I have some files that were created using BSAVE in QuickBasic. I'm wondering how I can load/view these files?
I received assistance over at the FreeBasic forums. Its easy to do if you download and install the FreeBasic compiler / IDE. Here is the relevant thread:
http://www.freebasic.net/forum/viewtopic.php?t=12554&postdays=0&postorder=asc&start=0
Essentially, it loads the image using BLOAD like one normally would and then BSAVEs it as a BMP. I suppose it would be pretty easy to create an app. that did this by just prompting for source and output files...
I would try installing pcpaint (free) http://www.shdon.com/software/pcpaint
Change the extension to .PIC and try to open it. Apparently this program used bsave to save images with the extention .pic.
Hope this works!
Related
I want to build a Node.JS/Electron ApplicationCache, that can show Previews for the following filetypes: DNG, CR2, JGP, TIFF.
I have accomplished all of that using an external library. Except for CR2.
I cant find anything (free) that can generate a preview image for CR2-Files and does not require installing exiftools or imagemagick on the machine. Does anybody have an idea waht it can use?
The solution to this problem is: dcraw
I am required to make a custom FireFox profile on a RHEL based system.
most of the configuration are changed inside the FireFox inside the about:config menu.
When I try and lock parameter values using the "mozilla.cfg" file and the "lockPref("", )" function the browser doesn't seem to read those files, I place the file both in: "~/.mozilla/firefox/" and "/usr/lib64/firefox/". I used the http://kb.mozillazine.org/Lock_Prefs guide and some more and still I have no one answer about where those function should be written and how do I check that those functions were loaded.
I would like some clear instructions or a definitive guide that I just couldn't manage to find.
Thanks!
This came up fairly high in a Google search when I was asking the same question, but did not have an answer at the time.
I found the following reference:
https://developer.mozilla.org/en-US/Firefox/Enterprise_deployment
On RHEL7, the files needed to be added to the following locations:
/usr/lib64/firefox/defaults/preferences/autoconfig.js (root:root, 644)
/usr/lib64/firefox/mozilla.cfg (root:root, 644)
I am currently creating a music player in python 3.3 and I have a way of opening the mp3/wav files, namely through using through 'os.startfile()', but, this way of running the files means that if I run more than one, the second cancels the first, and the third cancels the second, and so on and so forth, so I only end up running the last file. So, basically, I would like a way of reading the mp3 file length so that I can use 'time.sleep(SongLength)' between the start of each file.
Thanks in advance.
EDIT:
I forgot to mention, but I would prefer to do this using only pre-installed libraries, as i am hoping to publish this online as a part of a (much) larger program
i've managed to do this Using an external module, as after ages of trying to do it without any, i gave up and used tinytag, as it is easy to install and use.
Nothing you can do without external libraries, as far as I know. Try using pymad.
Use it like this:
import mad
SongFile = mad.MadFile("something.mp3")
SongLength = SongFile.total_time()
I'm using TransmissionBT torrent client (http://www.transmissionbt.com/).
Is it possible to make simple modification in code to be able to download files in sequential mode (from beginning of the file). Then it will be possible to play video file without waiting to finish downloading whole file.
I found solution for it - https://trac.transmissionbt.com/wiki/Can%20I%20sequence%20the%20files%20I%20download but it's from 7 years ago and in current version there is no function mentioned in link.
The qBittorrent has such a built-in function, from the context menu of the torrent
Found working solution on github:
https://github.com/midenok/transmission-patches
Greetings people,
My Windows Store game has been released for more than three weeks now, and I started getting crash reports. I could download the TriageDump.dmp file and have it opened in Visual Studio 2012, but it did not help much, I am constantly getting "No Debugging Information" error message when I click on "Debug with Native Only":
Also, the tool-tip on my Dashboard shows no information of the crashing function (could "Unknown" here mean inlined function or lambda expressions in concurrent::task?):
I would like to believe that I have done everything the way it should be done, of course I may be wrong. Here are some additional information that might be helpful in finding the issue:
It uses DirectX and written purely in C++ (without C# or XAML)
Project setting: C++\General\Debug Information Format = Program Database (/Zi)
Project setting: Linker\Debugging\Generate Debug Info = Yes (/DEBUG)
The game is made up of two native modules: Labyrinth.App.exe and Labyrinth.Core.dll
The generated APPXUPLOAD contains both APPX and APPXSYM files
The APPXSYM file contains both Labyrinth.App.pdb and Labyrinth.Core.pdb
I'm on x64 development machine, and the triagedump.dmp is for x86
I did click on "Include public symbol files, if any, to enable crash analysis for the app" when generating APPXUPLOAD file:
Please let me know if you spotted the issue or suspected something that's wrong above. Thanks in advance for your help, guys! :)
The very same problem here. MS had that working in the past though.
Actually if you still have the .appxsym around you can easily extract the .pdb out of that. The appxsym is just a .zip file it seems.
You can load these pdbs then as symbols after loading the triagedump.dmp.