and the second component having the rest, in all combinations
-- (ignoring order within the lists). N.B. this would be faster if implemented
-- using a DList.
choose :: Int -> [a] -> [([a],[a])]
choose 0 xs = [([], xs)]
choose _ [] = []
choose n (x:xs) =
map (first (x:)) (choose (n-1) xs) ++
map (second (x:)) (choose n xs)
So..
ghci> choose 2 [1,2,3]
[([1,2],[3]),([1,3],[2]),([2,3],[1])]
Now you can write
triangleArea a b c
| or [ x + y <= z | ([x,y], [z]) <- choose 2 [a,b,c] ] = error ...
This doesn't address the question of how to shorten your error checking code, but you may be able to limit how often you repeat it by defining some new types with invariants. This function needs error checking because you can't trust the user to supply Float triples that make a reasonable triangle, and if you continue to define functions this way then every triangle-related function you write would need similar error checks.
However, if you define a Triangle type, you can check your invariants only once, when a triangle is created, and then all other functions will be guaranteed to receive valid triangles:
module Triangle (Triangle(), mkTriangle, area) where
data Triangle a = Triangle a a a deriving Show
mkTriangle :: (Num a, Ord a) => a -> a -> a -> Either String (Triangle a)
mkTriangle a b c
| a + b <= c = wrong
| a + c <= b = wrong
| b + c <= a = wrong
| otherwise = Right $ Triangle a b c
where wrong = Left "Not a triangle!"
area :: Floating a => Triangle a -> a
area (Triangle a b c) = sqrt (s * (s - a) * (s - b) * (s - c))
where s = (a + b + c) / 2
Here we export the Triangle type, but not its constructor, so that the client must use mkTriangle instead, which can do the required error checking. Then area, and any other triangle functions you write, can omit the checks that they are receiving a valid triangle. This general pattern is called "smart constructors".
Here are two ideas.
Using existing tools, you can generate all the permutations of the arguments and check that they all satisfy a condition. Thus:
import Data.List
triangleArea a b c
| any (\[x, y, z] -> x + y <= z) (permutations [a,b,c])
= error "Not a triangle!"
| otherwise = {- ... -}
This doesn't require writing very much additional code; however, it will search some permutations you don't care about.
Use the usual trick for choosing an element from a list and the left-overs. The zippers function is one I use frequently:
zippers :: [a] -> [([a], a, [a])]
zippers = go [] where
go b [] = []
go b (v:e) = (b, v, e) : go (v:b) e
We can use it to build a function which chooses only appropriate triples of elements:
triples :: [a] -> [(a, a, a)]
triples xs = do
(b1, v1, e1) <- zippers xs
(b2, v2, e2) <- zippers e1
v3 <- b1 ++ b2 ++ e2
return (v1, v2, v3)
Now we can write our guard like in part (1), but it will only consider unique pairings for the addition.
triangleArea a b c
| any (\(x, y, z) -> x + y <= z) (triples [a,b,c])
= error "Not a triangle!"
| otherwise = {- ... -}

In Haskell, are guards or matchers preferable?

I'm learning Haskell, and it's not always clear to me when to use a matcher and when to use a guard. For certain scenarios it seems that matchers and guards can be used to achieve essentially the same ends. Are there some rules or heuristics for when it's better to use matches over guards or vice versa? Is one more performant than the other?
To illustrate what I'm getting at, here are a couple of silly examples I cooked up that seem to be equivalent, but one version uses matchers and the other uses guards:
listcheck :: [a] -> String
listcheck [] = "List is null :-("
listcheck a = "List is NOT null!!"
listcheck' a
| null a = "List is null :-("
| otherwise = "List is NOT null!!"
and
luckyseven :: Int -> String
luckyseven 7 = "SO LUCKY!"
luckyseven b = "Not so lucky :-/"
luckyseven' c
| c == 7 = "SO LUCKY!"
luckyseven' c = "Not so lucky :-/"
Thanks!
These can often be used interchangeably, but there are significant differences between the two. Pattern matching can only occur on constructors, so computations can not be performed inside of a pattern, while guards are simply multi-branch if-else statements. For example, I can't write a pattern equivalent of the following:
func :: Int -> Int
func x
| even x = 3 * x
| odd x = 7 * x -- alternatively "otherwise = 7 * x" to get rid of all those pesky compiler warnings
This just wouldn't be possible with just pattern matching. You also can't do things like
func :: Int -> Maybe String
func x
| x < 0 = Nothing
| x == 0 = Just "Zero"
| x < 20 = Just "Small"
| x < 100 = Just "Big"
| x < 1000 = Just "Huge"
| otherwise = Just "How did you count that high?"
Conversely, guards using ADTs don't give you much information without helper functions. If I had the type
data Expr
= Literal Int
| Add Expr Expr
| Mult Expr Expr
| Negate Expr
deriving (Eq, Show)
Using guards to write the equivalent of
eval :: Expr -> Int
eval (Literal i) = i
eval (Add e1 e2) = eval e1 + eval e2
eval (Mult e1 e2) = eval e1 * eval e2
eval (Negate e) = negate (eval e)
would be a lot more verbose, difficult, and annoying. In fact, at some level you'd have to resort to pattern matching to do things like
getLiteral :: Expr -> Int
getLiteral (Literal i) = i
getLiteral _ = error "Not a literal"
Which introduces functions that can error, which is bad. In this case, using pattern matching is much preferred over using guards.
For your particular examples, I'd go with pattern matching, but would use _ where possible:
listCheck :: [a] -> String
listCheck [] = "List is null :-("
listCheck _ = "List is NOT null!!"
and
luckySeven :: Int -> String
luckySeven 7 = "SO LUCKY!"
luckySeven _ = "Not so lucky :-/"
That emphasizes that if the list isn't empty, or the Int isn't 7, nothing else matters, and you aren't going to use its particular value to produce the function result. bheklilr has capably pointed out places where one choice or the other is definitely preferable.

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