I have created an iOS single view application on XCODE. Can I open that project in Xamarin Studio?If yes then how?
I have checked the project directory which is created on XCODE. It shows .xcodeproj.
In short, you can't.
I suggest you go read up on how to create an application using Xamarin.iOS at http://developer.xamarin.com/guides/ios/getting_started/hello,_iOS/
P.S. Once you've done that you could trywhat you can do however is create a single view application in Xamarin Studio and import the Storyboard you create in Xcode.
Related
I am trying to create an android application, of which its components are build partly on android studio and partly on unity. i can't do everything with android studio or everything with unity, so i would like a way to merge the two parts. my plan is to integrate the part built in unity as the main activity on androids studio and then create the other activities(screens) of my app on android studio and create a way to slide scroll between those screens(activities). i would like this configuration to work as a single 'precess'.
is this posible to do ?
I am still a beginner, so if I didn't explain well please tell me.
I tried to search for information that would be useful to me but on found nothing.
Yes, it's possible. You have to make an Android Export and add it to your main project. then call unity's activity which is registered on AndroidManifest and Unity part will be run.
I have an app written using Xamarin iOS and Android and it uses MvvmCross.
I would like to gradually migrate it to Xamarin Forms. So this would mean new views/controls would be Xamarin Forms, but existing views/Controls would be migrated over time as and when they need to change.
Is it possible for Xamarin Forms, iOS, Android and MvvmCross to co-exist int he same application?
If anyone has done this could you let me know how you went about this, and any problems issues you have come up against.
Here's a project someone is working on that will allow you to navigate to Xamarin Forms Pages as easily as you do Mvx Views.
https://github.com/munkii/MvxAndXamForms
The project has moved to a Fork of MVVMCross 5.0 here, https://github.com/munkii/MvvmCross/tree/develop/TestProjects/Forms/NativeToXF
Hope this helps.
I'am insatlled RoboVM module. introduced a license key.
How to create RoboVM iOS APP in Android Studio?
Make sure you have Gradle installed in your Android Studio.
Start libgdx setup GUI tool
java -jar ~/Downloads/libGDX/1.6.1/gdx-setup.jar
Make sure to select IOS project.
Click generate
When it finishes, import libgdx project into your workspace (File->Import->Gradle)
Connect your device to your machine (if you don't want to use simulator)
Right click on the IOS project and select Run As IOS Device Application (or IPhone/IPad Simulator Application. Whichever suits you).
I can't find any documentation on how to publish your app to the app store from Visual Studio? Is this a case of having to use Xamarin Studio once you are ready to submit your app?
It seems a bit odd that xamarin gives you the opportunity to use Visual Studio but then has absolutely no instructions on how to create a bundle to submit your app to the app store..
Any tips on how to do this with Visual Studio would be great.
As far as I know, there's no way of submitting to AppStore (or even TestFlight) from VS.
I believe that you can only submit builds to the App Store using Xcode or Application Loader. Both Mac programs.
Personally I make a release build in Visual Studio, and then click the 'Show IPA File In Build server' button.
If the buttons greyed out, right-click your iOS solution, select properties. Then go to 'iOS IPA Options' and check 'Build ad-hoc/enterprise package (IPA)'
Then I go to my Mac and start up Application Loader and drag the IPA file there.
I have installed Xamarin 2.0 and i can now starte the iphone simulator from visual studio. I have added another Iphone resource prefix to my project Resources;images
When i run the app from Visual studio the resources in the images folder is not included in the app. If i run it from Xamarin studio on the mac, it all works fine.
Any suggestions on how to fix this ?
This appears to be a bug in the Xamarin.iOS addin for VS. I filed it.