I done mobile application in j2me platform. Tested successfully in Symbian os mobiles ..like nokia,samsung..sony ericsson. I have doubt in j2me supports android and blackberry mobiles.
You can run j2me application on Android with little effort, but user experience is not that of "native" android applications. So if possible, rewrite the application for Android SDK. This is not that hard, though many parts of code will need to be rewritten or rearranged.
Related
Vuforia with Unity3D or Vuforia with Android studio(native coding)? Whats the best approach to work?
Vuforia with Unity3D makes more sense.
It is simple as this:
If you are making only Android app, go for Vuforia with Android Studio. This App will work on Android devices.
If you plan to release this on iOS, Windows Phone, HoloLens then you have to use Vuforia with Unity3D or else, you will end of writing one app in Java(Android), one Object-C/Swift(iOS) and the one one in C#/C++(Windows Phone/HoloLens).
The decision is no longer hard to make from here.
What's the function Android TV and Android Wear in Android SDK manager in Android studio. Do I need to install these for all Api
Those two components provide you a way to develop for Wear and TV apps, respectively. If you only want to develop a phone app, you are not needed to install those.
You can see more about the Android Wear SDK here and Android TV SDK here.
Android TV is for Android TV. If you don't need your app to run on an Android TV (which has a tiny marketshare anyway), then don't worry about it.
The same goes for Android Wear. If you don't need your app to run on an Android watch (which has a tiny marketshare anyway), then don't worry about it.
Also, you seem to misunderstand how Android versioning works. If you want to develop on a phone or a tablet, just download the latest version, you do not need to download the previous versions (except may be for one compatibility library that you might need).
In other words, if you're just a beginner, download as little as you can. Most beginners download almost everything and that's just a waste of space.
I have an app that I would like to build wearable support across platforms. I got Android Wear support, I got Gear Fit support. Now I am trying to figure out the Tizen SDK and if I can integrate that with Android Studio. Is that possible?
I won't say it's not possible, but Android Studio/IntelliJ does not support the Tizen Wearable build process at this time. I don't know what the long-term plans are for the Tizen SDK team--if whether they will continue with Eclipse as it is or start providing support for A/S themselves.
A Tizen Wearable app is for all intents and purposes a web app with a few config.xml changes and some custom folders, so there may be a way to cobble support in if you were really desperate enough. Behind the scenes, here is what the Tizen IDE/Eclipse is doing. Perhaps this will give you enough of a start.
edit: rearranged for clarity
I am new to Xamarin. I have few confusion here.
Question:
How does Xamarin get the Native Look and Feel of the UI Components?.
Does Xamarin Provide their own Widgets [ like button, Layouts, ..].
Here is my understanding Correct me if I am wrong?.
1) Develop the UI [ button, layout...] by native SDK. For example iOS use Xcode. for Android ?.
2) Consider the button, when the button is pressed, the the code which is going to get executed
is common across the platform.
3) So, Since UI are directly from their respective SDK, we get the Native Look and Feel.
Kindly correct me where I misunderstood?.
I think you are way off.
Xamarin provides C# and the .Net (Mono) runtime on iOS and Android. At the same time they expose the native APIs on each platform to C#. So they built a way for C# to call into Objective-C and Java (and vice versa).
This means you develop native UIs on each platform, and can share backend business logic between platforms. A Xamarin app can share somewhere between 50-75% of its code across platforms. There is no general sharing of the UI across platforms, since this would abstract away the native APIs.
To break it down:
Android
Use Xamarin Studio or Visual Studio to develop your C# backend code
Use Xamarin's Android designer to layout native Android XML layouts
iOS
Use Xamarin Studio or Visual Studio* to develop your C# backend code
Use XCode on a Mac to layout storyboard or XIB files for native iOS UI layout
Both options you can create your UI from code as well, but the native APIs will be different on each platform.
*A mac is needed to compile for iOS
I have created an application.It works correctly in default simulator of WTK (Sun java wirless toolkit).But it does not correctly in my phone (Which i used for testing purpose).So my friend suggest me to download the different phone simulators from web & test it there.
But i deos not know any site is used for downloading freely mobile phone simulators.Suggest me some sites,or any other source.
you can download the Emulator from following sites,
Sprint SDK
Sony Ericsson SDK
Samsung SDK
Motorola SDK
Nokia SDK
And you can also test your application on Nokia RDA devices. see this site.
Nokia RDA devices
They usually come with the phone SDK. For example you have phone simulators in Android SDK and iPhone SDK.
Simply append "SDK" to the phone name on google to find the websites (e.g. Android SDK).