Running a Visual Basic Program on an Android Phone - basic

I wrote this Visual Basic program back in 1999.
It runs on a Windows Pocket PC.
I would like to use it with a droid phone.
Any guesses about how to get to Point B (droid phone) from Point A (PPC)?
I just finished my first java program to run on windows tablets and desktops.
If that helps me.
Thanks,

you can't run .exe files in android phones, but you can run .exe files on pocket pc
to run your program on android phone you will write the code in eclipse in export it as apk file

The only thing that comes close to this I can think of is Jabaco. Its a VB6 clone written entirely in Java and outputs a Java applet as the result. I have only brief experience with it so I cannot say for certain that it would take direct VB code. Just thought I'd mention it.

If you don't mind losing the Android OS system, you probably are able to install Linux on the phone. Then install wine, and you could possibly run your .exe file.

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Error while create a new react-native project

Trying to create a new app on react-native. 'react-native start' command gives no error. But I'm not able to see my app on the emulator. Can anyone help me in figuring out the problem. I'm new to react-native.
Are you using a Macbook or Windows? For Windows, you will have to use an Android emulator, thus you will need to download Android Studio, and the Android SDK.
For Mac, you will use the IOS emulator, you will need to download Expo in that case.
Also you could try using the create-react-native-app instead. I built a project with 3 other buddies in two weeks, we found that it had the most reliable boilerplate and is really good for beginning with react-native.
*** Edit:
*** Big caveat with create-react-native-app is that it won't matter what OS your computer has. If you have an apple phone, you just run "npm run ios" then scan the QR code with expo. If you have an Android phone like I had...you will run into a few issues where you need to set the phone to USB debugging mode in the developer's settings, download the USB debugging driver for your phone's model, ensure both your phone and computer are on the same wifi network, install expo, and finally be able to run "npm run android".
I was the only one on my team developing with an Android phone, so if you need advice on that, feel free to ask.
Some extra information about create-react-native-app is that it allows you to code for both Android and IOS phones by using the same project folder, rather than having to adjust settings for one platform at a time.
That has it's pros and cons for sure and there will be little differences in how one platform functions over the other...so my recommendation is to build for one platform at a time, focusing on whichever one you are testing on.
Since you're using Ubuntu
Getting started with create-react-native-app:
https://github.com/react-community/create-react-native-app
Starting Guide for Setting up the Emulator or App Environment on phone:
https://facebook.github.io/react-native/docs/getting-started.html

how to run J2me emulator

When I run the program in j2me the emulator is not run and show that code what is mean? here the code.
C:\Documents and Settings\admintrator\My Documents\JavaMESDKProjects\MobileApplication4\nbproject\build-impl.xml:629: Execution failed with error code 1.
BUILD FAILED (total time: 2 minutes 1 second)
Seems that you do not have J2ME SDK installed on your computer.
Download it and install on your computer.
After that specify the location of installed J2ME SDK in your Netbeans project "Platform" settings.
Also make sure that Java/bin folder, where javac.exe located is specified in the system PATH environment variable.
I also experiencing this problem using sun wirless toolkit but my solution to this problem is somewhat irrational. When I'm going to run the application I disabling all my network adapter, LAN, WLAN even Bluetooth if you have but still I don't think that it will solve everything. You can try to do this if you wish but not suggesting the best way to do.

Do I need a physical phone to test run the build from android source or can do it in emulator?

I am now downloading the android source code in ubuntu 10.10.
Just wanted to be sure that, I can build the OS from the source and test run it in the emulator just like any other Android application I run in emulator?
Thanks for your help.
You should be able to, since the emulator counts as a connected device.
BUT chances are it probably wont work on very many phones, if any. Since all the phones are slightly different.
For instance a droid rom wont load properly on my nexus one and vice versa.

Windows Mobile Emulator For Linux

I was developing Windows Mobile applications on a Windows machine using C#, just to test the platform, but now I'm back to Linux and now developing for Windows CE on it(CeGCC and FPC), but it's very boring to compile and send the executable to the device everytime just to do a simple test, then I want to know where can I find a good emulator for Linux to debug my projects.
Qemu is really nice and its open source. You can also attach a debugger to Qemu to debug operating systems, comes in handy if you are writing device drivers. Using QEMU you can emulate other processor types such as ARM. personally I use VMWare workstation unless i need to emulate another processor type.
Unfortunately, your only bet is trying to run Microsoft's own emulator under Wine. This is the only ARM emulator you will find Windows Mobile images for. Search the web, some people had success with this approach - though the installation is tricky. Oh, and you won't get network working in the emulator, as this requires a special Windows device driver (which obviously won't work under Wine).
For this last reason, you may want to make a full desktop Windows (or possibly ReactOS) installation inside qemu, and install the PDA emulator inside the PC emulator.
And think how cool it would be to play Super Mario Bros inside a NES emulator inside a PDA emulator inside a PC emulator! :)))))

How a Windows Developer can most easily get his software to work well under Wine

Many of my users have been telling me that they'd like to run my software on their Linux machines under Wine.
But I'm a Windows Developer who has practically no experience with Linux.
Now I could spend a month or two installing Linux, learning Linux, installing Wine, learning Wine, and thoroughly ensure my application runs well under Wine. But I am still developing for Windows, so I don't want to take so much time away from development right now.
So what can I do without too much effort to get my program running as well as possible under Wine?
I did find this General help on running applications under Wine.
Download VMWare and an Ubuntu virtual machine (Ubuntu is a popular Linux distribution) from the VMWare site. This will provide you with a working Linux O/S inside your Windows environment without needing to install Linux manually.
You can then use the instructions here to install Wine, that Wiki page also provides you with some instructions on how to use it.
If you follow what Adam Rosenfield suggested and just try running your application in Wine unmodified, you will be able to determine quickly whether there are problems. My guess would be that there are some, otherwise your users would not have contacted you about it :)
There are many ways for getting help with debugging applications in Wine, consult the website for options and pick a few ways that suit you. As always, it's best not to rely on a single channel for communication.
Also, if you are more comfortable with developing in Windows, the approach of using a virtual machine will allow you to compile your code as usual in Windows and copy the binary into the virtual machine for testing (Ubuntu supports browsing/mounting Windows shares).
As long as you're not doing anything unusual such as playing around with hardware or poking around in undocumented API calls and data structures, you should be able to run your code under Wine with few or no modifications. Wine has a fairly complete implementation of the public Windows APIs, so if your program plays nice and doesn't mess around, it should just work.
Don't use too much of the windows API! Don't use anything new from Microsoft ;)
Avoid using WPF is the #1 suggestion.
But it really wouldn't kill you to test your app under Wine. It's not that hard to try; it certainly won't take months. For instance:
Use http://www.ubuntu.com/getubuntu/downloadmirrors#wubi to install
Ubuntu into a file on your Windows machine, then start ubuntu and install the latest Wine from
http://winehq.org/download/deb
Then try running your app's installer.
If it doesn't work, check the Wine FAQ, ask for help in one of the wine forums, and/or file bugs in wine's bug tracker.
Should take about three hours from a dead start to trying out your installer.
I was rather surprised when one of my Delphi5 applications just worked out of the zip.
The only real way this is going to work is to do it yourself, i.e. install vmware and a linux distro as Sean suggested. Linux isn't actually that hard, and we're all here to help.
Having done a quick test I can confirm that it largely works. There is an ACCVIO reading 0x34 during start up, the error dialog can be ignored and the application runs, I opened the Steve McCarthy GEDCOM.
Screenshot
This was using Wine 1.1.12 under MEPIS 7.9.94-rc1_32 under VMWare. Highly recommend to use VMWare for this sort of thing.
What language/platform do you develop with? Depending on which it is, it should be no trouble to get it running native. For example, if you use Java or Python, both operate very cleanly on Linux. Likewise, if you're a .NET developer, you should be able, with some pain, to get your app running in Mono.
Find Linux beta testers. It can reports a bug to WINE developers or find a bug in your application.
Wine is more sensitive to errors than Windows. For example, Wine will crash on NULL window handles, and fail to create windows if the class is invalid, whereas Windows is more robust and will just circumvent the error.
It's an opportunity to clean up your code.
I was amazed at how well Wine ran my app the first time I tried. However, I had to get rid of a third-party driver-based component.

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