Anyone with installshield experience. I have this quick patch that will replace my recently installed exe. It works fine, no problem. However, what I need right now is to automatically run the exe after patch. How can I do this? Please let me know if you don't understand my question. :)
After days of research, I finally found what I'm looking for. And I thought maybe it would be of help to others so I'll post it here. What I did was put an event when Finish button is clicked under the SetupCompleteSuccess dialog.(BTW, I am using Basic MSI). I put DoAction on the Event column, IS_LAUNCH_MY_PROGRAM_PLEASE on the Argument column, and PATCH as the condition. And the default application will be launch. I hope this helps to others.
Related
I have a problem with vscode if I run it on Wayland natively. Instead of appropriate icon I got a generic icon for Wayland applications as on screenshot.
I have tried to find a temporary solution editing .desktop files of vscode, but without success. As I know, the problem is in the wrong wmclass which sets on startup of vscode.
Upd:
I've got update from the AUR, which fixes all my issues)
I am struggling with this problem too.
I have tried to find solution and find a few issues
https://github.com/microsoft/vscode/issues/129953
Please check last messages at that discussion.
You can try to substitute value of WMClass with visual-studio-code of Code
StartupWMClass=code-url-handler
Also there is solution like this
"The problem can also be resolved by modifying the desktopName entry in /opt/visual-studio-code/resources/app/package.json to "desktopName": "visual-studio-code.desktop"" from that discussion too.
I'm a student who concerned about this issue, I'd like to create a button and when the user taps the 'Start' button, the app opens the Unity program.
and I've done lots works for this in the past few weeks,I also found this question:
How to make Unity3D as an activity in Android Studio?
this is certainly what I want solve too. But Unfortunately, there is just 1 answer replied.
and I found this way in:
Unity3D and Android Studio Integration (the 2nd answer)
I'm so glad could find this way to try, but there are so many wrongs,May I please someone who can solve my bugs or teach me a better way to do? please!
I reference this answer and do it step by step, and I bullet all the problems which I met as follow:
1.In the step 1 "import new module",I just can choose a gradle file rather than a project folder, is that right?
2.In the step 5,Sorry for that I don't really understand what this means,[Integrate the new unity module's Manifest with your project’s Manifest by moving necessary tags to our project’s Manifest (e.g. :Activity, uses-feature etc.). But I only have 1 Manifest, I don't know how to integrate:
3.In the step 6,I add "compile project(path: ':yournewmodulename')" to dependencies, after that the problems appear.
4.In the last step, I don't know how to create a layout like that, do I have to create a new file before Step 1 ?
5.In the last step,I've try this script many times,but why this important [UnityPlayerNativeActivity] always become gray?
Please any master who can solve them!!! I would be vary very grateful! thanks a lot!!!
I've had this issue several times and usually I can just shut down the program and restart it. But this time I have a bunch of windows open and I don't want to restart Dreamweaver.
My problem is that Dreamweaver brought up a code hint, but the code hint box now won't go away. It just sits there floating in the middle of the page. It doesn't matter if I click to Preview or any other tab in Dreamweaver, it still just sits on top of everything.
I'm working on a Mac, Dreamweaver CC (cloud, fully updated). Anyone else have this problem???
This has been a HUGE PAIN for me as well! You can make the code hint disappear though by finishing out an element that is in the code hint box. For instance if the code hint box appears and you can see class in the drop down... create a <div class="xyz"> real quick and the code hit box will dissipate after you close the quotes on the class because you used an element in that box. As to why this continually happens on the Mac version I have no idea, but I hope they fix it soon!
It's a known bug since years as you can read here: https://forums.adobe.com/message/7745689
Someone suggests as a workaround to set the Coding Hint delay to 0 (as said here: https://forums.adobe.com/message/7745689#7745689) but for me, in Dreamweaver CC 2015 Windows fully updated via cloud app, this bug still occurs while I code JS files.
Awaiting for a final fix, I hope this suggestion can be useful for you on Mac. :)
when checking the PJAX live demo - http://padrino-pjax.heroku.com/
The history (back button) don't work!
I can not find any documentation about it, it seems useless if it craps the history functionality.
Can anyone tell me if this is how it should be?
What I did to check was go through the 3 links (don't forget to check the "use PJAX" box)
then clicking back and seeing it went to the first one instead of the second.
thank you
it's works fine. you need to enable it first via checkbox ;)
I suggest to check the original code, what you posted is a porting of the original demo founded here: https://github.com/defunkt/jquery-pjax/tree/heroku
I have to write a small script to deploy a patch for our Application. The patch
will replace a couple of files in the application.I decided to depploy the patch using Applescript. The files to be copied are quite large and it takes some time for the files to be copied. I wanted to know if there is any way I can get a dialog box which doesn't block the execution of the script so that I can display some message like Updating.. etc while the patch is applied and then close the dialog box after wards.
Thanks
Shivaprasad
There's a scripting addition called Akua Sweets (oldy but goody) that has a display progress command. Get it at osaxen.com. it's in the 'most popular' section at the top of the page.
edit
Oh, bugger, that's only for OS9. It was really useful back in the day, I remember using it a lot (of course everything took a lot longer in those days so progress bars were more in demand).
another edit
You got me inspired, there's a couple of scripts I use that need progress bars, so I went looking and found this scripting addition at http://osaxen.com/files/extrasuites1.1.html
and again
here's a basic tutorial for how to do it in interface builder. I think that's probably the right way to do it.
I myself ran into the same problem. Unfortunately applescript doesn't provide an easy way of implementing a progress bar.
I ended up using the stop loop example found here to build an application. This guy has a bunch of applescript studio xcode projects to download and mess around with. It's some really great sample code if you aren't too familiar with applescript studio.