It is possible to configure Android Studio to recognize and use methods with #SystemApi and #hide annotations? The app being developed will be used on a device with rooted permition
It can be done using Android Hidden API:
https://github.com/anggrayudi/android-hidden-api
Related
I am trying to create an android application, of which its components are build partly on android studio and partly on unity. i can't do everything with android studio or everything with unity, so i would like a way to merge the two parts. my plan is to integrate the part built in unity as the main activity on androids studio and then create the other activities(screens) of my app on android studio and create a way to slide scroll between those screens(activities). i would like this configuration to work as a single 'precess'.
is this posible to do ?
I am still a beginner, so if I didn't explain well please tell me.
I tried to search for information that would be useful to me but on found nothing.
Yes, it's possible. You have to make an Android Export and add it to your main project. then call unity's activity which is registered on AndroidManifest and Unity part will be run.
Is it possible to develop a Kotlin app for windows using Android Studio?
I can't seem to find an option but was wondering if it is possible somehow since AS is built on Intellij.
I am currently using some libraries (e.b. material design lib) to create apps.
I want to set the minimum SDK to 5.0, but it cannot be done because the version of that library is higher.
My question is how can I know the list of installed/non-installed dependencies(e.g. com.android.support:design) provided by Google in android studio(like SDK manager) or not?
Honestly, I was using the Eclipse IDE for developing android apps, and now I switch to Android Studio. It is difficult to me to use Android Studio. Is there any resources to learn more detailed about the usage of Android Studio?
My question is how can I know the list of installed/non-installed
dependencies provided by Google in android studio(like SDK manager) or
not?
At first make sure in the left panel Project is selected.
Then right-click on your appropriate project name and select Open Module Settings
There you will see the Dependencies tab that you were searching for. There you will explore the options to add or remove dependencies or shifting them up or down in the easiest way. Hope you will find Android Studio more interesting then Eclipse gradually.
Is there any resources to learn more detailed about the usage of
Android Studio?
The official android developer site of Google is well enough to learn Android Studio in details. Everything is there. Still you can also go for tutorialspoint tutorial about Android Studio.
Links:
https://developer.android.com/training/index.html
https://www.tutorialspoint.com/android/android_studio.htm
I'am insatlled RoboVM module. introduced a license key.
How to create RoboVM iOS APP in Android Studio?
Make sure you have Gradle installed in your Android Studio.
Start libgdx setup GUI tool
java -jar ~/Downloads/libGDX/1.6.1/gdx-setup.jar
Make sure to select IOS project.
Click generate
When it finishes, import libgdx project into your workspace (File->Import->Gradle)
Connect your device to your machine (if you don't want to use simulator)
Right click on the IOS project and select Run As IOS Device Application (or IPhone/IPad Simulator Application. Whichever suits you).
I 'm just getting started with Unity 3D and I 'm going through android games development learning and I wonder how to setup Unity to work with android studio ?
For the majority of your tasks, you will not be working in Android Studio. You will be working directly in Unity. The only reason you would need to work in Android Studio would be to create native plug-ins for additional functionality that is not provided in the Unity Engine.
A detailed description of the requirements to build for Android are available in the Unity3D documentation. An abbreviated description:
When you are ready to test on your device, you will build for Android: File>Build Settings, and select Android from the list
You will need to have the Android SDK installed, and have at least one API Level installed using the Android SDK Manager (minimum).
In Edit>Project Settings>Player Settings, open Other Settings. Choose the Minimum API Level for your game. This API level must be installed using the Android SDK Manager
Finally, When you've finished building, you will have a .APK file.
You can copy to your Android device, and install with a file manager. -OR-
You can install it on an Android Emulator.
I hope this helps in some way!